Games Mafia Game 86 - Magic: the Gathering - Planechase - END GAME

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Evil3ye

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by desin, panda and evil

Mechanic Design
The idea was a mechanic that is part of the core Mafia Game and not just an optional addon that distracts from it. Therefore the mechanic was based on the amount of night actions happening per night, giving people agency as individuals as well as factions as a whole. For full transparency all possible effects would be visible to everyone from the start so there are no information imbalances. As for the effects of the mechanic we once again took a look at the core mechanics being night actions and voting.
In regards to votes we chose "sticky votes" in the sense that every player has 2 locked votes to use. Thus giving every vote meaning and possibly undercutting any mafia last minute vote switcheroos. The intention was to give all three factions more options when it comes to voting ranging from voting your top two suspects as a town or using one vote on your mafia buddy to use later on as an alibi.

"Single vote" phase had a similar intention by putting more pressure on the day discussion and analysis beforehand to make a vote that counts while also leaving mafia less options for deniability for their votes.

"Double lynch" phase was supposed to be possible only very early in the game as it was only achievable with lot of active role uses. During the day town would be at a disadvantage due to it only being D2/D3 but still with a chance to get mafia. During the night in "double action" phase Mafia have a chance for two kills, however early on they would not have enough information to target valuable townies specifically. On the other hand townies had 2 nights for actions to gather information and get a surplus of info from very early on in the game thus speeding up the game. Investigative roles could possibly confirm their sanities and feed in lot of information for the following day discussion. Kill reducing roles had the same chance of stopping a kill just as in any normal night. This was supposed to help town get an information advantage early on by giving them the results of 3 nights by the beginning of D3/D4.

The chance of double kill is nevertheless alluring to mafia who would push for it but this would be balanced out by the automatic mechanic of the following night where the kill would have a 50% chance to fail. During the day the previous votes would be turned into penalty votes giving mafia a chance to manipulate the vote while also being at danger of paying for past suspicion.

Janitor kill was supposed to take information away from both parties opening the chance for mafia to claim a role that the investigator could find out thus catching mafia right there. The day lynch would be hidden as well thus as well only letting the investigator find out who it was while mafia does not know which role (if townie) was taken out and can’t plan around that.

As the game progresses the effects of the mechanic become less and less intrusive thus bringing endgame back to the basic game.

Assuming with almost certainty the game would start off accelerated early on with a double action night followed by a 50% failure chance to bring it back in pace, thus the assumption was D2 using mechanic 8-9 followed by mechanic 10+ which would then cut down actions to 3-6 and then staying in that realm until endgame and no mechanic interventions.

Role List/Faction Build
The main aspect of the game mechnic - number of the night roles used - was a key element in building the roles list. It was a balancing act of active and passive roles, as well as the timing of possible role uses. Majority of roles were added under the assumption they would start use at the beginning. As the game would progress further would be activated, to balance taken out roles. A number of maximum possible actions was defined and the rest would be filled out with passive roles. Naturally the Town as biggest faction would receive most of it and would have the biggest influence on the mechanic through cooperation. No day action except for one voting related roles were added to keep the focus on night actions.
The Intel Force
A third of the Town's setup would be the investigative roles, which could feed in new details from active player pool as well as beyond the grave. Due to the possible double night action scenario and resulting in possible information overflow the roles were added in a singlular amount. The Spy role with the potential to varify any night action, bundled with the by hosts confirmed amount of night actions, to make or break any claims made during the day phases. Spirit Medium, similar to the Spy would potentially make or break action claims. Insane Detective to potentially find Mafia/TP, although from 7 non-Townie roles only 4 were detectable, so the potential here was limited. Coupled with the Naive Traitor role this Detective would come "online" with the findings later than usual, as the sanities needed to be confirmed first. And upon death would also have the potential to seed dissesnt amoung the Mafia team to help unfail a TP member amongst them. Investigator was added for the possible Janitor'd night action scenario to unfail hidden roles.

The Protectors
An other third of the Town was designed to increase the durability and be able to reduce number of casualties in double action night scenario. Roles with this intend being used were Sane Doctor, Bodyguard, Prostitute and Jesus.

The Special Force
The two new role Necromancer and Banshee were added for observation as they both never had practical use before. Both seemed more on the situational end of usefulnes, but likewise had potential to be pivotal for a leap forward for their faction.

The Decoys
And lastly, two vanilla Townies were added to potentially attract Mafia's attention and tank a night hit instead of an other role for a possible Sleeper recruting in an early TP death scenario.
Mafia Setup
The Mafia was designed to have two actions per night, and therefore have the possibility in participating in the mechanics as well. For the second action besides the kill there were currently only two possible options available, which are Detective or Escort.

Settling on Mafia Escort as this role was more aligned with the mechanics in mind. Detective with a double action would scout the Town roles too quickly, giving full transparancy. The Apprentice as addition to sacrifice some flexibility in the beginning to be able to react flexibly on the situation at hand. The choices to go along were Strongman for a certain kill, a Bomb for an additional kill at lynch, and a Janitor for an information surplus. Poisoner to give flexibility in timing of kills. Mafia Boss in this setup was more a pro-Town faction choice to give Mafia the impression of higher Detectives presence.
Third Party Setup
With no killing ability, and with passive roles only, (with exception of Mafia member), Third Party was not given the possibility to participate in the mechanics. However, both non-Mafia members were given protection related roles to increase durability, one night protection in Threesome candidate as Bulletproof, one late game day protection role for the town Lover as Innocent Child with a D5 timed confirmation. This role with also start off with the Hot Potato with the same timing. The Mafia Noble role was assigned to the Lover to use it within the Mafia faction, as well as late game potential change to Third Party faction.

Gameplay Analysis
As the game kicked-off the analysis around the use of the mechanic started. Different strategies of using it to the best advantage were discussed and weighted off against each other. The dominanting strategy among the players with night roles and therefore influence on the mechanic agreed to be a conservative use of the night roles to not reach the treasholds of 7 to 9 role uses.

This resulted in only half of the night actions being used, successfully denying the "double action"/"janitored" day and night phases the following day and remained the in use throughout night 1 to night 3 as leading strategy from town's side as evident by (periodically) missing night actions from roles such as Doctor, Prostitute and Spirit Medium.

Only by night 4 confidence in night role use increased as the pool of players with night roles has declined enough to not reach the threasholds and stay in line with the initial strategy.
Townie Faction
The lack of information from performed investigative night actions from the dominant mechanic strategy, and setup, led to analysis of players' behaviours, such as role claims. Those were weighted off against each other and analyzed against plausibility in setup. Behavioural patterns, such as voting as well as cooperativeness with the leading strategy became factors to decide the order of day lynches. More subtile patterns, such as timing of role hints, activity in total were picked up on as well, but were secondary as deemed to be non substantial enough. By end of D4 and four lynched townies in a row, the situation for town became unwinnable, however was not perceived as such, as the existence of third party was not discovered and thus disregarded, but giving a false sense of security through the bloated numbers. Inconsistancies in night role action claims against the confirmed night role action used by the mechanic came in as an additional analysis tool as well, however, already at a very late point in game, and too late to turn the tides.

Mafia Faction
Starting off very cautiously assessing the importance of the mechanic, almost no one participating actively in discussions throught the first day phase, or hinting the nature of a role, before going into first night discussions with the team to talk through and align a working strategy. Through following day phases the team succeeded in dodging day lynches in diverting the players to find someone more suspicious or inconsitant to lynch instead. The strategy to pass the Hot Potatoe secondary role to an investigative townie role and blocking it paid off greatly and was overlooked by the other players long enough to almost tie in numbers with remaining factions. The existance of third party, while couple of times mentioned in the internal brain stormings was not seriously enough considered to start looking into the potential candidates for it. The focus remained heavily on dismantling town, even at the point where it was not possible to lynch townies anymore. The end game strategy became working towards reaching a close enough number and win the game with the additional Noble vote, unaware of it belonging to third party as well.

Third Party Faction
With plenty players to go through Threesome candidate took six guesses to join the Lovers' party and their night discussions. The night protection role ensured survival of one mafia kill attempt, and the false claim by an other townie benefited and made him trusted enough to not be lynched. Mafia, while picking the apprenticed Strongman role chose a different target to use it on, making him literally dodge the bullet until making the mafia lover aware of his own existence shortly after. Similarly unaware of the identity of the candidate the lovers were trying to give hints about their own alignment, as discretely as possible to not expose themselves completely. Town lover although passing the potato stayed under the radar during day phases long enough to get day time benefits from the town role on D5. Mafia lover was from then on faced with a bigger challenge to keep the town counterpart alive, but, was trusted within the faction even while persuading to go for alternative options. During the day Mafia lover remained trusted by town also through incriminating mafia faction members, until only one was left and numbers allowed it to win with the votes.
Hot Potato played by @MarmaladeSky D1, @Holt D2, @sakura-aneki D3-D5 (killed D5)

The starting position of Hot Potato was given to a Town-aligned secondardy Third Party out of curiosity to see what they do with it. Through the exchange with the Mafia Lover it was quietly passed on to a Mafia player, to then decide within the team. Mafia team passed it on to role revealed Spy and going forward effectively blocked with the Mafia Escort the investigative role as well as the further passing in one action. Due to the novelty of this role and strategy and no indication of a Mafia Escort in the setup to that point Town did not identify this as highly benefitial Mafia strategy and held the passing Mafia Member accountable up until after the Hot Potato exploded.

In role design we categorized this role as a Priority 3 action to potentially block the movement. If this is going to remain a one-sided pro-Mafia strategy only, perhaps the categorization into Priority 3 need be reevalued again. I think this needs at least two or three games further test runs. In any case the movement of the Hot Potato is an important new information for the players to analyze.


Necromancer played by @Demonspeed (killed N4)

This role starts off basically very vanilla and with progressing game increasingly gains strength. All really depends not only on the Town setup, but also the order in which Townies died, thus bit on the harder side to plan around in game design as it could tilt the balance heavily pro-Town, or be completely useless. This situational usefulness of the role could lead to very unique outcomes and memorable moments, thus looking forward to see what our players will do with it in next games.


Banshee played by @SonOfDaws (lost D8)

Due to the longevity of the player this role could not show all aspects of its functunalities in this game, as the killing action was missing for a full review ( why didn't you die daws ;p). My impression was that similar to all other Townie killing roles it incentivises the player to analyze the player pool in selecting anti-Townie targets. We also drafted it as a Priority 3 action, both selecting and killing, which means it could be blocked. Player raised the question about feedback concerning his viable targets upon death, as he wouldnot know which actions have succeeded and which havenot. Perhaps this need further clarification.


Bulletproof Townie (Lover) by D6 previously (Threesome Candidate) played by @Gajeel (won D8)

Threesome Candidate as secondary role was the new addition in this game, and of course can be paired with a lot of roles on-going. This combination in particular is in the upper spectrum strength wise. Most combinations give this role a solid role claim thus increase the time the player can have to find the other members of the Third Party, thus victory becomes more achievable (as demonstrated in this game). No matter the primary role though, if one Lover dies in the first couple of phases this role has same slim chance as before to guess the remaining member.


Mafia Noble (Lover) played by @Lambu (won D8)

This role was added as a big nerf for the self-confirming Townie Noble. Perhaps also due to the fact that it was added just now the players would rather take it as self-confirming Mafia Noble, thus the Mafia team decided it is best to keep it as a last resort role in end game, when the numbers allow it to lynch a last Townie and win the game. I like to see some more bolder usage of the role in a few more test runs to see if it is versatile enough to allow different playstyles, or it will remain this last resort use. But either way I think it makes the previously drafted Mafia Robber obsolete and see its potential to move it to the chopping board and go on with Mafia Noble alone.
The built game mechanic is right now the best tool to try out different cencepts in the meta and potentially explore new rules or addition of new roles. What we were most curious about was exploring different voting regulations, concept of collective vs individual choice to select varying night scenarios.

Voting concepts: From the three concepts it turned out to be the least impactful. This might or might not have been heavily influenced through the simultaneous introduction of new tie breaking rule, which turned out to shift the timing of the votes more towards the end. Implementation-wise, some inaccurate wordings led to different interpretations of intended concepts, that were unnoticed by us for some time, unfortunately resulting in some frustrations on the side. Generally the hope to observe some different strategies around the voting concepts werenot observable in the scope as hoped in development.

Collective and individual choice concept: Giving the individual players the option to participate in an overarching game mechanic strategy was the second incooperated concept. Players discussing it already on day one, strategizing around it and arguing for/against the respective positions was perceived by us as positively participative. In this format with night actions, not everyone was given the chance to actually influence it individually with their own actions. Changing that is something I might explore in a future game.

Varying night scenarios concept: Coupled with the previous concept of choices the varying night scenarios concept was a very risky endeavour, that was misjudged in game designing phase, thus in hindsight something I would not do again. The role list was build upon the possibilities of these varying night concepts actually occuring, some even in a particular order, which due to the free choices were not going as drafted at all. Lot of these concepts while being big part of the design were not used, thus best done in a set environment only.

​
 
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SirSamuel016

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Damn, DD really wasn't scum and now Gry is gone too :emocat

Do we still think Takuan is potentially mafia?
 

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Don't you think that Erin's vote on him D1 might have been a way to tell mafias she's with them? Day 1's votes are the best way for a traitor to start hinting at them no? Assuming she's not naive.

I'm more inclined to believe she wasn't naive too. A naive traitor would have dealt more damage for town than the other option with these mechanics by creating useless confusion, so maybe mafia started with 4, and Erin complimented the team by being a Detective (Traitor).

I still have something to add related to this subject, but I'll wait until the end of the phase to say it. It's easy to notice though :catshrug
Her vote against a mafia is a signal.
Good luck with that one xD
Erin would never go bad if she could help ir.


Erin was det...town ...so here suspects should be considered


How you got so much knowledge gaj for a bp????
 

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Her vote against a mafia is a signal.
Good luck with that one xD
Erin would never go bad if she could help ir.
What do you mean :confused: She's Erinyes, but she was still a traitor. Didn't you see how much she wanted scav dead in past games? She can be pretty scary too

Erin was det...town ...so here suspects should be considered
She did not have the mentality of a town player considering she was a traitor (no matter the sanity) nor did she have any suspect so that's pretty useless.

How you got so much knowledge gaj for a bp????
It's not about knowledge, it's about possibilities 😎
 

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Erin got voted up for a reason...and it wasnt because of being a traitor.
Maybe they found out she was detective...idk
But you had 2 people served up to lynch but they went after erin
The voters and those bout to be lynched are my main suspects right now.

Once again...kinda hard to make decisions when the town is handcuffed/blindfolded during nites
 

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@gnut mafia detective can see if target is traitor

Mafia Detective
  • Traitor - shows as Traitor along with primary role
  • Naive Traitor - shows as Traitor along with primary role
I think all the kills until now are based on killing good players, if they have a detective they probably investigate them a night before and kill them after, but it not clear yet that they do have a detective.

~

So the theory about mafia poisoner is either false and we are missing a kill, probably shapeshifter targeting the mafia killer (is this possible? or I'm just making this up?) or a doctor protecting the spy, very unlikely with the 50/50 nights and doctor not knowing his sanity.

Sakura said that Gry didn't use his role, and Gry knew he was gonna die at night soon, so if he had blocked somebody he would have told us, especially since he wasn't happy with yesterday lynches.

Makes me trust sakura slightly more, she tied her claim of using spy and getting no result on a townie with an active role, Gry could have used his role and sakura would be exposed, if she is mafia and did it on propose it a bold play, but not that much bold, as it easy to guess that hoe won't use her role tonight.

~

Looking at the vote patterns for past 3 days the most suspicious votes are from xnut and demonspeed.

xnut was suspected by Lawl D1, D2 voted twice for Erinyes (claimed mistake), at that time mafia has no way of knowing that Erinyes was a traitor, D3 voted last on DD if Sam is mafia then this was a vote to save him otherwise xnut had no reason to risk voting DD last.

Demonspeed D1 voted Lawl last and saved Sam, then D3 tied Sam and DD with 7 votes each.

I think both xnut and demonspeed should be looked into if Sam turn out mafia.
--- Double Post Merged, , Original Post Date: ---

@Demonspeed did you use the bogyguard tonight? if Yes who did you protect?
 

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@Shad Do you think Town should vote me out today? I ask because it's vital we lynch correctly today and given I'm town (as bad and questionably I've played) we need to discuss, grill, and vote for those who are the most suspicious.
 

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Since there was no death the day before yesterday. I guess either Gry prevented a kill or Gajeel was the target?

BTW @Gajeel you are BP, right? I thought you said earlier that you'd reveal something spicy but I don't remember seeing it.


Damn, DD really wasn't scum and now Gry is gone too :emocat

Do we still think Takuan is potentially mafia?
We? :errr

If you turn out to be Mafia who survived thanks to a BP claim again be sure that I will lock you every time you claim the role in the future.
@Demonspeed did you use the bogyguard tonight? if Yes who did you protect?
No.
 

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We? :errr

If you turn out to be Mafia who survived thanks to a BP claim again be sure that I will lock you every time you claim the role in the future.
That's a bold statement. I expect an apology when I pop up as town.

I do say we because Takuan was also on the chopping block, and only survived thanks to a coin flip
 

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@Shad Do you think Town should vote me out today? I ask because it's vital we lynch correctly today and given I'm town (as bad and questionably I've played) we need to discuss, grill, and vote for those who are the most suspicious.
Not yet, since Demonspeed says he didn't use his action, there is still a chance we have a sane detective working, he may come out today if he has something as the situation is very dire, with demonspeed bodyguard still available and the the night not having the 50/50 chance the detective will be safe until tomorrow at least, doctors can then try to save him after that.

Sakura may also help us find a better target.
Also with 4 actions (assuming 2 are from mafia) there is no way we have 2 detective or 2 spies left to reveal, so if we have 1 new detective claims and 1 new spy claim, once we confirm their result, sakura would also be exposed.

Worse case scenario we need to tie people together and lynch the person that would clear/sus other players, and right now you are high on the list.

We can also look at Gry suspect list he was saying we should target the 6 players that are not participating as much, gotta read Gry's posts and find his suspect list.
 

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That's a bold statement. I expect an apology when I pop up as town.

I do say we because Takuan was also on the chopping block, and only survived thanks to a coin flip
Taku hadn't enough votes though. Marm is the only one who voted him.
 

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Taku hadn't enough votes though. Marm is the only one who voted him.
He means D2?

Takuan 5x (GrySun [#592] Demonspeed [#741] SirSamuel016 [#750] MarmaladeSky [#751] SirSamuel016 [#766])

Erinyes 5x (Gajeel [#734] MarmaladeSky [#751] xnut [#730] xnut [#753] Moegara [#763])

SirSamuel016 4x (Lambu [#710] Holt [#720] Organizized [#727] Erinyes [#731])
 

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I guess Gry blocked Taku or Mafia tried to target Gajee( assuming Gajeel is BP).

Now, about Erin, I am not sure what to think. Probably Insane Det, but as a Traitor(Naive or Not), would she vote for the ones on her list early? :hmm

@Shad Did you use your role?
 

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I guess Gry blocked Taku or Mafia tried to target Gajee( assuming Gajeel is BP).

Now, about Erin, I am not sure what to think. Probably Insane Det, but as a Traitor(Naive or Not), would she vote for the ones on her list early? :hmm

@Shad Did you use your role?
Dude no way Gry blocked anybody, if he did sakura would be lying, and Gry would let us know, no?

No I didn't use my role until now, but I'm thinking it is time to start, I will confirm later in the day if I plan to use it.
 

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Dude no way Gry blocked anybody, if he did sakura would be lying, and Gry would let us know, no?

No I didn't use my role until now, but I'm thinking it is time to start, I will confirm later in the day if I plan to use it.
It's not an investigative role, is it?
--- Double Post Merged, , Original Post Date: ---

Mafia probably targeted Gajeel N2 then.
 

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It's not an investigative role, is it?
--- Double Post Merged, , Original Post Date: ---

Mafia probably targeted Gajeel N2 then.
No if it was I wouldn't say or would I?
To mafia: if you don't have a detective, then maybe I'm, or maybe I'm not, actually I'm... it a bait, just kidding I'm not... or I'am? Vsauce here...



Demonspeed I really don't understand shapeshifter, can you please answer my question, if he targeted a mafia member and made him an illusion, if mafia used that member to kill he would have failed?
--- Double Post Merged, ---

Last time it took desin 5 or 4 nights to get good detectives results and he was only able to find 1 mafia (farfalla), it maybe too early yet to expect a detective reveal, so what do we do meanwhile?
--- Double Post Merged, ---

@Demonspeed - Ajani
@digitaldude - Ashiok
@Gajeel - Elsbeth
@gnut - Garruk
@Holt - Kaya
@Lambu - Kiora
@MarmaladeSky - Liliana
@Moegara - Nahiri
@Organizized - Nissa

@sakura-aneki - Ral
@Shad - Sarkhan

@SirSamuel016 - Sorin
@SonOfDaws - Tamiyo
@Takuan - Teferi
@xnut - Vraska

I would lynch between the non-green ones, with oranges being more leaning toward town than mafia.
--- Double Post Merged, , Original Post Date: ---

And shit this tagged people didn‘t it? Must edit more for next times.
If nothing new happens today, let pick from this list.

Based on the vote pattern yesterday I would suggest xnut, demonspeed could prove himself by using his necro roles like bodyguard to protect a detective, demonspeed can bodyguard protect somebody 100% even if all roles have the same priority?

@xnut did you give any hint on your role?
 

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Can the Day 4 post please be stickied? I want to check the time.
 

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If nothing new happens today, let pick from this list.

Based on the vote pattern yesterday I would suggest xnut, demonspeed could prove himself by using his necro roles like bodyguard to protect a detective, demonspeed can bodyguard protect somebody 100% even if all roles have the same priority?

@xnut did you give any hint on your role?
Between gnut, Holt, Takuan, and xnut we had Gry wanting to try and lynch Takuan last night as difficult as that would've been and DD's last message was caps about how xnut is mafia. I do think there's merit in going after one of the two, and I'd lean towards Takuan if we were to pick from the 4 on Gry's list due to how he's played.
 

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BTW @Gajeel you are BP, right? I thought you said earlier that you'd reveal something spicy but I don't remember seeing it.
Correct

If nothing new happens today, let pick from this list.

Based on the vote pattern yesterday I would suggest xnut, demonspeed could prove himself by using his necro roles like bodyguard to protect a detective, demonspeed can bodyguard protect somebody 100% even if all roles have the same priority?

@xnut did you give any hint on your role?
I agree with you that xnut is pretty suspicious, although not for the same reasons. (feels like he's superficial, barely digging the game and goes with the flow), but what do you think about the other more inactive players at this point in the game? (Organizized, Marmalade, Sons, Holt, Taku)

Didn't someone make a list of the people that only claimed passive/active the second day? Would be interesting to check it again. There are definitely scums there like Gry said.

I believe it's about time we tell our roles or strong hints about our roles. We don't seem to get useful information from the used night roles anyway. With that being said, I still have things to say about Holt and Samuel, but I'll say them later this phase. The worst thing that we could do at this point is focus on the bulletproofs too much and not give attention to the other players so they don't get pressured.
 

Marmalade

The Golden Witch
英雄メンバー / Eiyuu Menbaa / Hero Member
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I’d like to point out I’ve been more active compared to normally during MG, so it hurts seeing my name up there :emobirb
--- Double Post Merged, , Original Post Date: ---

I guess Gry blocked Taku or Mafia tried to target Gajee( assuming Gajeel is BP).

Now, about Erin, I am not sure what to think. Probably Insane Det, but as a Traitor(Naive or Not), would she vote for the ones on her list early? :hmm

@Shad Did you use your role?
Do you think Gry would have told us if he successfully blocked someone? Seems like valuable information to me 🤔
 
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