Game Fan League Discussion Thread

Kaoz

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About Mouri, though, it would be cool if he could negate specials that cannot be negated, at the cost of HP.
Sounds like a good idea to me in theory, but I don't think we have many (/any?) Specials left that fit into that category. How about he can't be ACE'd during decisive points no matter what, but if it's a Lv 5+ Special, his HP decreases accordingly?
--- Double Post Merged, , Original Post Date: ---
Also on Mouri, I'd like to give him a Special once he reaches a certain level. Any suggestions what he might get? Should I just copy over one of Kaji's moves?
 

Hardy

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Sounds like a good idea to me in theory, but I don't think we have many (/any?) Specials left that fit into that category. How about he can't be ACE'd during decisive points no matter what, but if it's a Lv 5+ Special, his HP decreases accordingly?
Sounds better, yes. I thought there were a bunch of moves that couldn't be negated but I definetly didn't check when I thought about it.
 

Kaoz

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More MSers:

Evangelus Papadopoulos [21, SB: 2, HP: 9, CP, R]
(SPE: 5, POW: 4, STA: 5, MEN: 3, TEC: 4)

Foul-mouthed Tactician [Auto]:
Only activates in Doubles. Combination Bonus increases by 2.

Next Generation Leader [Auto]:
Only activates if partner's affiliation is MS. Partner's Mental increases by 1 and cannot decrease.

Eternal Mirage [Special - Lv 3 - 1 STA]:
Activation: Only activates if Support Lv is 2 or higher.
Data: Partner's Power increases by 1. Every opponent's Speed decreases by 2.
Extra: ACE if any opponent's combined Speed and Mental is 7 or less.
Apollon Stephanolpoulos [23, SB: 3, HP: 11, AB, R]
(SPE: 4, POW: 6, STA: 5, MEN: 3, TEC: 5)

Execution Brothers [Auto]:
Only activates with Orion as partner. Whenever opponent's HP decreases through either partner's Special, the other's Mental increases by 1 during the next point.

Merciless Justice [Counter]:
Triggers when HP or partner's HP decreases for the first time. For the rest of the match, opponent's HP decreases at +1 through Serves/Specials.

CMXCIX Execution Measures [Special - Lv 5 - 1 STA]:
Data: Power and Technique combined increase by 7. (Choose distribution before the match.)
Extra: ACE if two of opponent's combined Speed/Mental/Technique is less than 10. (Choose checked stats before the match.) If ACE, opponent's HP decreases by 3.

Ancient Execution Measure M [Formation]:
Only activates when using Synchronization with Orion using Synchronization as partner. Power increases by 2, Technique increases by 2. Partner's Power increases by 2, partner's Technique increases by 2. In the Extra step, ACE if every opponent's Speed is less than 5, their Mental is less than 5 or their Technique is less than 5. If ACE, opponent's HP decreases by 5.
Orion Stephanolpoulos [19, SB: 2, HP: 9, AB, R]
(SPE: 3, POW: 5, STA: 4, MEN: 2, TEC: 5)

Novice Executioner [Auto]:
Negated if partner activated a Special with Execution in its name during the previous point. When activating a Special with Execution in its name, stats increase at -1 and when opponent's stats are checked by that Special's ACE effect, they return at +1.

Flight Response [Counter]:
Triggers the first time HP would decease to 0 through an opponent's ability. HP decreases to 1 instead.

CMXCIX Execution Measures [Special - Lv 5 - 1 STA]:
Data: Power and Technique combined increase by 7. (Choose distribution before the match.)
Extra: ACE if two of opponent's combined Speed/Mental/Technique is less than 10. (Choose checked stats before the match.) If ACE, opponent's HP decreases by 3.

Also on Mouri, I'd like to give him a Special once he reaches a certain level. Any suggestions what he might get? Should I just copy over one of Kaji's moves?
Also reposting this in case it was overlooked.
 

Hardy

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Trying to think about it / imagine it a bit.

You could either give him some sort of moon volley but obviously better and that could perhaps buff his partner a bit too if X (as he is a doubles specialist just like Oishi and both partnered with Ochi) or a volley/drop shot if you imagine him as a net player (which actually fits him).

Last alternarive is some sort of "power" move because of his wrestling speciality and to counter the fact that his power is said to be lacking on its own. I'm mote fond of either of the former two.
 

Kaoz

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Bill Hewitt [23, SB: 2, HP: 10, CP, R]
(SPE: 4, POW: 4, STA: 6, MEN: 5, TEC: 4)

Fighting Spirit [Auto]:
When checked by an ACE effect, stats return at +1.

Booming Smash [Counter]:
Triggers whenever opponent's Special is negated. Power increases by 4.

COME ON!! [Counter]:
Triggers whenever winning a point during which an opponent activated a Serve/Special. During the following point, Mental increases by 2.

Up Over [Special - Lv 4 - 1 STA]:
Data: Technique increases by 5.
Extra: ACE if every opponent's combined Speed and Mental is less than 8.

Mac McGregor [21, SB: 3, HP: 10, SV, R]
(SPE: 3, POW: 6, STA: 4, MEN: 4, TEC: 4)

Assault Return [Auto]:
Only activates on opponent's serve. Negated if opposing server's SB is 3 or higher. Speed increases by 1, Power increases by 1, Technique increases by 1.

Poach Punish [Auto]:
Only activates in Doubles. If Technique exceeds an opponent's Speed, that opponent's Specials are negated.

Strive for Glory [Auto]:
During decisive points, Mental increases by 1 and partner's Mental increases by [Support Lv / 2].

Tachyon [Serve ‒ Lv 5 - 1.5 STA]:
Data: Speed increases by 1, Power increases by 2, Technique increases by 3.
Extra: ACE if any opponent's combined Speed and Mental is less than 10.

Milky Millman [19, SB: 1, HP: 7, SV, R]
(SPE: 5, POW: 3, STA: 4, MEN: 3, TEC: 4)

Acrobatics [Auto]:
When checked, Speed returns at +1. At the beginning of the Extra step, ACE if every opponent's combined Speed and Mental is less than 6.

Fired Up [Counter]:
Triggers after losing a point. During the following point, Mental increases by 1.

Neutrino [Counter]:
Triggers whenever partner negates an opponent's Serve/Special. Only activates if Stamina is 0.5 or higher. Speed increases by 1, Power increases by 3, Technique increases by 3. ACE if every opponent's combined Speed and Mental is less than 12. After activation, Stamina decreases by 0.5.

Tachyon [Serve ‒ Lv 5 - 1.5 STA]:
Data: Speed increases by 1, Power increases by 2, Technique increases by 3.
Extra: ACE if any opponent's combined Speed and Mental is less than 10.
--- Double Post Merged, , Original Post Date: ---
Nothing spectacular, just wanted to update this:

Neo Black Jack Knife [Special - Lv 5 - 0.5 STA]:
Activation: Opponent's Specials with Lv <= 4 are negated.
Data: Power increases by 6.
Extra: ACE if every opponent's Power is less than 5. If ACE, opponent's HP decreases by 3.
 

Hardy

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@Seakay as it's been a while since you popped in here, and we've spammed a bit (...sorry I might had overdone it) here is everything you could had missed in case you are bored at work one day or something:

At this rate we can do a low tier mini-season or something.

Shuuske Fuji [20, SB: 1, HP: 7, AR, R]
(SPE: 4, POW: 3, STA: 4, MEN: 4, TEC: 5)

Closed Eyes [Auto]:
Cannot be copied. Triggers after losing 3 points or when HP decreases for the first time. Speed permanently increases by 1, Mental permanently increases by 1, Technique permanently increases by 1.

Obsessed with Victory [Auto]:
Lv of Specials increases by the number of losses this season (max. 2).

Phoenix Reversal [Special - Lv 3 - 1 STA]:
Activation: If New Guidepost is active, name becomes Radiant Wind, Lv becomes 5, and negated if opponent's Serve/Special activates for the first time.
Data (1): If New Guidepost is active: Speed increases by 4, Power increases by 2, Mental increases by 1. Opponent's Speed cannot increase; else...
Data (2): Technique increases by 3. If opponent's playstyle is CP or they activate a Serve/Special, Technique increases by 6 instead.
Extra (1): If New Guidepost is active: ACE if every opponent's combined Speed and Mental is less than 11; else...
Extra (2): ACE if every opponent's combined Speed and Mental is less than 5. If opponent activated a Serve/Special, instead ACE if every opponent's combined Speed and Mental is less than 8.

Kirin Drop [Special - Lv 3 - 1 STA]:
Activation: If New Guidepost is active, name becomes Hollyhock Blizzard, Lv becomes 5, and negated if an opponent's Mental is 7 or higher.
Data (1): If New Guidepost is active: Power increases by 4, Technique increases by 3. Opponent's Power cannot increase; else...
Data (2): Technique increases by 3. If opponent's playstyle is AB or partner's Special is negated, opponent's Speed decreases by 1.
Extra (1): If New Guidepost is active: ACE if every opponent's combined Power and Mental is less than 11; else...
Extra (2): ACE if every opponent's combined Speed and Technique is less than 5. If Partner's Special was negated, instead ACE if every opponent's combined Speed and Technique is less than 8.

White Dragon [Special - Lv 3 - 1 STA]:
Activation: If New Guidepost is active, name becomes Critical Wind #3, Lv becomes 5, and negated if opponent does not activate a Serve/Special.
Data (1): If New Guidepost is active: Power increases by 3, Mental increases by 2, Technique increases by 2. Opponent's Technique cannot increase; else...
Data (2): Technique increases by 3. If opponent's playstyle is SV or partner activates a Special, opponent's Mental decreases by 1.
Extra (1): If New Guidepost is active: ACE if every opponent's combined Mental and Technique is less than 11; else...
Extra (2): ACE if every opponent's combined Mental and Technique is less than [5 + Lv of partner's Special].

New Guidepost [Formation]:
Can be activated in singles. Cannot be negated. Activate an additional Formation.
Emil Siegfried [22, SB: 2, HP: 10, AB, R]
(SPE: 3, POW: 5, STA: 5, MEN: 4, TEC: 5)

Rivalry [Auto]:
Cannot be copied. Only activates with Tezuka on the same team. After Tezuka levels up, gain 25 experience.

Feelings of Revenge [Auto]:
If opponent is a character lost against this season, Mental increases by 2. After losing a match, experience gain is doubled.

Habit Exploitation [Auto]:
Only activates if Stamina is greater than 0. Whenever an opponent activates a Serve/Special with Lv <= 5 for the second time or more, that Serve/Special is negated. If a Serve/Special is negated this way, Stamina decreases by 1.
More MSers:

Evangelus Papadopoulos [21, SB: 2, HP: 9, CP, R]
(SPE: 5, POW: 4, STA: 5, MEN: 3, TEC: 4)

Foul-mouthed Tactician [Auto]:
Only activates in Doubles. Combination Bonus increases by 2.

Next Generation Leader [Auto]:
Only activates if partner's affiliation is MS. Partner's Mental increases by 1 and cannot decrease.

Eternal Mirage [Special - Lv 3 - 1 STA]:
Activation: Only activates if Support Lv is 2 or higher.
Data: Partner's Power increases by 1. Every opponent's Speed decreases by 2.
Extra: ACE if any opponent's combined Speed and Mental is 7 or less.
Apollon Stephanolpoulos [23, SB: 3, HP: 11, AB, R]
(SPE: 4, POW: 6, STA: 5, MEN: 3, TEC: 5)

Execution Brothers [Auto]:
Only activates with Orion as partner. Whenever opponent's HP decreases through either partner's Special, the other's Mental increases by 1 during the next point.

Merciless Justice [Counter]:
Triggers when HP or partner's HP decreases for the first time. For the rest of the match, opponent's HP decreases at +1 through Serves/Specials.

CMXCIX Execution Measures [Special - Lv 5 - 1 STA]:
Data: Power and Technique combined increase by 7. (Choose distribution before the match.)
Extra: ACE if two of opponent's combined Speed/Mental/Technique is less than 10. (Choose checked stats before the match.) If ACE, opponent's HP decreases by 3.

Ancient Execution Measure M [Formation]:
Only activates when using Synchronization with Orion using Synchronization as partner. Power increases by 2, Technique increases by 2. Partner's Power increases by 2, partner's Technique increases by 2. In the Extra step, ACE if every opponent's Speed is less than 5, their Mental is less than 5 or their Technique is less than 5. If ACE, opponent's HP decreases by 5.
Orion Stephanolpoulos [19, SB: 2, HP: 9, AB, R]
(SPE: 3, POW: 5, STA: 4, MEN: 2, TEC: 5)

Novice Executioner [Auto]:
Negated if partner activated a Special with Execution in its name during the previous point. When activating a Special with Execution in its name, stats increase at -1 and when opponent's stats are checked by that Special's ACE effect, they return at +1.

Flight Response [Counter]:
Triggers the first time HP would decease to 0 through an opponent's ability. HP decreases to 1 instead.

CMXCIX Execution Measures [Special - Lv 5 - 1 STA]:
Data: Power and Technique combined increase by 7. (Choose distribution before the match.)
Extra: ACE if two of opponent's combined Speed/Mental/Technique is less than 10. (Choose checked stats before the match.) If ACE, opponent's HP decreases by 3.
Bill Hewitt [23, SB: 2, HP: 10, CP, R]
(SPE: 4, POW: 4, STA: 6, MEN: 5, TEC: 4)

Fighting Spirit [Auto]:
When checked by an ACE effect, stats return at +1.

Booming Smash [Counter]:
Triggers whenever opponent's Special is negated. Power increases by 4.

COME ON!! [Counter]:
Triggers whenever winning a point during which an opponent activated a Serve/Special. During the following point, Mental increases by 2.

Up Over [Special - Lv 4 - 1 STA]:
Data: Technique increases by 5.
Extra: ACE if every opponent's combined Speed and Mental is less than 8.

Mac McGregor [21, SB: 3, HP: 10, SV, R]
(SPE: 3, POW: 6, STA: 4, MEN: 4, TEC: 4)

Assault Return [Auto]:
Only activates on opponent's serve. Negated if opposing server's SB is 3 or higher. Speed increases by 1, Power increases by 1, Technique increases by 1.

Poach Punish [Auto]:
Only activates in Doubles. If Technique exceeds an opponent's Speed, that opponent's Specials are negated.

Strive for Glory [Auto]:
During decisive points, Mental increases by 1 and partner's Mental increases by [Support Lv / 2].

Tachyon [Serve ‒ Lv 5 - 1.5 STA]:
Data: Speed increases by 1, Power increases by 2, Technique increases by 3.
Extra: ACE if any opponent's combined Speed and Mental is less than 10.

Milky Millman [19, SB: 1, HP: 7, SV, R]
(SPE: 5, POW: 3, STA: 4, MEN: 3, TEC: 4)

Acrobatics [Auto]:
When checked, Speed returns at +1. At the beginning of the Extra step, ACE if every opponent's combined Speed and Mental is less than 6.

Fired Up [Counter]:
Triggers after losing a point. During the following point, Mental increases by 1.

Neutrino [Counter]:
Triggers whenever partner negates an opponent's Serve/Special. Only activates if Stamina is 0.5 or higher. Speed increases by 1, Power increases by 3, Technique increases by 3. ACE if every opponent's combined Speed and Mental is less than 12. After activation, Stamina decreases by 0.5.

Tachyon [Serve ‒ Lv 5 - 1.5 STA]:
Data: Speed increases by 1, Power increases by 2, Technique increases by 3.
Extra: ACE if any opponent's combined Speed and Mental is less than 10.
--- Double Post Merged, , Original Post Date: ---
Nothing spectacular, just wanted to update this:

Neo Black Jack Knife [Special - Lv 5 - 0.5 STA]:
Activation: Opponent's Specials with Lv <= 4 are negated.
Data: Power increases by 6.
Extra: ACE if every opponent's Power is less than 5. If ACE, opponent's HP decreases by 3.
Atsuhi Kisarazu [13, SB: 1, HP: 4, SV, R]
(SPE: 3, POW: 2, STA: 2, MEN: 2, TEC: 4)

Twins [Auto]:
Only activates with Kisarazu as partner or opponent. If Kisarazu is the partner, Stamina decreases at 50% and Mental cannot decrease. If Kisarazu is the opponent, Total becomes 0.

Twin Confusion [Auto]:
Only activatess with Kisarazu in the same team. If both players have at least 1 energy, Mizuki cannot predict them unless paired together. When paired with Kisarazu, can activate his Specials.

Clutch [Auto]:
During decisive points, Mental increases by 1 and cannot decrease.

Sky Volley [Special ‒ Lv 1]:
Data: Power increases by 1, Technique increases by 1. If activated the point after Sky Inversion Drop Volley was activated, opponent's Speed and Mental permanently decrease by 1.
Extra: ACE if every opponent's combined Speed and Mental is less than 4.

Sky Inversion Drop Volley [Special ‒ Lv 2]:
Data: Technique increases by 3. If activated the point after Sky Volley or Sky High Volley were activated, opponent's Speed and Mental permanently decrease by 1.
Extra: ACE if every opponent's Speed is less than [4 ‒ number of times Sky Inversion Drop Volley was used before].

Shinya Yanagisawa [12, SB: 1, HP: 4, AR, R]
(SPE: 4, POW: 2, STA: 2, MEN: 2, TEC: 2)

Taunt: After winning a point, if opponent's Mental is < 3, that opponent's Mental decreases by 1 the following point. When checked by a Special that could cause harm, Speed returns at -1.

Clutch [Auto]:
During decisive points, Mental increases by 1 and cannot decrease.

Mizuki's Seal [Formation]:
Can be activated in singles. All Specials with Lv <= [(Speed + partner's Speed) / 3] are negated.

Yoshiro Akazawa [15, SB: 1, HP: 8, AR, R]
(SPE: 2, POW: 4, STA: 4, MEN: 2, TEC: 3)

Furious Shout [Auto]:
Only activates once per match. Cannot be Negated. If Mental decreases, during the next point, it increases by 1.

Leadership [Auto]:
Cannot be copied. Cannot be negated. Only activates in doubles if support level is >=1. During decisive points, negates the effects of "Hotheaded" and "Fear", partner's Mental cannot decrease.

Blurry Ball [Auto]:
Activated only if Opponent activates Motion Vision. Stats increase at +1 through Specials. Opponent's speed returns at -1. At the end of the point, said opponent's Stamina decreases by 1.

Hotheaded [Counter]:
Cannot be copied. Only activates in doubles. Activates only once per match. After losing a point, Doubles Bonus becomes 0.

Power Stroke [Special ‒ Lv 2]:
Data: Power increases by 2, Technique increases by 1.
Extra: ACE if every opponent's Speed is less than 3, their Mental is less than 3 or their Technique is less than 3.

Ichiro Kaneda [10, SB: 0, HP: 4, CP, R]
(SPE: 2, POW: 2, STA: 2, MEN: 3, TEC: 1)

Saint Rudolph's Doubles Specialist [Auto]:
Cannot be copied. Activates only in doubles. During decisive points, negates opponent's Formations.

This is DOUBLES! [Auto]:
Cannot be copied. Cannot be negated. If support level is 0, it becomes 1. Negates the activation of "Hotheaded".

Fear [Auto]:
Cannot be copied. After losing 3 points, Mental becomes 0.

Takuya Nomura [6, SB: 0, HP: 2, AR, R]
(SPE: 2, POW: 1, STA: 1, MEN: 1, TEC: 1)

The Biggest Secret Weapon [Auto]:
Cannot be copied. Cannot be negated. Can be placed in any position in the line-up regardless of total.

Ryo Kisarazu [13, SB: 1, HP: 4, SV, R]
(SPE: 3, POW: 2, STA: 2, MEN: 4, TEC: 2)

Twins [Auto]:
Only activates with Kisarazu as partner or opponent. If Kisarazu is the partner, Stamina decreases at 50% and Mental cannot decrease. If Kisarazu is the opponent, Total becomes 0.

Twin Confusion [Auto]:
Only activatess with Kisarazu in the same team. If both players have at least 1 energy, Mizuki cannot predict them unless paired together. When paired with Kisarazu, can activate his Specials.

Clutch [Auto]:
During decisive points, Mental increases by 1 and cannot decrease.

Blade Racket Threat [Auto]:
Cannot be copied. After losing 3 points, if an opponent's Mental is < own Mental, for the following 2 points, that opponent's Technique decreases by 1, their SB decreases to 0.

Sky High Volley [Special ‒ Lv 2]:
Data: Power increases by 2, Technique increases by 1. If activated the point after Sky Inversion Drop Volley was activated, opponent's Speed and Mental permanently decrease by 1.
Extra: ACE if every opponent's combined Speed and Mental is less than 6.

Hikaru Amane [16, SB: 2, HP: 7, AB, R]
(SPE: 3, POW: 4, STA: 3, MEN: 3, TEC: 3)

Long Racket [Auto]:
Cannot be copied. Technique increases by 1. Opponent's Power increases at -1.

Pun Racket Meter [Auto]:
Cannot be copied. Activates only once per match. If Pun Destroyer has been successfully used 3 times, Stamina permanently increases by 1, Mental permanently increases by 1.

Pun Destroyer [Special – Lv 1]:
Data: Opponent's Mental decreases by 1.
Extra: ACE if Mental exceeds every opponent's Mental. If ACE, Mental decrease is permanent.

Removed the "If Stamina is 0" requirement for Amane.

Harukaze Kurobane [16, SB: 2, HP: 7, SV, R]
(SPE: 2, POW: 4, STA: 3, MEN: 4, TEC: 3)

Wake-up Call [Auto]:
Only activates in doubles after losing two points in a row if Support is >= 2. Power increases by 1. Partner's Power increases by 1.

Hammer Racket Smack [Auto]:
Cannot be copied. Activates only during decisive points if partner's HP is > 1. Partner's HP is reduced by 1 and its Mental is permanently increased by 1.

Pronation Serve [Serve – Lv 2]:
Data: Power increases by 3.
Extra: ACE if any opponent's Power is less than 4.

Air Raid Combo [Special – Lv 2]:
Data: Opponent's Power increases at [Power / 2] (rounded up). If an opponent's Power increases by 0 through a Special, Technique increases by 2.
Extra: ACE if an opponent's an opponent's Power increased by 0 through a Special and every opponent's combined Speed and Mental is less than 6.

Removed his Long Racket and moved Wake up call to him. Don't hate me.

Kentaro Aoi [15, SB: 1, HP: 5, AB, R]
(SPE: 3, POW: 2, STA: 3, MEN: 3, TEC: 4)

Adrenaline Junkie [Auto]:
Cannot be copied. After losing a point, Mental permanently increases by 1.

Heart Racket Love [Auto]:
Cannot be copied. Cannot be negated. Activates only during the first point. When Paired with An, Sakuno or Konjinki, partner's Mental permanently increases by 1 and cannot decrease. As opponents, their Mental permanently decreases by 1. When in the same court as An, Sakuno or Konjinki, Mental permanently becomes 6 and cannot decrease, Adrenaline Junkie is negated, and for the rest of the match Clutch Winner cannot be negated and activates at 100 %.

Clutch Winner [Special - Lv 3]:
Activation: Cannot be negated during decisive points. If opponent has won less than 2 points, activates at 50%.
Data: Technique increases by [Mental].
Extra: ACE if every opponent's combined Speed and Mental is less than 7.

Buffed him to 15 due to him being in the camp in this scenario, if you don't mind ^^'

Kojiro Saeki [15, SB: 1, HP: 5, SV, L]
(SPE: 3, POW: 2, STA: 3, MEN: 4, TEC: 3)

Motion Vision [Auto]:
Cannot be copied. Opponent's Speed decreases by 1. Opponent's Speed increases at -1, opponent's Power increases at -1. When checked, Speed returns at +1.

Tear Racket Drops [Auto]:
Cannot be copied. Cannot be negated. Immune to Blurry Ball's effects against Motion Vision. During decisive points, when checked, Speed returns at +2 through Motion Vision.

Vanguard Sealer [Auto]:
Only activates in doubles. Non serving player/s Speed value returns at -1. Negates Specials (not Serves) from SV players.

Childhood Friend [Auto]:
If playing with/against a player whose name is "Fuji", mental increases by 1.

Uselessly Nice [Counter]:
Triggers whenever the opponent uses a special that could cause harm to itself. Total decreases by [number of times self harming specials were used before].

Marehiko Itsuki [13, SB: 1, HP: 5, CP, R]
(SPE: 3, POW: 2, STA: 3, MEN: 1, TEC: 4)

Simple Minded [Auto]:
Cannot be copied, cannot be negated. Mental cannot decrease. Whenever a decrease is negated this way, opponent's Mental permanently decreases by [ammount negated].

Effortless Clam Catch [Auto]:
Cannot be copied, cannot be negated. If Sinker doesn't prevent any Technique increase, Stamina decreases at 50 %.

Wind Racket Blow [Auto]:
Cannot be copied. Wins points in case of a tie (this is negated if opponent activates "Lucky Sengoku"). During decisive points, Opponent's Power increases at -2.

Sinker [Special ‒ Lv 2]:
Activation: Cannot be negated by Specials. Opponent's Technique increases at -3.
Data: Power increases by 1, Technique increases by 1.
Extra: ACE if every opponent's combined Speed, Mental and Technique is less than 9.

Satoshi Shudo [11, SB: 1, HP: 6, CP, R]
(SPE: 2, POW: 2, STA: 4, MEN: 1, TEC: 2)

Poison Racket Drink [Auto]:
Cannot be copied. Activates only once per match if HP >1. During decisive points, HP decreases until it becomes 1. For every point lost in HP, 1 point gets permanently added to total (in the order of Stamina, Power, Speed and Mental).

Poison Taster [Auto]:
Whenever partner's HP should be dropped, own HP decreases instead and Mental permanently increases by 1.

What Doesn't Kill Me Makes Me Stronger [Auto]:
Cannot be copied. Cannot be negated. After being KO'ed, all stats and SB increase by 1 for the rest of the season.

Masaya Sakurai [13, SB: 1, HP: 4, AR, R]
(SPE: 3, POW: 2, STA: 2, MEN: 3, TEC: 3)

Fudomine's Doubles Specialist [Auto]:
Cannot be copied. Cannot be negated. Partner's Mental increases by 1. Characters on this team require 1 match less to establish a new Support Lv with this player.

Top Spin Mastery [Auto]:
Technique and Power increase by [number of the current point / 2]. Opponent's Technique increases at 200 %.

Overwhelming Physique [Formation]:
Negated if either opponent's combined Speed + Power > partner's Speed + Power, or if opponent's support level >= 3. Both partners' Speed increases by 2. Top Spin Mastery cannot be negated and activates as if it was the 7th point, opponent's Technique increases at 100 % instead.

Tetsu Ishida [14, SB: 2, HP: 7, AB, R]
(SPE: 3, POW: 4.5, STA: 2.5, MEN: 2, TEC: 2)

Surge Shot Support [Auto]:
Cannot be copied. Can only be activated in doubles. If both players are capable of hitting a Special with "Surge Shot" in its name, their HP is not reduced and Power increases at +1.

Waterfall Training [Auto]:
Cannot be copied. Cannot be negated. If player's Stamina is not enough to activate a Special, consume Mental instead.

54th Style Surge Shot [Special ‒ Lv 2]:
Activation: After activation, HP decreases by 2.
Data: Power increases by 3.
Extra: ACE if every opponent's Speed is less than 3 or their Power is less than 5. If ACE and an opponent's Speed is less than 3, that opponent's HP decreases by 3.

Kyosuke Uchimura [11, SB: 1, HP: 4, SV, R]
(SPE: 2, POW: 2, STA: 2, MEN: 2, TEC: 3)

Vanguard Killer [Auto]:
In singles, can only be activated if opponent's playstyle is SV. At the end of the Extra step, ACE if non serving opponent's combined Speed and Mental < 6, or if SV opponent's combined Speed and Mental < 6. If opponent's Speed is < 3, its HP is reduced by 2.

Wannabe Rockstar [Auto]:
Counts as Rockstar. After winning a point, if any opponent's Mental is less than 3, their Mental permanently decreases by 1. If partner activates Rockstar, opponent's with Mental < 5 are affected instead.

Tatsunori Mori [10, SB: 0, HP: 4, CP, R]
(SPE: 2, POW: 2, STA: 2, MEN: 2, TEC: 2)

Fudomine's Balance [Auto]:
Cannot be copied. Cannot be negated. As long as stats remain balanced, all stats from the player and its partner return at +1.

Natural Singer [Auto]:
Counts as Rockstar. Activates only if partner activates Rockstar. After winning a point, if any opponent's Mental is less than 3, their Mental permanently decreases by 1.

Inakichi Nitobe [12, SB: 1, HP: 4, AR, R]
(SPE: 2, POW: 2, STA: 2, MEN: 3, TEC: 3)

Mockery [Auto]:
Only activates if partner is Kita. During the first point, if Mental is equal or higher than an opponent's Mental, said opponent's Mental permanently decreases by 1.

Sun Powered [Auto]:
Cannot be copied. Cannot be negated. At the start of the match, Stamina's base value increases by [Energy value].

12nd Minute Synchronization [Special ‒ Lv 3]:
Activation: Only activates after 3 points have passed. Cannot be negated. If partner doesn't activate a Special with "Synchronization" in its name, Stamina decreases at 200 %.
Data: Mental increases by 2. Partner's Mental increases by 2 [0 if partner activates a Special with "Synchronization" in its name]. Support Bonus increases by 4 [2 if partner activates a Special with "Synchronization" in its name].

Ichiuma Kita [11, SB: 0, HP: 4, CP, L]
(SPE: 2, POW: 2, STA: 2, MEN: 3, TEC: 2)

Yamabuki's Doubles Specialist [Auto]:
Cannot be copied. Cannot be negated. If support Lv >= 3, Partner's Stamina decreases at 50 %.

Adrenaline Cheeks [Auto]:
Cannot be copied. Cannot be negated. When in the court with someone whose Base Total is at least twice as high as his, Speed increases by 1, Power increases by 1, Mental increases by 1 and SB increases by 1.

Trojan Horse [Auto]:
Cannot be copied. Cannot be negated. Only activates in doubles. After losing a point, stats cannot decrease, partner's stats cannot decrease.

Toji Muromachi [12, SB: 1, HP: 4, CP, R]
(SPE: 3, POW: 2, STA: 2, MEN: 2, TEC: 3)

Mystery behind the glasses [Auto]:
Cannot be copied. Mental returns at +1. If opponent activated a negation effect, Speed returns at +2.

The next in line [Auto]:
Cannot be copied. Cannot be negated. For every match in the round played before his, Mental increases by 1. Mental cannot decrease during decisive matches.

Reflexes Training [Auto]:
Cannot be copied. Cannot be negated. Speed increases by 200 % through level ups.

Dan Taichi [10, SB: 0, HP: 3, AB, L]
(SPE: 2, POW: 1, STA: 2, MEN: 2, TEC: 3)

Cheer [Auto/Reserve]:
Cannot be copied. Only activates with Akutsu on the same team. Akutsu's mental increases by 1.

Secret practice [Auto/Reserve]:
Cannot be copied. Only activates with Akutsu on the same team. XP gained is doubled. As a reserve, at the end of the round, one stat permanently increases by 2 for the rest of the season. Stats increase in the order Stamina, Speed, Mental, Technique, Power.

Little monster [Auto]:
Cannot be copied. Only activates with Akutsu as partner. Whenever team serves, Speed permanently increases by 0.5, Power permanently increases by 0.5 and Mental permanently increases by 0.5

Databook [Auto]:
Cannot be copied. Negated if paired with Akutsu. Counts as Data Tennis. Opponent's Serves/Specials with Lv <= 2 are negated. At the end of the match, level of specials negated increases by 1. Level goes back to 2 if paired with Akutsu.

Incomplete Kick Serve [Serve ‒ Lv 1]:
Data: Technique increases by 2.
Extra: ACE if any opponent's combined Speed and Technique is less than 4.

Masashi Arai [10, SB: 1, HP: 5, AB, R]
(SPE: 2, POW: 3, STA: 2, MEN: 1, TEC: 2)

Poker Face [Auto]:
Cannot be negated. Only activates when leading. Specials cannot be negated. Mental cannot decrease.

Twin Daggers [Auto]:
Cannot be negated. Only activates when partner is Momoshiro. Power increases at +2. Partner's Power increases at +2.

SwitchBlade [Special ‒ Lv 1]:
Data: Power increases by 2.
Extra: ACE if every opponent's Power is less than 3. If ACE and an opponent's Speed is less than 3, that opponent's HP decreases by 2.

Satoshi Horio [8, SB: 0, HP: 3, AR, R]
(SPE: 1, POW: 1, STA: 2, MEN: 2, TEC: 2)

Support Trio [Auto/Reserve]:
Cannot be copied. Cannot be negated. Only activates with Urayama and Taichi on the same team. At the end of the round, all XP gain in the team is cancelled, all players in the team gain 1 level.

Two Years of Tennis Experience [Auto]:
Cannot be copied. Cannot be negated. I still have no idea Kaoz.

Kenjiro Koishikawa [15, SB: 2, HP: 7, AB, R]
(SPE: 2, POW: 4, STA: 3, MEN: 3, TEC: 3)

Shadow Appearance [Auto]:
If any other player's Mental is 4 or less, their Speed decreases by 1. If partner is Shiraishi, partner's Speed increases by 1 and cannot decrease.

Nice But Forgettable [Auto]
Cannot be copied. Activate only in doubles if Support level = 0. Support level becomes 2. At the end of the match, Support level cannot increase.

I'm Always Hardy Cause I Eats Me Parsley [Auto]:
Cannot be copied. Cannot be negated. Whenever team serves, Power permanently increases by 1.

Haginosuke Taki [13, SB: 1, HP: 3, CP, R]
(SPE: 2, POW: 1.5, STA: 2, MEN: 3, TEC: 4.5)

Delicate and Proud [Auto]:
Cannot be copied. Whenever Power is checked, partner's Power returns instead.

Obsessive Perfect Count [Auto]:
Cannot be copied. Cannot be negated. Whenever a player activates the same Special more than once, Mental permanently increases by 0.5.

Precise Illusion [Special ‒ Lv 3]:
Activation: Negated if the combination of Mental, Speed and Technique isn't higher than either opponent's combination of Speed, Mental and Technique, cannot be negated otherwise.
Data: Technique increases by 3.
Extra: ACE if every opponent's Speed is less than 4 and their Mental is less than 4. If ACE: Stamina doesn't decrease, Technique permanently increases by 1.

Serve and Drop [Formation]:
Only activates when partner is serving. Cannot activate Specials. Technique increases by [partner's SB]. ACE if [Technique + Partner's Power] > either opponent's combination of Speed and Mental.

Michiru Fukushi [9, SB: 0, HP: 4, AB, R]
(SPE: 2, POW: 2, STA: 2, MEN: 1, TEC: 2)

Ginka's Special Drink [Auto]:
Cannot be copied. Negated if in the same team as a player with "Data Tennis", cannot be negated otherwise. Only activates once per match. During decisive points, HP decreases by 3, Power permanently increases by 1, Speed permanently increases by 1.

Tennis Balls Distraction:
Whenever opponent is serving, opponent's Speed returns at -2.

Stomach Ache [Special ‒ Lv 1]:
Data: Mental increases by 1. Opponent's Mental decreases by 1. If opponent has "Uselessly Nice", its Mental decreases by 3 instead.
Extra: ACE if Mental exceeds every opponent's Mental. If ACE, Mental decrease is permanent.

Sorry if he is a shittier Amane but I had sort of the same idea for him so I copied David's Special.

Kiichi Kuki [9, SB: 0, HP: 3, SV, R]
(SPE: 2, POW: 1.5, STA: 1, MEN: 3, TEC: 1.5)

Fool's Bravery [Auto]:
Negated if an opponent's total is twice as big as own total. Mental cannot decrease, Mental increases by 1, Technique increases by 1.

Tongue Twister Champion [Auto]:
Cannot be copied. Support Bonus cannot decrease. During decisive points, Mental increases by 1.

Shita Urayama [9, SB: 0, HP: 3, AB, R]
(SPE: 3, POW: 1, STA: 2, MEN: 1, TEC: 2)

"You Are Just Jealous" [Auto]:
Cannot be copied. Only activates in doubles. Negated if either opponent's Mental is >=5, cannot be negated otherwise. If partner's total >= either opponent's total, said opponent's Mental decreases by 1 and cannot increase.

Rikkai's Golden Ball Boy [Auto]:
Cannot be copied. Cannot be negated. When checked by an opponent's ability, Speed returns at +2.

Mavuto Nobuteru [20, SB: 3, HP: 10, AB, R]
(SPE: 3, POW: 6, STA: 4, MEN: 4, TEC: 3)

Intimidation Tactics [Auto]:
If an opponent's Mental is less than 3, their Specials with Lv <= 3 are negated.

Rockstar [Auto]:
After winning a point, if any opponent's Mental is less than 4, their Mental permanently decreases by 1. If partner activates Rockstar, opponent's with Mental < 6 are affected instead and the decrease cannot be prevented.

Burning Scattered Fireworks [Serve ‒ Lv 3]:
Data: Power increases by 1, Technique increases by 3.
Extra: ACE if any opponent's combined Power and Technique is less than 8.

Haruhata [17, SB: 2, HP: 7, AB, R]
(SPE: 3, POW: 4, STA: 3, MEN: 4, TEC: 3)

Wannabe Rockstar [Auto]:
Counts as Rockstar. After winning a point, if any opponent's Mental is less than 3, their Mental permanently decreases by 1. If partner activates Rockstar, opponent's with Mental < 5 are affected instead.

Glittering Stars [Special -Lv 2]:
Data: Power increases by 1, Technique increases by 2.
Extra: ACE if any opponent's combined Power and Technique is less than 6.

All subject to Kaoz's future modifications, but I'd like to hear your opinions and ideas ^^

Kaoz is this too stupid and lame for Saeki (replacing Vanguard sealer) ? '-'

Sand Castle [Special ‒ Lv 3]:
Activation: Negated if Technique is less than any opponent's Power.
Data: Speed increases by 3. Opponent's Speed returns at -1. If Mental is higher than Opponent's Mental, Opponent's Technique cannot increase.

It's basically a shittier Wonder Castle, it would take the place of this mess:

Vanguard Sealer [Auto]:
Only activates in doubles. Non serving player/s Speed value returns at -1. Negates Specials (not Serves) from SV players.

Edits: pun meter adds stamina "permanently" and corrected the wording on Itsuki.
 
Last edited:

Kaoz

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Kaoz is this too stupid and lame for Saeki (replacing Vanguard sealer) ? '-'
It's a tricky case I think. I feel like a Speed negation point would make more sense since Kikumaru got around it with his step, but that's a bit weird when you take into account that Saeki influences that check a step later (well, I guess you could just put down a set threshold). I'll think about it a bit more, but I don't think it's a bad direction in general. Do we have a Saeki profile anywhere?
 

Hardy

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Well, I think a speed negation could work perfectly. Like, the move works against the opponent's speed, but if they are too fast there is nothing he can do. The +1 is for him to counter acrobatics mostly btw.

Holy linked me this from the Rokkaku master:


Edit: and from the master's sister

http://notphil.livejournal.com/6267.html
 

Kaoz

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Doesn't Motion Vision effectively counter Acrobatics? Maybe like this:

Mark [Auto]:
Only activates in Doubles or if opponent's playstyle is SV. If combined Speed and Mental exceeds an opponent's combined Speed and Mental, that opponent's Power and Technique cannot increase through Specials. Whenever a Special is negated this way, Technique increases by 2.
 

Hardy

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It does in the fan league but in practice we haven't seen anything like that except for Saeki I think, so I assume that he is especially good at it.

Mark sounds cool, although I'd still go with Sand Castle instead '-'
 

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It does in the fan league but in practice we haven't seen anything like that except for Saeki I think, so I assume that he is especially good at it.
You mean marking the net player? "Niou" did it too.

Mark sounds cool, although I'd still go with Sand Castle instead '-'
But it's called Mark in the profile.
 

Hardy

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You mean marking the net player? "Niou" did it too.



But it's called Mark in the profile.
Yeah and "Niou" didn't have motion vision '-'

Ik, it's called Mark in the games too tbh ;-; it's just such a lame name (which fits Saeki a lot now that I think about it...)
 

Kaoz

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Yeah and "Niou" didn't have motion vision '-'
Guess I shot myself in the foot there. You're right.

Mark [Auto]:
Only activates in Doubles or if opponent's playstyle is SV. When checked, opponent's Speed returns at -1. If combined Speed and Mental exceeds an opponent's combined Speed and Mental, that opponent's Power and Technique cannot increase through Specials. Whenever an increase was prevented this way, Technique increases by 2.
--- Double Post Merged, , Original Post Date: ---
Finishing up Australia with the remaining HSers.

Ramos Crawford [23, SB: 2, HP: 10, AR, R]
(SPE: 5, POW: 4, STA: 6, MEN: 4, TEC: 4)

Sedating Detachment [Auto]:
Opponent's Mental cannot increase through Autos/Counters. After winning a point, if an opponent's ACE effect was negated through Effortless Push, that opponent's Mental permanently decreases by 1.

Power Seal [Auto]:
Opponent's Power increases at -[Technique]. When checked, Power returns at +[Technique].

Effortless Push [Auto]:
Negated when Quick Strike activates. Whenever an opponent activates an ACE effect for the second, fourth, sixth or seventh time, that ACE effect is negated.

Quick Strike [Special - Lv 2 - 1 STA]:
Activation: If opponent's Mental is lower than their base Mental, Lv increases by the difference (Doubles: opponent with higher difference).
Data: Speed increases by 1, Technique increases by 2.
Extra: ACE if any opponent's Speed is less than [1 + Lv].

Jean Fitzgerald [24, SB: 2, HP: 9, CP, R]
(SPE: 5, POW: 5, STA: 4, MEN: 6, TEC: 4)

Australia's Golden Pair [Auto]:
Only activates with Hopman as partner. Combination Bonus increases by 2. Support Lv cannot decrease. Combination Bonus cannot decrease.

Iron Wall [Auto]:
Speed, Power, Technique decrease at +1. At the end of the Extra step, if an opponent activated a Specials's Extra, Technique increases by 5.

Australian Wall Formation [Formation]:
Only activates if both partners' Speed is 5 or higher. When checked by an opponent's Special's ACE effect, both partners' total stats return at +[Support Lv].

Chris Hopman [22, SB 1, HP: 7, CP, R]
(SPE: 6, POW: 3, STA: 4, MEN: 5, TEC: 4)

Iron Wall [Auto]:
Speed, Power, Technique decrease at +1. At the end of the Extra step, if an opponent activated a Specials's Extra, Technique increases by 5.

Australian Formation [Formation]:
When serving or partner serving, every opponent's Speed decreases by 1 and server's partner's Technique increases by 1.

As a side note, while the chapters state that Noah's recovery would take 3 years or longer and that obviously exceeds the scope of the league, I'd like to keep him as-is regardless, just because the design is more interesting that way.
 

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Kaoz apparently you've had the stats of Bane and David mixed up all this time in the google doc. David has 2/4/3/4/3 and Bane has the same spread as Momo, 3/4/3/3/3. This is actually a strong buff to Amane.

Thanks @Holycow for noticing.
 

Kaoz

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Wasn't Kurobane also the guy whose playstyle I had written down wrong for two years or so? Maybe we should just toss him out, so that this kind of thing won't happen again.

Anyway, should I make one generic guy for Aramenoma? Or do we skip over them completely?
 

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Yeah Bane is cursed, lets kill him before it spreads.

Uhm... I think one generic guy could be fun, although I cannot come up with something that wouldnt be super op against the lower half of the cast.
 

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Uhm... I think one generic guy could be fun, although I cannot come up with something that wouldnt be super op against the lower half of the cast.
How about this:

I. Sung [17, SB: 2, HP: 7, AR, R]
(SPE: 3, POW: 4, STA: 3, MEN: 4, TEC: 3)

Masked Identity [Auto]:
Cannot be copied. If partner's Total is 26 or higher, can play D1 regardless of pair's Total.

Cultist [Auto]:
If partner's base Mental is less than 5, a new Support Lv requires 1 match less to establish. If Support Lv is >= 3, partner copies Cursed Song.

Cursed Song [Auto]:
Mental increases by 1. Opponent's Mental increases at 200% through their own abilities. If an opponent's Mental is less than 4, that opponent's Serves/Specials are negated. If partner activates Cursed Song and an opponent's Mental is less than 6, that opponent's Serves/Specials are negated.

Kick Serve [Serve ‒ Lv 3]:
Data: Technique increases by 4.
Extra: ACE if any opponent's combined Speed and Technique is less than 7.

Super Rising [Special ‒ Lv 1]:
Data: Opponent's SB decreases to 0. Opponent's Technique cannot increase through Serves.
Extra: ACE if every opponent's Speed is less than 3.

Dunk Smash [Special - Lv 2 - 1 STA]:
Activation: If an opponent's Special is negated, Lv becomes 5.
Data: Power increases by 3. If an opponent's Special is negated, Power increases by 7 instead.
Extra: ACE if every opponent's combined Power and Technique is less than 7. If an opponent's Special is negated, ACE if every opponent's combined Power and Technique is less than 10.

I opted for those Specials to emphasize the generic aspect a bit more.
 

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I thought the limit was 5 abilities?

It looks fine, albeit I wouldn't had bothered with the generic skills tbh. I do like that if he has a partner singing with him, the ability is more deadly.
 

Kaoz

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It's 6, see e.g. Sanada, Fuji.

I can remove the Specials again if you guys think they shouldn't be there. Personally, I just felt he was lacking something with just the Autos.
--- Double Post Merged, , Original Post Date: ---
Btw part of the reason why there's been a lot of downtime here recently is that I can't decide what to do with Hermes and Vulcan. I still like the sets I gave them before, but I'm not sure if they're sufficiently close to the descriptions they got in the ch 192 extra page. If anyone has an opinion on either of those two, feel free to share.
 

Hardy

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Ah true, sorry.

I didn't expect them to be generic, but to have more tricks instead, so I would had gone for that route.

I'll check on the Greeks later.
 
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