Like what, for instance?I didn't expect them to be generic, but to have more tricks instead, so I would had gone for that route.
--- Double Post Merged, , Original Post Date: ---
Keigo Atobe [25, SB: 2, HP: 9, AR, R]
(SPE: 4, POW: 4, STA: 5, MEN: 5, TEC: 7)
King [Reserve/Auto]:
Negated if Energy is 0. Opposing team's Coach is negated. When Mental is 0 for the first time, Mental permanently increases by 5 and cannot decrease from that point onwards.
Evolution [Auto]:
During decisive points, Mental and Technique increase by the number of losses this season (max. 2 and 1 respectively).
Ice Emperor [Serve - Lv 5 - 1 STA]:
Data: Power increases by 4. If opponent's Mental is less than 6, their Speed decreases by 3.
Extra: ACE if any opponent's Speed is less than 4.
Synchronization [Special ‒ Lv 3]:
Activation: Only activates with Atobe activating Synchronization as partner. Cannot be negated.
Data: Mental increases by 2. Support Bonus increases by 2.
Extra: When checked by a Special, Speed returns at +1.
Fugue Towards Despair [Special - Lv 4 - 1 STA]:
Data: Power increases by 3, Technique increases by 2.
Extra: ACE if any opponent's combined Speed and Technique is less than 8.
Atobe Kingdom [Special - Lv 4 - 1 STA]:
Activation: Cannot be copied. Opponent's Serves/Specials with Lv <= 4 are negated.
Data: Mental increases by 3, Technique increases by 2.
Extra: ACE if every opponent's HP is less than 10.
(SPE: 4, POW: 4, STA: 5, MEN: 5, TEC: 7)
King [Reserve/Auto]:
Negated if Energy is 0. Opposing team's Coach is negated. When Mental is 0 for the first time, Mental permanently increases by 5 and cannot decrease from that point onwards.
Evolution [Auto]:
During decisive points, Mental and Technique increase by the number of losses this season (max. 2 and 1 respectively).
Ice Emperor [Serve - Lv 5 - 1 STA]:
Data: Power increases by 4. If opponent's Mental is less than 6, their Speed decreases by 3.
Extra: ACE if any opponent's Speed is less than 4.
Synchronization [Special ‒ Lv 3]:
Activation: Only activates with Atobe activating Synchronization as partner. Cannot be negated.
Data: Mental increases by 2. Support Bonus increases by 2.
Extra: When checked by a Special, Speed returns at +1.
Fugue Towards Despair [Special - Lv 4 - 1 STA]:
Data: Power increases by 3, Technique increases by 2.
Extra: ACE if any opponent's combined Speed and Technique is less than 8.
Atobe Kingdom [Special - Lv 4 - 1 STA]:
Activation: Cannot be copied. Opponent's Serves/Specials with Lv <= 4 are negated.
Data: Mental increases by 3, Technique increases by 2.
Extra: ACE if every opponent's HP is less than 10.
--- Double Post Merged, ---
Randy Pug [27, SB: 3, HP: 12, AB, R]
(SPE: 5, POW: 7, STA: 5, MEN: 5, TEC: 5)
The Pug [Auto]:
HP decreases at 200%. Whenever HP decreases, Power permanently increases by 1.
Riding the Wave [Special - Lv 5 - 1 STA]:
Data: Opponent's Power does not increase through Serves/Specials. If an increase was prevented this way, Power increases by that Serve/Special's Lv.
Extra: ACE if [Power / 2] is higher than every opponent's Power.
Pug Bomb [Special - Lv 6 - 1 STA]:
Activation: After activation, HP decreases by 3.
Data: Power increases by 8.
Extra: ACE if every opponent's Power is less than 8.
Beach Bullies [Formation]:
Only activates if partner's Power is 8 or higher. Both partners' Mental increases by 0.5. During decisive points, both partners' Mental increases by 1.5 instead. If an opponent's Mental is 5 or less, that opponent's Serves/Specials with Lv <= 5 are negated.
(SPE: 5, POW: 7, STA: 5, MEN: 5, TEC: 5)
The Pug [Auto]:
HP decreases at 200%. Whenever HP decreases, Power permanently increases by 1.
Riding the Wave [Special - Lv 5 - 1 STA]:
Data: Opponent's Power does not increase through Serves/Specials. If an increase was prevented this way, Power increases by that Serve/Special's Lv.
Extra: ACE if [Power / 2] is higher than every opponent's Power.
Pug Bomb [Special - Lv 6 - 1 STA]:
Activation: After activation, HP decreases by 3.
Data: Power increases by 8.
Extra: ACE if every opponent's Power is less than 8.
Beach Bullies [Formation]:
Only activates if partner's Power is 8 or higher. Both partners' Mental increases by 0.5. During decisive points, both partners' Mental increases by 1.5 instead. If an opponent's Mental is 5 or less, that opponent's Serves/Specials with Lv <= 5 are negated.
I had to redo this one after finding a better frame of reference. Wasn't a big fan of having to scrap the previous build, but ultimately this one turned out alright too I think.
--- Double Post Merged, ---
Draco Amadeus [29, SB: 1, HP: 8, AR, L]
(SPE: 7, POW: 2, STA: 6, MEN: 7, TEC: 7)
Charisma of the Swiss [Auto]:
Cannot be copied. If Mental is equal to or exceeds any opponent's Mental, SB increases by 3. Opponent's Serves/Specials with Lv <= 5 are negated. Extra of opponent's Serves/Specials with Lv >= 6 is negated. If an Extra is negated this way, Mental permanently decreases by 1.
Switching Gears [Counter]:
Triggers after losing a point for the first time. Mental permanently increases by 1. For the rest of the match, when checked, Speed returns at +2.
Darkness [Special - Lv 6 - 0.5 STA]:
Data: Mental increases by 1. If Mental is higher than opponent's Mental (Doubles: opponent with lower base total), that opponent's Speed decreases by the difference in Mental.
Extra: ACE if any opponent's Speed is 0. If ACE, HP of opponent with lower base total decreases by [Mental].
(SPE: 7, POW: 2, STA: 6, MEN: 7, TEC: 7)
Charisma of the Swiss [Auto]:
Cannot be copied. If Mental is equal to or exceeds any opponent's Mental, SB increases by 3. Opponent's Serves/Specials with Lv <= 5 are negated. Extra of opponent's Serves/Specials with Lv >= 6 is negated. If an Extra is negated this way, Mental permanently decreases by 1.
Switching Gears [Counter]:
Triggers after losing a point for the first time. Mental permanently increases by 1. For the rest of the match, when checked, Speed returns at +2.
Darkness [Special - Lv 6 - 0.5 STA]:
Data: Mental increases by 1. If Mental is higher than opponent's Mental (Doubles: opponent with lower base total), that opponent's Speed decreases by the difference in Mental.
Extra: ACE if any opponent's Speed is 0. If ACE, HP of opponent with lower base total decreases by [Mental].
Eh. Open to suggestions.
EDIT: I'm leaving the Amadeus one here, but basically ignore it; I'm redoing it.
--- Double Post Merged, ---
Amadeus [29, SB: 1, HP: 8, AR, L]
(SPE: 7, POW: 2, STA: 6, MEN: 7, TEC: 7)
Charisma of the Swiss [Auto]:
Cannot be copied. Opponent's Speed increases at -2. Opponent's Technique increases at -2. When checked, Power returns at +[Mental].
Inherited Goal [Auto]:
During decisive points, opponent's Speed/Technique increase at -4 through Charisma of the Swiss. At the end of the Data step, if opponent's total exceeds total (doubles: pairs' totals), Speed increases by 1, Mental increases by 1 and opponent's Speed decreases by 1. At the end of the point, if stats increased this way, Stamina decreases by 0.5.
That Man's Shadow [Counter]:
Triggers if opponent is Byoudouin or activates a Serve/Special with Glowing in its name. Mental permanently increases by 1. When Darkness' ACE effect is activated successfully, HP of opponent with lower base total decreases by [Mental].
Darkness [Special - Lv 6 - 0.5 STA]:
Data: Mental increases by 1. If Mental is higher than opponent's Mental (Doubles: opponent with lower base total), that opponent's Speed decreases by the difference in Mental. Opponent's Power increases at -[Mental].
Extra: ACE if any opponent's Speed is 0.
(SPE: 7, POW: 2, STA: 6, MEN: 7, TEC: 7)
Charisma of the Swiss [Auto]:
Cannot be copied. Opponent's Speed increases at -2. Opponent's Technique increases at -2. When checked, Power returns at +[Mental].
Inherited Goal [Auto]:
During decisive points, opponent's Speed/Technique increase at -4 through Charisma of the Swiss. At the end of the Data step, if opponent's total exceeds total (doubles: pairs' totals), Speed increases by 1, Mental increases by 1 and opponent's Speed decreases by 1. At the end of the point, if stats increased this way, Stamina decreases by 0.5.
That Man's Shadow [Counter]:
Triggers if opponent is Byoudouin or activates a Serve/Special with Glowing in its name. Mental permanently increases by 1. When Darkness' ACE effect is activated successfully, HP of opponent with lower base total decreases by [Mental].
Darkness [Special - Lv 6 - 0.5 STA]:
Data: Mental increases by 1. If Mental is higher than opponent's Mental (Doubles: opponent with lower base total), that opponent's Speed decreases by the difference in Mental. Opponent's Power increases at -[Mental].
Extra: ACE if any opponent's Speed is 0.
@Hardy thoughts?

