tfw it's still all fill-the-barclasses, a new large portion of the map, new items, nee quests, raids etc
Lots of new content imo

tfw it's still all fill-the-barclasses, a new large portion of the map, new items, nee quests, raids etc
Lots of new content imo



There's some grinding in most MMOs, sure. But having most of the leveling/questing being fill-the-bar seems super lazy and is uninspiring to me. It's all relative of course, and I understand why this method is used sometimes. The thinking from developers is that there is a bit of freedom to the player to complete an objective the way they want to, within certain parameters. That being said, in practice it's incredibly boring and repetitive, especially when it's pretty much all they offer in the way of gaining xp. In GW2, the game is held up by exploration/immersion and possibly gameplay/combat. But the way in which you progress your character is just dull as hell to me.hows that any different from most other MMO"s though![]()
I'm not talking about an xp bar. I would think most RPGs would have it if they have levels as progression. I'm talking about every quest requiring you to fill a bar up to complete it. Rather than just collecting so many of this thing or killing so many of this mobs.Does there exist another system for leveling your character? I mean the hero points for the skills is slightly interesting? I'm just asking because you said xp bars are dull so I figured you must have played another RPG where leveling was done outside of fill in the xp bar?