Re: How did Kurapika tank Uvogin's Big Bang Impact?
I never answered NFW post! :O After so long I may have forgotten my points. Let's see.
Posts like these are the reason I feel like I'm talking to a wall.
Well, you're talking to a plain surface.
In HxH, once you reach the Hatsu Level cap, there remains 3 ways to "take it further".
You're assuming that there is level caps. I'm assuming there is not level cap of Hatsu. Which means we're debating two different perspective that probably wont match ever. Let's give it a try.
1. Do Ten and Ren everyday to increase AOP and POP. This is for pumping more aura in your Nen-apps.
For reinforcement users this applies as well as Hatsu training.
2. Show your determination and the intensity of your emotions by putting more restrictions and conditions in your Hatsu so that you'll give it more Mystery Points
I was thinking that MP are kinda hard to predict. You say that it's applied only once at Emperor Time and I say it's applied twice as Emperor Time and Circumstances against Spiders. (One by birth, one by life experiences)
3. With your accumulated knowledge and experience, use your Hatsu creatively to get more out of it (i.e. Hisoka's way of using Bungee Gum and Deceitful Texture).
I kinda agree and disagree. My point is easier to see with conjuration, emission and manipulation users: Hatsu as it increases allows you to make
more with your aura. This means that even if you have a lot of aura not always you're able to make it work properly. Let's see Kastro example: He as a reinforcement user tried to make a doppelganger that He control fully. Then we have Morel who can make at least 50 strong Smoke Warriors. Let's make a review on "Nen-based" creatures that uses manipulation:
Quantity:
Morel controls at least 216. (Manipulation) 50 with more complex techniques.
Shachmono controls 11 (Emission)
Goreinu controls 2 (Emission)
Razor controls 14 (Emission) (The techniques is named 14 Devils)
Kastro controls just 1 (Intensification)
Quality:
Morel -> Mid-Advanced Fighting with 50 Smoke Troopers.
Shachmono controls 11 (Emission) - > Mid-Low Fighting Shadow Troopers.
Goreinu controls 2 (Emission) - > High Figthing-Special Gorillas.
Razor -> Mid-High since one can even talk and remember rules. #13 even matches the strength of Gon.
Kastro controls just 1 (Intensification) - > Mid (Since it requires he being focused and nearby) Fighting Doppelganger.
Notice that there is three users of Nen there of the same school and the five can illustrate clearly the Nen diagram. Even if Sachmono control more troopers they're useless at best: They can't be used in serious fighting. In the other hand 2 Gorillas with MORE complex orders and special abilities. Razor control at least 8 simultaneous troopers. They have complex abilities, since they can play a game quite easy and take decisions quick.
We have here three users of the same school: Beginner Shachmono, Mid Goreinu, High Razor. This illustrates with quantity and quality of the beasts.
And then we have a Morel, who is a High Nen user as Razor and He can do 5 times more to say the least. With mid-complex orders, who says a lot. This illustrates that you CAN level hatsu without a cap and that wont affect the difference with each school.
I don't know if this illustrates enough, but I can expand on this if you want me to be more clear.
1 and 2 are the measurable ways of bringing your Hatsu beyond the Hatsu Level cap. 3 is immeasurable. All 3 do not have anything to do with Hatsu Levels anyway. I have been pointing 1 and 2 out so many times in the past few posts and I am utterly baffled why you keep ignoring it. I guess you don't have much time to digest everything in those long posts.
This is what happens when you start to discuss a premise without pointing the difference. My bad, anyway, since I should notice this earlier.
What? Gyo and Aura Balance? What the hell? It's clearly written there. "Shu and Kou".
Not "Gyo and Aura Balance". What are you even talking about?
Which are two ways to name Gyo and Aura Balance :P Kou is Gyo with Zetsu. So you need to balance your aura to use it properly.
And why single out Reinforcement? Training Ten and Ren increases your AOP and POP. With a bigger amount of AOP and POP you have more Aura to pump your Nen-Apps with. With more AOP and POP, you have more Aura to maintain Ten and Ren longer. With more AOP and POP, you have more Aura to maintain things like Shu and get a stronger Kou. With more AOP and POP, you have more Aura to put longer hours into "specific Hatsu training" of Reinforcement, Transformation, Emission, Manipulation and Materialization. This is why Biscuit pointed out that you can't neglect basic training (Ten and Ren), because it makes you train other apps longer. No reason why you should single out Reinforcement.
Yes, AOP and POP are trained with basic techniques.
I did not singled them out, I said that training Ten and Ren works as Hatsu training with Reinforcement since this school in particular just applies basic techniques.
Level 10 is not limited. That's just your opinion. You underestimate what I meant by Level 10 too much. I have said in an earlier post that 100% of Level 10 takes a very long time to reach. Level 10 100% is to HxH as Level 99 is to Diablo 2. Most people won't reach it.
See that Kurapika is pictured as level 10 conjuration user. Seeing all the Nen users shown after Kurapika fight I think it's clear that level 10 is way too short.
Caps exist. At least, for Hatsu Levels. There aren't any caps for AOP/POP. These are what I've been repeatedly saying. You just have to read harder, and you have to ask yourself practical questions.
The four clues to the Hatsu Level caps are:
1. The Hatsu Level (represented by things like Emission Level 4, Materialization Level 10 in D)
2. The Level Percentage (represented by the "40%" of Emission Level 4 in D)
3. Sens Points (represented by "100% in Reinforcement for Reinforcement users" and "60% in Reinforcement for Materialization users" in B)
4. The word "maximize", used by Kurapika's master in B.
1) Hatsu level of Kurapika...A beginner in Nen.
2) Level percentage means how much you're able to use proficiently the aura in a foreign school.
3) I don't know what you're talking about, please explain :O
4) Hum, this could be the point. The word in japanese is?
2. If there were no Hatsu Level caps, would this accurately explain how Kurapika only suffered a fracture from BBI?
Let's use your example. Let's put Kurapika at Level 5 Reinforcement, and Ubo at Level 17.
Let's also give sample Conditions. Let's put Kurapika at 90% and Ubo at 80%.
Then let's use the Damage Reduction formula used by Kurapika's master.
(80 + 170) - (90 + 50)
= (250) - (140)
= 110% Damage.
Let's take this a step forward and give sample numbers for BBI and Kurapika's defensive Nen-App.
Ubo is way more experienced than Kurapika at Nen. He should therefore have a lot of AOP/POP and he should have a lot of aura packed in BBI, as demonstrated when he carved a crater and tore Worm into shreds. Let's give his BBI a modest 6000 Aura. Why? BBI certainly couldn't have been weaker than Chimera Ant-era normal Gon Jan Ken Guu (i.e. the one he used on Knuckle and the Owl-Gorilla and Bat chimera Ants).
That formula misses condition and you're completely ignoring that while Emperor Time, Kurapika uses all schools proficiently. Also, this numbers doesn't reflect exhaustion properly, since it should be a number that affects the ending result.
I can't discuss this since I can't agree with your premise here as well, which is the formula you're using that the Master only used it to teach basic Nen fightings before knowing the details of Emperor Time.
Kurapika is relatively new to Nen. He should have a lot less AOP/POP than Ubo. Add to that the fact that he is from Materialization so that his Reinforcement Hatsu training speed is low. Add to that the chance that he concentrated more time training for Materialization. Let's say the amount that his defensive Nen-App can reduce is around 500.
Emperor Time.
And He's new to Nen but his bow is waaaaaaaaaaaaaaaaaaaaaaaaaaay too strict and allows him to use it as a more levelled nen user. Which was the original point.
You say it "doesn't affects the levels", so Emperor Time stays at Level 5, but it's just raised to 100% of Level 5.
Bringing Reinforcement to 100% Level 5 from whatever it's at won't do much to buffer the damage. There's still an undeniably monstrous difference which, in this example, would amount to 6100, since I've already assumed in this example that Kurapika is at 100% of Level 5. A fracture shouldn't be an accurate reflection of this number.
In this formula you should add the circumstances in which:
- Uvo is not at his top.
- Kurapika has waited this moment nearly half his life.
A fracture THEN is a reflection of this number.
You should ask yourself this: If Hatsus have caps, how it is that more experienced Nen users can do better in foreign schools than beginners native of that school.
And to be honest I didn't read the rest because I've to go to work, but if any of this answer what I said please remind me so.
Anyway, we're ausing two different system to explain the fight and I actually see both of them viable. Also, I can't see in the manga anything but the word "maximize" which I honestly put in question since Togashi changed the Nen system a lot since then.