The idea is to have a "watcher" for the townies, but not an OP one thus the idea of an Old lady with lotsa cats and time on her hands who like to watch the streets (and her suspicious neighbors) at night. I could take away the active part and make her a sole "alarm person" as she keeps watch over three possible townies which upon their death/s might give her a clue to who the killer could be. I first thought to give her the name straight ahead but that is too strong. Another idea was to only give her a hint like with which letter the name starts or if the killer was male/female but one is already too specific and the other too broad. So I thought of giving her several names of people still alive at that point and thus make her not as credible as she could be.
Those three sentences got be the trimmed version of the OCL. If the OCL loses all her people due lynches she will be just a normal townie with a fancy name.
I also got a "Watcher role" for the mafia as well:
And that's it.
The idea is to give the mafia a weak "watcher" role who's can only see if his current townie target was active during the night or not. This way in a large/medium game the informant is a possible way to find potential doctors or detectives, but since there are many active night roles and plenty of day roles and the informant only gets an "active/not active" notice but not what the target did or who was targeted like the spy can find out, the informant is a pretty weak but possible useful role for the mafia.
Thanks. now two more Hosts approval needed to maybe test the Old Cat Lady out in a game.
Yeah, he's pretty weak. Maybe we can make the informant a bit stronger by making him also see who the target of the active person was he watched that night? This way the mafia could gain more information like seeing how the guy who the target was active on got killed that night despite the mafia not making him their kill target thus they can conclude he might be serial killer or insane doctor or even the killer of a 2nd mafia. That way the informant could be more important the more active targets and their actions he got hold on.
I like the catlady. Though it still might be a very powerfull role, so used with caution on setups. Not only killer part, but if he get notes of actions she can pretty easy spot liers early on (you know, "I have passive role", does an action at night, busted). Approved still though.
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Last time I made a game I felt like we needed stronger mafia roles to make balanced setups. Though you can always just add more (unskilled) goons.
So can we try out Old Cat Lady in the next game or does it need some tweaking or some more approval of hosts?
Also i got an idea for a Mafia role which might actually get approved:
Bomb Planter (Mafia)
Night Phase - The Bomb Planter can once per game plant a bomb on another player. That bomb will be set off when the target is killed/lynched and the killed target can take one more down with him.
Secondary role: Strapped Bomb
A player with a strapped bomb on it cannot get rid of it themselves and that bomb gets treated like a bomb going off after getting killed.
Basically more bombs. This way The Bomb can be used to try to kill one more townie by hoping their target picks a townie in other words this role carries a risk. A risk which they reduce to zero if they strap that bomb to one of their own who they believe will likely get lynched or otherwise killed next day/night thus having their mafia take down a townie with him but at the cost of that mafia's ability. Also this way the bomb defuser can actually save another role who has a strapped bomb to him.
Cat lady is a strange one.. Could be a good idea on larger games I guess.
The bomb planter seems too powerful and causes way too much unpreventable mayhem. The diffuser townie couldn't do anything about it, since mafia knows they planted it they will always make sure a townie votes last on that player.
And he'd make the mafia bomb obsolete, since he can target any player, thus turning even a mafia buddy into a bomb.
Cat lady is a strange one.. Could be a good idea on larger games I guess.
The bomb planter seems too powerful and causes way too much unpreventable mayhem. The diffuser townie couldn't do anything about it, since mafia knows they planted it they will always make sure a townie votes last on that player.
And he'd make the mafia bomb obsolete, since he can target any player, thus turning even a mafia buddy into a bomb.
Dang. Alright here are some changes to the Cat Lady and a new Mafia role:
Reducing it to gender, aka either avatar gender or user gender, might be a bit better than names, right?
I find this a fair mafia role as it is a chance game plus it is only one vote yet the Gambler risks his own vote as well. Also since target will get a pm during the day, he/she can tell about it the others, meaning people will start speculations like "did the gambler risked his vote to get rid of that townie vote onto a mafia fellow or does he try to make us think just that?" which I think will be lots of fun. The other idea is to make the Mafia Gambler a three time user role, like first time it is 100% chance of victory, 2nd time 75% and third and last time only 50%. But that kinda seemed dull to me. Plus this way we can make a townie gambler role too which might shake things up and make it more fun if people fear for a gambler and mafia gambler to take their votes thus some of them already locking their votes to secure them! Also with the first rule of the Gambler only being able to use his ability as long as he/she hasn't voted him/herself will prevent the gambler from using his/her ability at the end of the day, else it would be obvious of he/she is or at least the target range would be a lot smaller!
I really hope the Mafia Gambler and Townie Gambler find your lots approval to test them out in some game. Same with Old Cat Lady ofc.^^
Honestly, I think Gambler might be a fun role both for Mafia and Townie, so pleeeeease tell me that that role is okay? It isn't overpowered, right? It has enough restrictions and weaknesses to make it both a fun but not game endangering role, right? D:
I also had a Mafia Slanderer idea, but that one was more about changing the innocent status of a townie for the current night phase but that was considered too strong of a mafia role as it is already confusing enough with innocent mafia boss and some guilty townie roles.^^
I also had a Mafia Slanderer idea, but that one was more about changing the innocent status of a townie for the current night phase but that was considered too strong of a mafia role as it is already confusing enough with innocent mafia boss and some guilty townie roles.^^
I dunno, pen votes given by mafia are too strong. Last game for example might have ended a day earlier if they had a slanderer with that ability. It's why I tried the Gambler route with a 50/50 chance of success/failing as well as restrictions like not having voted yet which to the keen eye of a good observer might give good hints who the gambler might be if he/she hesitates too long to use said ability and the pool of people who haven't used their vote yet keeps decreasing.
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Alright, here is a slight chance for the Old Cat Lady, but one I think which is a good compromise about the stuff she finds out when one of her observed targets gets killed at night:
Basically this way the OCL has, if chosen lucky, 3 people who she can see at night were active or not which will help her to see if they lied at day or not. Let's say Philia says he is Sickly Townie and OCL has her eyes on him by chance and yet she gets told Philia did nothing at all at night then that will look weird to her, right? Let's also say, she had her eyes on Mazino and Mazino gets killed by Mafia/3rd party, then she gets told by which role that was done. Like perhaps a Serial Killer or a mafia Boss. That kinda stuff can help townies to know what weapons the mafia got in their arsenal which would make the OCL useful if lucky but not OP as hell.
What you guys thinks about that little change? Is OCL easy to understand? It is only 3 sentences after all.
It is easy to understand, for sure.
And OP as hell.
Like, alongside Spy, this completely nerfs the real Detective role's investigating value into oblivion, because you can't possibly know if you are a Sane Detective or not until deep into the game, so it's just a wild guess at the beginning and OCL starts knowing -for sure- what three people are doing during the night immediately.
The only way to make this role more OP is if she could change those targets each night. Just give OCL that, too, and we are good to go
But she just know if they are active during the night or not, not what her targets did exactly at night. Well, maybe have her change it to that she can chose different targets might make things easier.
What do you think about the Gambler/Mafia Gambler?
Yeah, but also if that target is killed, she gets to know what happened.
I mean it's not that I dislike this concept. It just looks like a better, stronger version of detective to me, that's my point.
Gambler role, I like, but I'm not sure if I like the Mafia iteration of this role, as well. It's harder to balance, in my opinion.
I think I might add something to mafia Gambler to make him a bit more risky than Townie Gambler who on his own has no idea who is mafia and who isn't unlike Mafia Gambler. Like if the Mafia Gambler loses twice in a row, he loses his role and becomes a normal Mafia member or something like that.
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