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Discussion New Roles and New Rules Suggestion Thread

Discussion in 'Mafia Game' started by FaustXIII, Nov 15, 2013.

  1. Farfalla

    Farfalla Keepy

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    I have problems with people that have info on the IDs of the mafia members moving to a townie faction.
    I mean... a traitor do not know it necessarily, he might be naive, it takes some time for him to be certain.
    A townie lover might not know it, his mafia lover might not share.
    Both of those are not fully interested in winning as townies as well, so that works to keep their mouth shut, to put it in a very blunt way...
    A person that can only win as a townie but also knows who the mafia members are looks like a liability to the game in my eyes - not to mention he super breaks the mafia team's game.
    People have ruined games leaking that kind of information in the past.
    If it's only about third parties, then it's "ok". If it's a one time only (succeeding with the action), he'd have to be informed by the host when he finds the target, tho, otherwise he'll keep looking like a moron for the rest of the game (I don't like those blind actions, like what happens to the Pirate, lol). It's worth mention that half of the third party roles aren't killing ones, tho (Both Lovers - since the mafia one isn't a 'killing third party', Mentee, Santa Claus...)
     
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  2. GrySun

    GrySun Registered User

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    Also trying to think of some adjustments to lovers. They're basically a pro-mafia role with the mafia lover's common abuse so it may be best to make it so they can only win with the lovers side.
     
  3. Organizized

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    Quack Doctor (Townie) - Same as Doctor, but the player he saves only lives for one more Day Phase before ultimately dying (unless saved again).

    Rookie Spy (Townie) - After Night Phase, the Rookie Spy gets incomplete info of one Night Action, i.e. ”Someone targeted Player X tonight” or ”Player Y targeted someone tonight”. Which Night Action he gets info of is randomized by the host, not chosen by the player himself.

    Vengeful Lover (Third Party) - If the other Lover dies, the Vengeful Lover gets to pick and kill one of the people who lynched him. If the Lover is killed by Mafia, the Vengeful Lover kills the killing Mafia member by default. Still kills himself the next Night like normal Lover.

    Vengeful Lover doesn’t know he’s Vengeful until the other Lover dies.

    (Only a 50% chance to kill?)

    Interrogator (Townie) - Chooses one player each Night to have a private conversation with. The player in question finds out about the Interrogator’s role, but it’s up to the player how much they want to reveal/talk to the Interrogator.

    Desperate Doctor (Townie) - Same as Doctor, but upon saving someone also removes the player’s ability. The ability is only removed if the target was saved from dying.

    Last In Line at the Role-Booth (WHO KNOWS?) - Starts out as Vanilla Townie, but the moment the first player dies, he takes over that person's role.


    Yeah I'm bored, so what?
     
    Hardy, Erinyes, Lady pompom and 5 others like this.
  4. WithYouInSpirit

    WithYouInSpirit Certified Sensei

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    This is a lot like the Jailor role in Town of Salem. I like this role, but this version seems a little bit nerfed, as the Jailor from ToS can choose whether to Execute his target if he thinks that they are Mafia.
     
  5. GrySun

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    Death pad not entertaining enough?

    I guess they're okayish? Quack doctor sounds tiring, with the player constantly targetting the same guy after one time a kill is missing, thinking he caused it and needs to keep that one guy alive.

    Rookie spy is interesting, but I would make another name for it, we should avoid those similarily sounding ones and he's not really spying, more like overwatching a certain person to know if he was targetted. Is a bit weak and useless if he doesn't get to know what targeted him or at least how many tatgeted him. Like a mortician for living people?

    Vengeful lover is not really how we solve the lover roles main big problem, but it's a bit of extra lover spice I admit. A mafia lover would be too strong with it maybe. Like this one the least.

    Intereogator can only confirm himself to others, seems kinda pointless with innocent child and the like, nor is it exciting to use I think.

    Desperate doc will make every player desperate with the extra added layer of confusion.

    The last in line thing sounds interesting, but seems more like a thing for a special game theme than a role by itself, but could also work as a good role perhaps.

    @Farfalla I think your one earlier suggestion is actually an okay role to consider, post it here o/
     
  6. Farfalla

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    Hardy ended up making me see it as a weaker BP / lamer Jesus c.c
     
  7. GrySun

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    Eh it can be better than Jesus if killed later/near the end of the game, and it survives Strongman as opposed to BP.
     
  8. WithYouInSpirit

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    I didn't think about that. In ToS your identity is hidden from the target. Maybe make a Mafia Game Senpai Account? :derp
     
  9. Organizized

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    Gotta admit: I did not come up with any of these roles to solve any sort of previous power balance problems or anything, I'm just bored as hell. And perhaps someone could get an idea for an actual functional role from them. :XD

    Was gonna say I was unsure about the name. At first I was gonna name it something humorous like "Homeless Bum", because it'd be like someone who just happens to overhear a conversation but doesn't fully understand what it means. If he does find out how many people targeted someone he could indeed be useful to clear up why there was fewer Night kills than expected etc.

    I'll admit I didn't think this role through very much. I just liked the idea of a "closed conversation" between a confirmed Townie and someone he trusts/distrusts. But if he hits Mafia he's pretty much screwed, which is why you'd probably only use it on confirmed Townies or ones you highly trust to create a one-night-Mason-like thing.. yeah idk.

    What Spirit mentioned might make it more interesting though, since then the person would have to talk to the interrogator and convince him they're not Mafia, either by claiming a role or some other way. And he could use whatever they tell him in their defense or against them during the Day as well.
     
  10. Farfalla

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    Here it is, then (still gotta re-write it)

    Braveheart (Townie): The Braveheart has a strong sense of purpose and determination, granting him the ability to go further than others would and endure his wounds longer. Due to that, the Braveheart dies a Day Phase after the one he was supposed to. If he's killed during a Night Phase, he survives the next Day Phase and is declared dead in the following one.
     
  11. TSPanda

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    Masons need a buff of sorts

    Masons (townie) are a Group of Townies that know each other to be innocent. They can communicate with each other at Night if they choose. Masons can vote amongst themselves to give someone non voter disease for a day phase. Their vote must be unanimous, and cannot be exercised if they're the only mason. For a vote to go through all masons must agree or abstain from voting. To formally vote is for one player to start a vote and at least one other player confirming this.
    --- Double Post Merged, Sep 13, 2017, Original Post Date: Sep 13, 2017 ---
    does town or the player know they're about to die?
     
  12. GrySun

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    They don't need a buff, they just need to be put in a game where they're not severely crippled or useless. Maybe it's best to always start them just with a sole recruiter and work from there than add members who make masons pointless.
     
  13. Farfalla

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    My initial idea was that the player would be informed about getting "wounded/attacked", yeah.

    Have further discussions about it in PMs. But since Hardy didn't like it, I kinda dropped the concept, so I guess it's open to debate?
     
  14. TSPanda

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    eh for all intents and purposes i think it's common sense of the host to balance out townie and non/townie masons. in a regular situation it gives masons something to do really, they already discuss a lot anyway, if the group manages to survive into the late game, they will have some kind of influence instead of just second guessing who or what they might fall target too. Also, if they have this perk, any foreign party won't immediately relegate the other masons to puppet status. They will have something to talk about that could actually give away third party status by dodging suggestions in discussion, I think it could add a meaningful layer of play
    --- Double Post Merged, Sep 13, 2017, Original Post Date: Sep 13, 2017 ---
    well its jesus lite. maybe they could be informed of what role targeted them specifically?
     
  15. GrySun

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    How so? The recruiter is a complete non-issue with a mafia mason in the masons.
     
  16. TSPanda

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    because they have to discuss and vote?
     
  17. Farfalla

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    Yup. Almost Hardy's exact same words.
     
  18. Brandish

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    Apologies if these were pre-existing roles, current roles, or too powerful.

    The Accountant (Town) - This player is sent a PM at the start of every day by the hosts with the exact number of town roles in the game. (ie they know how many doctors, detectives, etc. Or to weaken it, the number of investigative/protective/effect-adding roles etc)
    Consigliere (Mafia) - Has no extra abilities than a normal mafia when alive, but when they die they're still allowed to discuss mafia business in PM's or Pirate Pad.
    The Journalist (Town) - On D1 only, this player can expose the roles of 4 players by sending a PM to the hosts. The results will be displayed in the thread but not which member has those roles.
     
    Last edited: Sep 14, 2017
    Erinyes, Lady pompom, gnut and 2 others like this.
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