I thought a Mafia detective only gets told the primary role, not the secondary? And Traitor is a secondary one.And while he gets told the role, it's not the same as recruiting like in the 2nd version which is more my favorite than the first one. But yeah, technically a Mafia Detective is already a Mafia recruiter if he finds the sleeper. I doubt the same goes for Traitors though.
If this is an “issue” which needs to be fixed then maybe something like this? (It’s possible a certain Ace Attorney game I just started playing gave me the idea.)
Haven’t really polished the idea yet, but basically it’s a “reverse Mortician” in that he sees who the dead player targeted, instead of who targeted them.
Can we try out the Shapeshifter with his Illusion, the Old Cat Lady and the Mafia Apprentice-3 kills-change-his-role-version in the next game? That would add a Townie, a Mafia, a 3rd Party Role and a 2nd role to the game. Some new spices. to mix up things~ ^^
Also changed the Commissar a little, think now he is not OP anymore but still useful if he targets the right people.
It still depends on the host, can't exactly force someone to use them in their games for a test run if they'd rather go for their own role list. You can ask the next hosts but it's a voluntary thing if they wanna try one of them out.
Mafia Apprentice
Basically an unskilled member who has to watch a certain member get so many kills (not necessarily in a row) to become the same role...strongman,poisoner,escort,etc....
Also could become a boss if present boss makes Xamount of kills and dies.
A succession...
Been thinking of some kind of Informer....
Where they hear and pass the word/s of the street....maybe @James Rye has some ideas.
Also a Priest....if targeted by a player,instead of getting a result,blocks or tries to kill said Priest.
The player makes a full confession of his actions...but being a confession,it is totally anonymous.
Also a Priest....if targeted by a player,instead of getting a result,blocks or tries to kill said Priest.
The player makes a full confession of his actions...but being a confession,it is totally anonymous.
The idea I got about the rivals doesn't leave me alone. Basically something like the lovers but as in competiton like in threesome candidate. So there is a role, let's call it "Beauty" who at the first night choses two people who become "rivals", a secondary role to their first one. Now as rivals their goal is to live longer than the other one so they have to try to get the other one killed, either by daylnyching him or by killing him if they get such an ability. If they do they become lovers with the Beauty and the Beauty gains a new skill, either a killing or protecting or investigating ability and then those two have to win the game like lovers do, but they have a bigger chance of success then normal lovers, especially since the Beauty can chose her rivals from the start whereas lovers are randomly chosen and are always a townie and a mafia lover.
Well, this came up to my mind during game 61, with the Mentor/Mentee kill, it works like the threesome candidate, but for Mentor/Mentee duo.
So, if the haunted person spill the beans, they go nuts and lose their ability. Insane townie would get 50% of suceeding in their night/day actions, like the uskilled mafia.
Alright here is my take on a new role I thought up on the deadpad:
If you got other ideas for buffs please let me know.
And the Beauty one with her rival ability and her lover:
Also another third party I thought about:
So what are your thoughts about those roles and when can we see Mafia Apprentice (the version where it replaces a dead chosen Mafia "mentor"), Old Cat Lady and Shapeshifter with his Illusions in the game to test them for them to become regular roles in the role section?
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