Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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Evil3ye

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Ok, lets get some structure in this by esablishing a "Council"* and deciding system.

*based on the Game Experience, top 15 players (as of game 42), and two most experienced hosts, with veto rights to reject a role.

  • Evil3ye (VETO)
  • digitaldude (VETO)
  • Farfalla
  • Imperium
  • lawlett-kun
  • xi0
  • Xadyu
  • gnut
  • Hardy
  • Mazino
  • Ustegius
  • scav
  • MidoBan
  • naruto-niichan
  • 3c
  • Kat

In order for a role to be approved at least 5 members should have approved of it, and no veto been given.

Lets get ready to rumble.
 

Faust

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Game Experiences alone doesn't guarantee thorough knowledge of the game.
 
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Evil3ye

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hence the required review of digital and me, who can estimate the impact of the game mechanics the best, due to tons an tons of practise as hosts
 

Faust

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  • Evil3ye (VETO)
  • digitaldude (VETO)
  • Farfalla
  • Imperium
  • lawlett-kun
  • xi0
  • Xadyu
  • gnut
  • Hardy
  • Mazino
  • Ustegius
  • scav
  • MidoBan
  • naruto-niichan
  • 3c
  • Kat

I played in 11 Games and I hosted 4 Games (total of 15) but I wasn't even included in this 16. Wow!!! And I'm the one who created this thread! :rant

---------- Post added January 26, 2015 at 12:10 AM ---------- Previous post was January 25, 2015 at 11:37 PM ----------

I think the council doesn't need to have 16 members in the first place. And I'm really upset that I didn't even made it in the 16!

  • Evil3ye
  • digitaldude
  • Imperium
  • Farfalla
  • MidoBan
  • xi0
  • 3c
There. Seven most experienced hosts/players as council members.
 
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Evil3ye

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omg, whatever. you can have scav's spot. dont think he will be bothered to check this thread anyway
 

Faust

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Shrink (Townie)
Day action - picks a target at night, gets told target's sanity and changes it into its opposite expect it is "normal". If sane -> insane, if insane -> sane, if naive -> paranoid, if paranoid -> naive. Can repick same target next day again. If a player got targeted twice by a Shrink, he will get informed that somebody screwed with his mind.
I reject this Figuring out one's sanity is already enough challenge in Day 1 or Day 2. No need for a Shrink to make it more complicated.

Paranoid Doctor (Townie)
Night Action - appears guilty to investigations. Can chose somebody to protect, but will kill his target(/has a 50/50 chance to injury or kill his target. Whenever he treats somebody, he kills his target.). Does not know about his own sanity.
I reject this Almost identical to Insane Doctor. And I prefer Insane Doctor over this one.

Barkeeper (Townie)
Day action - can invite 3 player into his bar. Gets one of the 3 randomly drunk; the drunk player has a 50/50 chance to be unable to perform a night action.
I reject this Killjoy of Night Activity.

Mafia Doctor (Mafia)
Night Action - acts just like a sane Townie Doctor expect being guilty when investigated. Cannot be the killer for Mafia kills. Commit suicide if he is the last Mafia Member left.
I reject this No need for the Mafia to have a Doctor in their side.

Mafia Lawyer (Mafia)
Day Action - Can change somebody's guilty/innocent status into its opposite for the next night phase. Can take away a vote from the lynch voting. Cannot be the killer for the Mafia kills. Commit suicide if he is the last Mafia Member left.
I reject this A Shrink in Mafia's side.

Anonymous Postman (Third Party)
Day Action - can send pm to GM from whom he will deliever a letter(pm). GM informs person that he can send an anonym letter to somebody of his chosing by GM sending quote of the letter to person the next day. If addressat dies at night before next day, he does not receive a letter, same if Postman dies in the night before next day. Postman knows writer and addressat but not the letter's content.
Postman wins game if he manages to have send one letter from every player alive at the end of the game.
I reject this Too corny IMO. Doesn't feel like a Mafia Game Role.

Blind Santa Clause (Third Party)
Night Action - Sends pm to GM which player will get a present this night, everyone can receive gifts as Santa is blind. All "crazy good" or "f@cking bad" presents will appear as "crazy good" presents to the gifted person. If the to be gifted player dies at the night, Santa keeps the gift. If Santa gets killed at night while delivering a present, the killer takes the present.
Santa has 5 presents at the start of the game and wins the game if he delievers all 5 of them succesfully and survives till the end of the game.
I reject this I don't like items in the game.

Drug Dealer (Third Party)
Night Action - ability to drug people with 50/50 chance to turn them into Junkies. Can tell them who to vote for at day per pm to GM else they won't get their fix and have withdrawl symptons. Can have maximal two junkies. Dies if he targets Mafia or Third Party Killer.
The Drug Dealer wins the game if he stays alive with two Junkies at the end of the game.
I reject this Mentor and Mentee is way better.

Please remember that Mafia Game is about outnumbering or killing all of those who are not on your side. And roles should either give the specific faction an advantage by having certain roles in their side (Prostitute/Escort, Detective/Mafia Detective, Bulletproof/Strongman etc.) or disadvantage (Freeman/Burden, Unskilled Mafia)

Maintaining junkies, giving gifts or anonymous letters so you can win is not Mafia Game-like at all.

Third Party Roles should ideally be derived from the Serial Killer role.
 
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Riku

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I want to further develop Blind Santa before approving. Setting on the details and all that.
 

digitaldude

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I want to further develop Blind Santa before approving. Setting on the details and all that.
I approve of this ust, and you are right on about paranoid doctor faust its the same exact role just worded differently.

---------- Post added at 05:37 PM ---------- Previous post was at 05:22 PM ----------

I am thinking that the santa is a townie(not 3rd party) that gifts random people gifts with both negative and positive effect. He doesnt win by giving 5 gifts and only wind if the townies win. The effects should be minor so they dont break the game and yeah if he is killed at night the killer gets his gift.
 

Kat

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I approve of this ust, and you are right on about paranoid doctor faust its the same exact role just worded differently.

---------- Post added at 05:37 PM ---------- Previous post was at 05:22 PM ----------

I am thinking that the santa is a townie(not 3rd party) that gifts random people gifts with both negative and positive effect. He doesnt win by giving 5 gifts and only wind if the townies win. The effects should be minor so they dont break the game and yeah if he is killed at night the killer gets his gift.
Oh yea I wanted to write that but I had to rewrite the damn post and forgot! I only like Santa from that actually :XD ah and Postman kinda
 

James Rye

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Ugh, that's some harsh critics. I liked the mafia lawyer idea, he can only target one player and they can't be too sure who of the gang it will be. I can take away the suicide thing, doesn't quite fit, I agree. Glad to see some are still defending BSC, but if yu want to have lessers effect what should I do to have that? 50/50 chances for such a present to have a success when used?

And what about my Injury rule and roles according to that rule? Can I write that stuff anew to get your opinions on it? I really do believe that a game with injury would be a bit more diversified than the past 40+ games and be a fun addition. We can even make it that the injury only lasts a day and a night so it is a temporarly annoyance but that one that will get the flow of the game a bit more going.
 

digitaldude

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Thoughts on type of gifts?

---------- Post added at 06:00 PM ---------- Previous post was at 06:00 PM ----------

Ugh, that's some harsh critics. I liked the mafia lawyer idea, he can only target one player and they can't be too sure who of the gang it will be. I can take away the suicide thing, doesn't quite fit, I agree. Glad to see some are still defending BSC, but if yu want to have lessers effect what should I do to have that? 50/50 chances for such a present to have a success when used?

And what about my Injury rule and roles according to that rule? Can I write that stuff anew to get your opinions on it? I really do believe that a game with injury would be a bit more diversified than the past 40+ games and be a fun addition. We can even make it that the injury only lasts a day and a night so it is a temporarly annoyance but that one that will get the flow of the game a bit more going.
No injuries only kill.
 

digitaldude

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I don't like having items in Mafia Game. Roles is enough for me.
I imagine the gifts as one day only add ons for the player like...

penalty vote for the dayphase or -1 vote at the start so it takes one more vote to lynch you.

---------- Post added at 06:08 PM ---------- Previous post was at 06:03 PM ----------

Shrink (Townie)
For: 0 Against: 2
Can be used to confirm a lot of people and would be too powerful, like hypnotist level powerful.
Paranoid Doctor (Townie)
For: 0 Against: 2
Same as insane doctor.
Barkeeper (Townie)
For: 0 Against: 1
Now this one has gotten more interesting I'll think about it.
Mafia Doctor (Mafia)
For: 0 Against: 2
I agree with faust no need for a doctor on Mafia side.
Mafia Lawyer (Mafia)
For: 0 Against: 1
I am against this role as it currently stand,s but maybe if the mafia lawyer doesn't change people sanitys but just finds them out.
Anonymous Postman (Third Party)
VETOED. My least favourite suggestion.
Blind Santa Clause (Third Party)
For: 1* Against: 1
*I don't like it as is because it's too powerful but if he was a townie, then maybe it could work and make the game more fun.
Drug Dealer (Third Party)
For: 0 Against: 1
It sounds hardy to win with him than the lovers... needs more work.


 
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Faust

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Shrink (Townie)
For: 0 Against: 1
Paranoid Doctor (Townie)
For: 0 Against: 1
Barkeeper (Townie)
For: 0 Against: 1
Mafia Doctor (Mafia)
For: 0 Against: 1
Mafia Lawyer (Mafia)
For: 0 Against: 1
Anonymous Postman (Third Party)
For: 0 Against: 1
Blind Santa Clause (Third Party)
For: 0 Against: 1
Drug Dealer (Third Party)
For: 0 Against: 1


Kat also commented on the role suggestions

Those that she stated she likes are the ones she approves and those that she stated that she didn't like are the ones she rejects I guess.

---------- Post added at 02:12 AM ---------- Previous post was at 02:10 AM ----------

Ugh, that's some harsh critics.
I apologize if I offended you. I just want to be honest about my thoughts on your suggestions. I hope you were not discouraged.
 

digitaldude

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Kat also commented on the role suggestions

Those that she stated she likes are the ones she approves and those that she stated that she didn't like are the ones she rejects I guess.

---------- Post added at 02:12 AM ---------- Previous post was at 02:10 AM ----------



I apologize if I offended you. I just want to be honest about my thoughts on your suggestions. I hope you were not discouraged.
I'll update with kat' thoughts.

---------- Post added at 06:25 PM ---------- Previous post was at 06:19 PM ----------

Uf so here I replied to you James but I don't really LOVE any of those. Some are ok and some are not :XD But thats just one woman's opinion :derp




Day action and picks a target at night, wth? How is that a day action then? I don't see a point there besides fcking up with other players. For example, a sane doctor protecting an imporant role (mafia target lets say) and this Shrink guy changes it then boom important role gone. I don't like it



Wait so he never protects but always kills? Or well what do you mean by "injury"? What happens to the injured player? Meh I don't like it



So Barkeeper invites 3 players via pm to the host or how? And the drunk knows about him being one? When he becomes a drunk then he is one for the rest of the game? Hmm I guess xD



I think that suicide thing is a BS. I mean if he has no killing power then he is as good as dead so why not let him live :XD I think it's okay



Bleh some more confusion. I don't like it



I'd quite like this one if it was a normal townie talking between townies. He can send a letter every day and the person gets it the next day right? Well if it was a townie role I like it but I don't see why it should be a 3rd party. Anyway I like it



He gives presents randomly? I mean he says the player name and then what present he gives or the present is random? I think I like it



I dont get that B part :XD But let's say it doesn't exist and I might like it

[bene]tl;dr :3[/bene]

Go away you cheater!
I reject this Figuring out one's sanity is already enough challenge in Day 1 or Day 2. No need for a Shrink to make it more complicated.



I reject this Almost identical to Insane Doctor. And I prefer Insane Doctor over this one.



I reject this Killjoy of Night Activity.



I reject this No need for the Mafia to have a Doctor in their side.



I reject this A Shrink in Mafia's side.



I reject this Too corny IMO. Doesn't feel like a Mafia Game Role.



I reject this I don't like items in the game.



I reject this Mentor and Mentee is way better.

Please remember that Mafia Game is about outnumbering or killing all of those who are not on your side. And roles should either give the specific faction an advantage by having certain roles in their side (Prostitute/Escort, Detective/Mafia Detective, Bulletproof/Strongman etc.) or disadvantage (Freeman/Burden, Unskilled Mafia)

Maintaining junkies, giving gifts or anonymous letters so you can win is not Mafia Game-like at all.

Third Party Roles should ideally be derived from the Serial Killer role.
I imagine the gifts as one day only add ons for the player like...

penalty vote for the dayphase or -1 vote at the start so it takes one more vote to lynch you.

---------- Post added at 06:08 PM ---------- Previous post was at 06:03 PM ----------

Shrink (Townie)
For: 0 Against: 2
Can be used to confirm a lot of people and would be too powerful, like hypnotist level powerful.
Paranoid Doctor (Townie)
For: 0 Against: 2
Same as insane doctor.
Barkeeper (Townie)
For: 0 Against: 1
Now this one has gotten more interesting I'll think about it.
Mafia Doctor (Mafia)
For: 0 Against: 2
I agree with faust no need for a doctor on Mafia side.
Mafia Lawyer (Mafia)
For: 0 Against: 1
I am against this role as it currently stand,s but maybe if the mafia lawyer doesn't change people sanitys but just finds them out.
Anonymous Postman (Third Party)
VETOED. My least favourite suggestion.
Blind Santa Clause (Third Party)
For: 1* Against: 1
*I don't like it as is because it's too powerful but if he was a townie, then maybe it could work and make the game more fun.
Drug Dealer (Third Party)
For: 0 Against: 1
It sounds hardy to win with him than the lovers... needs more work.



Shrink (Townie)
For: 0 Against: 3
Paranoid Doctor (Townie)
For: 0 Against: 3
Barkeeper (Townie)
For: 1 Against: 2
Mafia Doctor (Mafia)
For: 1 Against: 2
Mafia Lawyer (Mafia)
For: 0 Against: 2
Anonymous Postman (Third Party)
VETOED. My least favourite suggestion.
Blind Santa Clause (Third Party)
For: 2* Against: 1
Drug Dealer (Third Party)
For: 0 Against: 1
Not sure what kat though about this one.


 
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Hardy

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Shrink (Townie)
Day action - picks a target at night, gets told target's sanity and changes it into its opposite expect it is "normal". If sane -> insane, if insane -> sane, if naive -> paranoid, if paranoid -> naive. Can repick same target next day again. If a player got targeted twice by a Shrink, he will get informed that somebody screwed with his mind.
I think this one is kinda OP. I mean, with that you can know a.the sanity of a person b. ...if the person is lying or not. Also, changing sanities sounds a bit toxic imo. So... rejected.

Paranoid Doctor (Townie)
Night Action - appears guilty to investigations. Can chose somebody to protect, but will kill his target(/has a 50/50 chance to injury or kill his target. Whenever he treats somebody, he kills his target.). Does not know about his own sanity.
Too similar to the insane doc to have as a separate role imo. Rejected.

Barkeeper (Townie)
Day action - can invite 3 player into his bar. Gets one of the 3 randomly drunk; the drunk player has a 50/50 chance to be unable to perform a night action.
Sounds fun, maybe some changes can be done tho. I like it.

Mafia Doctor (Mafia)
Night Action - acts just like a sane Townie Doctor expect being guilty when investigated. Cannot be the killer for Mafia kills. Commit suicide if he is the last Mafia Member left.
I dont think mafias should have doctors... rej.

Mafia Lawyer (Mafia)
Day Action - Can change somebody's guilty/innocent status into its opposite for the next night phase. Can take away a vote from the lynch voting. Cannot be the killer for the Mafia kills. Commit suicide if he is the last Mafia Member left.
Sounds interesting but a bit broken... I like it and would like to discuss about it (maybe change it a little I dunno).

Anonymous Postman (Third Party)
Day Action - can send pm to GM from whom he will deliever a letter(pm). GM informs person that he can send an anonym letter to somebody of his chosing by GM sending quote of the letter to person the next day. If addressat dies at night before next day, he does not receive a letter, same if Postman dies in the night before next day. Postman knows writer and addressat but not the letter's content.
Postman wins game if he manages to have send one letter from every player alive at the end of the game.

Letter Rules: (unassaigned second role)
-You can write 10 words
-You cannot write down your name else the letter becomes invalid
-You can tell your real role, lie about your role, hint at your role, who you believe is in the Mafia or just troll the adressat, etc

*To XXX
"10 words"
Uhm, not a fan at all of the concept tbh lol.


Blind Santa Clause
(Third Party)
Night Action - Sends pm to GM which player will get a present this night, everyone can receive gifts as Santa is blind. All "crazy good" or "f@cking bad" presents will appear as "crazy good" presents to the gifted person. If the to be gifted player dies at the night, Santa keeps the gift. If Santa gets killed at night while delivering a present, the killer takes the present.
Santa has 5 presents at the start of the game and wins the game if he delievers all 5 of them succesfully and survives till the end of the game.

"Crazy good gifts"

First aid kit - gives user one time ability to act as a sane doctor at night
Bulletproof vest - gives user bulletproof ability at the night he tells GM he puts it on, then the vest is destroyed
Pistol - gives user one time ability to shoot once somebody at night
Sunglasses - gives user one time ability to act as bodyguard at night
Magnifier - gives user one time ability to investigate one person at night as sane detective
Bottle Whiskey - gives user one time ability to give Whisky to one player at night to get said person drunk -> 50/50 chance to be unable to perform a night action
Sexy underwear - gives user one time ability to act as prostitute at night
Poison pill - gives user one time ability to poison somebody during the night who will die the next night
1000$ - gives user one time ability to change and lock somebody's vote per pm to GM.

"F@cking bad gifts"

Expired First Aid Kit - gives user one time ability to act as an insane doctor at night
Cheap Bulletproof Vest - does not give the bulletproof ability when put on
Rusty Pistol - gives user one time ability to shoot somebody at night, 50/50 change it explodes thus killing the user
Mafia Sunglasses - gives user Guilty status for the night he puts them on, no bodyguard ability
Broken Magnifier - gives user one time ability to investigate as insane detective at night
Bottle bad Milk - gives user a stomachache thus unable to vote the next day if he decides to use it as the Whisky Bottle he see it to be
Dirty Underwear - cannot vote the next day due health issues
Poison Gas - gives user a 50/50 chance to poison somebody at night to die the next night, while giving himself a 50/50 chance that he gets himself poisoned
Fake 1000$ - if user tries to use it as 1000$ to change somebody's vote, his own vote will be added to the person the target has voted for.
I really like this idea! I would totally use this if I did a game with an item shop or something. The items and thingies should be done by the host tho.

Drug Dealer (Third Party)
Night Action - ability to drug people with 50/50 chance to turn them into Junkies. Can tell them who to vote for at day per pm to GM else they won't get their fix and have withdrawl symptons. Can have maximal two junkies. Dies if he targets Mafia or Third Party Killer.
The Drug Dealer wins the game if he stays alive with two Junkies at the end of the game.

Junkies (Secondary role)
You do not know who the Drug Dealer or the other Junkie is. You can refuse to follow the Dealer's order or reveal your status as Junkie. But if you do not receive your "fix" every night you get withdrawal symptons. With withdrawal symptons you cannot perform any actions nor vote and will die in 2 days if left untreated. A doctor can treat your condition with a 50/50 chance of curing or killing you.
Im neutral about these ones, would like to discuss them further later.
 

Farfalla

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Oh, lulz, a Council. Gonna be the good cop then, prolly [though luck for getting me in]

Shrink (Townie): Fine by me '-' But I'd take off the part that says that the person would get to know of a second time. All hail the trolls.

Paranoid Doctor (Townie): Ok, no, this one is too much D: What is injuring someone in game's terms?

Barkeeper (Townie): Sounds like a way weaker hoe^^' It would be fun if he could get someone drunk and that person would get a random target then, instead of the one he/she picked :3 I'd say yes with some fixing.

Mafia Doctor (Mafia): Cool, I'd take off the last part, though.

Mafia Lawyer (Mafia): Cool, but I'd only keep the first sentence XD

Anonymous Postman (Third Party): Jesus, no, this one gave me a brain tumor.

Blind Santa Clause (Third Party): Cool, but I dunno XD Sounds rly hard for a solo third party to survive till the end (like the SK). This dude will get killed rly easily, imo, specially 'cause people will know he's in the game. I'd say yes with some fixing.

Drug Dealer (Third Party): Ohhh this one sounds so cool XD But I dunno, I'd let him have mafia/killers as well, and I wouldn't say those people have another option, they'd be obliged to vote. I just set that they are addicted for a day or two only, and, oh well, solo third party winning conditions are always fucked up, imo.

'-'
 

Kat

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Meh I dont accept the Drug Dealer and Mafia Doctor who commits suicide nah you better say against to theese two for me
 

James Rye

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A lot of the critics and suggestions were really helpful, guys! No worries, I am not offended or hurt if you didn't liked some (or all) of my role concepts! I wrote those roles at 3 am after the day phase had ended so I might have made some mistakes while I was a bit sleep deprived. ^^
I will change some of the roles again after reading through the comments again and maybe add some more who I think could be interesting and fit more into what some of the hosts has told me should fit into a Mafia game. :)
 

Evil3ye

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MH中毒 / MH Chuudoku / MH Addicted
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Read through the new batch of James' suggestions, all of them need more development, but not all of them have potential to actually add something new and interesting.
That said, my approval votes go for

+Santa Claus
+Bar Keeper
+Drug Dealer (and Junkies)
 
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