I was never much of a ghirahim fan to be honest. He is a far cry from ganondorf. In concept he is awesome by why was he played as an stereotypical effeminate villain? Honestly, while playing the game he felt like a combination of orochimaru and your stereotypical evil European from an US movie. He was too flamboyant and not evil enough. I didn't even find him properly creepy to be honest. At least not in the way the makers of the game would have intended anyways. Still, with the concept they nailed him, its just the characterization of him that failed IMO.
Other than that my only complain about the game is not quite something I know how to explain... While the world they made is incredible I feel that exploring the world was somehow less satisfying than doing so in previous zelda instalments. Flying is cool at first but after a bit it got tedious for me. In previous zelda games I didn't mind just exploring the world as a whole looking for stuff. In skyward swords there are a couple of sidequest which I never completed simply because flying to those places felt tedious. Bamboo cutting, the skydiving minigame, something at the bar.... I don't mind doing the stuff to complete the side quests but going to those places was boring and thus I never got to it.
I guess my last complain of the game would also be in the overall transportation between places. If you want to go somewhere you can't just teleport there like in other zelda games. If you were at hyrule and wanted to "teleport" you had to fly out of the world, turn around when flying on the bird and drop again. In some cases it is less tedious to simply walk there. Of course with there being no actual teleporting getting to one section of the game to another required you to get on the bird, fly and then fall somewhere which you would will be close to where you want to go. The lack of proper teleporting is perhaps the biggest miss in the game IMO. Perhaps if there was proper teleporting the whole exploring the world thing would not be as tiresome. Contrary to epona that ends up being more of an option, the loftwing is heavily imposed on you.... And honestly though, horseriding ended up being far less tedious than flying overall. Horseriding was more or less an exact science so to speak, you got to where you wanted to be at and just got of the horse. Flying is not hard per say but the controls get boring after a while and if you missed the place you wanted to fall on by even a bit (the game was permissive in this regard but still) you have to start over. Another issue is the place you fly at. "Sky" is ultimately a word for "empty space high up there" so flying in the game had the implication that you were basically moving through great distances worth of empty space to get to small pieces of floating rock. At least with horse riding you weren't moving through huge amounts of empty space. You had your roads, trees, the forest, the desert, the lake, there was always a view and it wasn't necessarily the sky (which I can't stress enough is a huge chunk of essentially empty space safe for the occasional floating rock).
Skyward sword completely got many things right about what a zelda game should be like but transportation was not one of them. Seriously, is there even a need for the only way for travel via loftwing to be jumping on or off of it? The thing has legs, they could have easily included an option to actual land the thing. Everything the game nailed with swordfighting, fighting enemies and a new world format to navigate was made a little not as good by the transportation system. I am reasonably sure the game would be a few hours shorter if the transportation system was more similar to other games in that you could teleport. Even sailing in wind waker was not as bad as flying here and that is only because in the game you could basically teleport anywhere anytime.
I guess that for me the perfect zelda game is and probably will always be twilight princess. Everything about it was exactly what it had to be. Epona was heavily improved over the the OOT and MM version and you could actually use every weapon you had from her. If that wasn't enough you could just change to wolve or teleport if that was more practical. Even the transformation between wolf and human was simple and practical. Obviously swordfighting in TP would never be like it was in skyward sword but it was still incredibly fun overall. The game did have its misses (kakariko village being an actual dump and the tear search-which should be banned from all zelda games) but overall it just more "zelda" than skyward sword. That is not to say I don't have a high opinion of skyward sword, if TP is a 10 then SS is a 9 (having the option to fight any boss at any time could make it a 9.5 though).
Other than that my only complain about the game is not quite something I know how to explain... While the world they made is incredible I feel that exploring the world was somehow less satisfying than doing so in previous zelda instalments. Flying is cool at first but after a bit it got tedious for me. In previous zelda games I didn't mind just exploring the world as a whole looking for stuff. In skyward swords there are a couple of sidequest which I never completed simply because flying to those places felt tedious. Bamboo cutting, the skydiving minigame, something at the bar.... I don't mind doing the stuff to complete the side quests but going to those places was boring and thus I never got to it.
I guess my last complain of the game would also be in the overall transportation between places. If you want to go somewhere you can't just teleport there like in other zelda games. If you were at hyrule and wanted to "teleport" you had to fly out of the world, turn around when flying on the bird and drop again. In some cases it is less tedious to simply walk there. Of course with there being no actual teleporting getting to one section of the game to another required you to get on the bird, fly and then fall somewhere which you would will be close to where you want to go. The lack of proper teleporting is perhaps the biggest miss in the game IMO. Perhaps if there was proper teleporting the whole exploring the world thing would not be as tiresome. Contrary to epona that ends up being more of an option, the loftwing is heavily imposed on you.... And honestly though, horseriding ended up being far less tedious than flying overall. Horseriding was more or less an exact science so to speak, you got to where you wanted to be at and just got of the horse. Flying is not hard per say but the controls get boring after a while and if you missed the place you wanted to fall on by even a bit (the game was permissive in this regard but still) you have to start over. Another issue is the place you fly at. "Sky" is ultimately a word for "empty space high up there" so flying in the game had the implication that you were basically moving through great distances worth of empty space to get to small pieces of floating rock. At least with horse riding you weren't moving through huge amounts of empty space. You had your roads, trees, the forest, the desert, the lake, there was always a view and it wasn't necessarily the sky (which I can't stress enough is a huge chunk of essentially empty space safe for the occasional floating rock).
Skyward sword completely got many things right about what a zelda game should be like but transportation was not one of them. Seriously, is there even a need for the only way for travel via loftwing to be jumping on or off of it? The thing has legs, they could have easily included an option to actual land the thing. Everything the game nailed with swordfighting, fighting enemies and a new world format to navigate was made a little not as good by the transportation system. I am reasonably sure the game would be a few hours shorter if the transportation system was more similar to other games in that you could teleport. Even sailing in wind waker was not as bad as flying here and that is only because in the game you could basically teleport anywhere anytime.
I guess that for me the perfect zelda game is and probably will always be twilight princess. Everything about it was exactly what it had to be. Epona was heavily improved over the the OOT and MM version and you could actually use every weapon you had from her. If that wasn't enough you could just change to wolve or teleport if that was more practical. Even the transformation between wolf and human was simple and practical. Obviously swordfighting in TP would never be like it was in skyward sword but it was still incredibly fun overall. The game did have its misses (kakariko village being an actual dump and the tear search-which should be banned from all zelda games) but overall it just more "zelda" than skyward sword. That is not to say I don't have a high opinion of skyward sword, if TP is a 10 then SS is a 9 (having the option to fight any boss at any time could make it a 9.5 though).
I liked how they turned out for the most part, but it's isn't any masterpiece or anything like that. XD Most of the drawings were emulated from the game's official artwork. So in a way, I feel like it's not very different from just buying a pair like that at the store, you know? Maybe if I had created all of the pictures from my head it would be different. I can sort of see where you're coming from though.

It is different than something you can buy, at least it is to me. I've never owned Chuck's before, so I have no idea how comfortable they'd be anyway. The closest thing to that I have are some Supra Skytops. But whatever, like I said, I wouldn't wear them much, if at all.
