Discussion Your Own Hatsu!

Uriel

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You have to think that Pakunoda doesn't navigate trough your memory, it can only read at the moment it's activated by your own brain. It can't as well overwrite memories, just translate them. And it's limited to five which is the shoots her gun can make. She must touch the person She reads and can only read the part that it's being brought by the person asked.
It has limitations, but not explicit. That's why I think your technique could do a bit more.

Also, curious: Why a cassette and not an ipod, for example?
 

EverEndingStory

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That's true. I had forgotten about the fact that it could only read your surface memories. That there is a solid limitation on it, along with the five shot limit. The not being able to overwrite memories thing, though, isn't a big limitation to me. Not when you consider its non-battle use - I simply think, even as a non-weapon ability, it should have greater limitation, due to its great effectiveness. Nor, I feel, is the having to touch them a strong condition, though you are right in pointing out that it is, at least, a condition. Still though, thank God she's dead - she would be too much of a problem with that ability of hers. Shalnark himself said she was irreplaceable with it.

I chose a cassette specifically for the limitation being built into it, with the side A and side B. I had thought of an iPod or mp3 player, but it would be less natural for such a thing to only be able to carry a relative few "memories". Not that I specifically wanted it to only have two memories, but I didn't want the amount it could carry to go over the single digits.

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Name: Planet Gallery

Type: Conjuration

Explanation:
Three objects are conjured in this ability. The user starts by conjuring a "Personal Sun". The user can place this at any point in 3-dimensional space not already occupied by another object. The Personal Sun then remains fixed in that position. It is indestructible (much like Knuckle's Potclean), and nothing, not the strongest attack, can move it. The Personal Sun is small and unobtrusive - it appears as a white sphere, 10 cm in diameter.

The user then conjures his two "planets" - they are: "Charity Planet" and "Private Planet". He again places these two objects - which are five meters in diameter, and appear as large black spheres - at any point in 3-dimensional space not already occupied by another object. However, these two objects are not fixed in space. When conjuring and placing the two planets, the user also defines the orbits of each planet - their orbits must be elliptical around the Personal Sun and must be free of debris or obstruction (if something enters upon the orbit after its been established - well it better be prepared to get destroyed). Each planet has its own orbit. The orbits can not intersect one another. The two planets are able to move, but only along these predefined orbits, and their movement is controlled by the user. While they do naturally move along their orbits, like the Personal Sun, they cannot be moved by any outside force.

The two planets are highly durable, and potentially indestructible - their durability is directly proportional to the amount of aura the user gives the ability. The planets can become indestructible on the condition that the user gives 100% of his or her aura to the ability. This is not the same as saying that the ability costs this much of their aura - if the ability is naturally deactivated, the aura that the user put into the ability will be returned to him or her, minus the amount of aura it took to activate the ability in the first place. So, say the user has 100k AP, and it costs 20k AP to cast the ability. If he or she gives the remaining 80K AP to the hatsu (leaving them at 0 AP) the planets will be indestructible. Once the ability has been deactivated, the 80K AP given to the ability will be returned to the user - the other 20K AP was spent activating the hatsu.

With the ability to vary the speed of the orbits of the two planets, the first and most obvious, but least effective, method of using the two planets is through attack and defense. Being powerful enough to withstand most attacks, with the potential of being indestructible, and able to move along their orbits at incredible speed, they work very efficiently as a shield, if the user is in the right position in relation to their established orbits, or as powerful physical weapons, if the opponent crosses the path of their orbit. However, this use of the planets is not very efficient, for obvious reasons - being that the movement of each planet is limited along an elliptical path, both the user and his opponents must be in specific positions in order for the planets to function as shields or weapons, respectively.

Effects:
Their true effectiveness lies in the special abilities of each of the conjured planets - gravitational manipulation. The user can increase or decrease the gravitational pull of the planets, using them to pull his or herself, and his or her environment and opponents, towards the planets.

The gravitational effects of Private Planet only work upon the user (and anything on his or her person). The gravitational pull of Charity Planet effects everything else. There is no limit on how high the user can make the gravity. He can increase it just enough to break Earth's gravity, and send his opponent (along with anything else not bolted down) flying towards Charity Planet. He can increase it to the point that his opponent is rendered immobile upon the face of their planet. Or he can increase it to the point that his opponent is crushed to death by the gravitational force of Charity Planet.

The catch is that Charity Planet and Private Planet always possess the same gravitational pull, so if he or she were to send his or her opponent to Charity Planet, he or she too would "fall" towards the surface of Private Planet. If the user were to make his or her opponent immobile, he or she would also become immobile. And if the user were to try to crush his or her opponent through gravitational force, he or she too would be crushed to death.

The practicality of this ability comes, first, in its ability to create distance between the opponent and the user. One can send oneself flying, at whatever speed one finds comfortable, away from the direct skirmish, towards his or her Private Planet - while also, potentially, sending his or her opponent in the complete opposite direction (depends on the positions of the planets).

It is also good for disabling physical weapons - a thrown weapon could be simply pulled towards Charity Planet. The user need not even compromise his or her position by pulling his or herself towards Private Planet - simply increasing gravity slightly enough to shift the weapon's direction off its original course. An object of smaller mass has less a gravitational connection with the Earth, and thus less force is needed to pull it away from Earth's force.

If the user were to near immobilize both fighters on the two planets, he or she could still attack with projectile weapons - a knife in the back pocket is considered to be on his or her person, and thus will stay with the user as they fly to Private Planet. However, once taken out and released from his or her hand - say, by throwing it - it will be just another object in the environment, and will thus be pulled towards Charity Planet.

The positions of the two planets must also be taken into account. Imagine if Private Planet floats only a few meters above the battlefield, while Charity Planet is much farther away (say 100 m), and the user were to increase the gravity of the two planets to the point of breaking, and then matching that of Earth's gravity, the user would "fall" only a couple meters before he hits the ground - child's play - while the opponent would fall for much farther and longer, reaching higher speeds and thus impacting the surface of his planet with greater force.

And that is all without even taking into account the fact that Charity Planet will be pulling everything else in the immediate environment towards its surface as well - creating a potentially lethal projectile weapon out of everything.

Aside from the user deactivating the ability his or herself, it can only be deactivated by destroying either one of the two planets. If the user had sacrificed all of his or her aura to endow the planets with indestructibility, then, it can only be deactivated by the user. If the planets are NOT indestructible, and they are destroyed during the battle, then any additional aura that the user put into the ability is lost. So, say, again, that the user has 100K AP, and the ability costs 20K AP to activate. And then, say, the user, rather than sacrificing all of his or her aura to make the planets indestructible, gives only an additional 40K AP to raise the planet's durability. In this case, if the ability is deactivated by the opponent, through the destruction of the planets, that additional 40K AP, rather than returning to the user, is lost.


Additional information:
The increase in durability of the planets is directly proportional to the amount of aura put into the ability up until that amount reaches 100% of the user's aura. Thus - putting an additional 20K AP will increase the planet's durability by a specific amount each time, and an additional 20K AP (thus, 40K AP total) will increase it that same amount - thus 40K AP will increase the planet's durability by twice the amount that 20K AP will. However, as soon as the amount of additional AP given to the ability reaches 100% of the user's AP - thus, as soon as they've sacrificed every drop of AP they have - the planet's durability will increase to indestructible. This is regardless of how much that additional AP is. Thus a person with 100K AP giving all of their aura will result in a conjured planet just as strong (indestructible) as someone with 200K AP giving all of their aura. And even if a person only has 21K AP (20K AP for the cost of activation + 1K additional), sacrificing that 1K will make their planets indestructible. Thus, as a person's AP increases, the cost to make the planets indestructible increases, always equaling whatever the user's remaining AP is after activation. A person who has only 20K AP would not be capable of making their planets indestructible, as, after activation, they have no more AP to sacrifice to fulfill the condition.

Though this might seem to be decrease the efficiency of the attack as the user's AP increases, this is not so if one considers the long run. Say a person has 1 Million AP (after spending the 20K for activation) And say, by sacrificing 500K AP, one can increase the durability of the planets to the point that they are nigh indestructible. In such a case, it becomes unnecessary to sacrifice that additional 500K AP to make the ability indestructible, as with just that first 500K deposit, the ability already is, for all intents and purposes, indestructible.
 
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Mahado

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Hi all,

I am new here. I actually just joined to post on this topic since I find it really interesting :3
I really hope that this isn't a dead topic yet.

I have an idea of what my nen is going to be, but it needs more work before I post it. So I am just going to comment on the guy above me in case he is still into this.
I really think that the ability is a bit of overpowered. Indestructable objects shouldn't exsist even if you sacrafice all your aura. But that really wasn't the biggest deal for me. I think that being able to control the gravitational powers with no limit is a bit of hax (I believe that is the term that is being used).
Consider this scenario:
You for some reason decide that humanity is a lost case, and you just can't take it anymore (for whatever reason). With your powers, you are able to create a planet with infinite gravitational powers, creating a black hole in the process. Sure you will die as well by your planet, but since nen abilities persist after death, you just destroyed the whole planet (and maybe the whole milky way galaxy).

My point is, even if no sane person would do this, the idea of being able to do this sounds a bit too much.

Other than that, I like your creativity and I think it might work with a few more conditions. Actually most abilities here are really creative and I enjoyed reading them! :D
 

KingOfNight

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According to Hisoka I would fit best as a Specialist !

Now here is an ability I've been thinking that would be cool. Slightly overpowered, but it's nothing beyond Emperor Time.

Name : Perfect Copy.

Second name : Creativity is unnecessary.

Category : Specialization.

Explanation : Once activated, Black marking appears over the users body. The user then is capable of copying other peoples Nen regardless of their category and use them at the same potential as the original user. It's that simple.

Conditions & Limitations :

-The user has to witness the Nen ability he wants to copy for himself and know precisely it's category(s).

- He's unable to copy the abilities of people that posses much more Aura than himself.

- The user is unable to copy Nen that is created\strengthened by Vows & Limitations.

-The user is unable to copy a Nen ability that doesn't fit his taste, regardless of it's power. (Example : If he wants to copy a Nen ability that is super powerful, but he doesn't genuinely like it or think it's lame, then he can't.)

- The ability the user has copied can't be improved and can only be used at the level they were when he copied them.

- The user is unable to use the copied abilities against their original user.

- Every copied ability will be forgotten (Lost) after a period of one Year.

EDIT: I edited out the restrictions, just realized they weren't necessary. Since it's up to the user to take an oath\pledge.
 
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Uriel

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A nice ability. I kinda like your conditions, since they're somewhat logical.
Question: Only knowing it's category? If the user fails to guess the category, is it unable to copy? Two techniques can be used at the same time?
 

KingOfNight

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A nice ability. I kinda like your conditions, since they're somewhat logical.
Question: Only knowing it's category? If the user fails to guess the category, is it unable to copy? Two techniques can be used at the same time?
Thanks.

If the user is unable to guess it's category, he will not be able to copy it. If an ability is created by more than category, he has to know each one of them. Yes two techniques can be used at once, though he can't use more than that.
 

Uriel

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What is the time limit to guess the category?
 

mousiehamster

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I suspect it's more a case of the user having to positively KNOW what category his opponent's Nen. Guessing just makes it a crap shoot and it makes sense for nen restrictions pertaining to belief be about the user's belief rather than an external fact.

Which makes one wonder...would it be possible to trick Kurapica into thinking a person is a member of the Spiders and would Kurapica die if he used his chains on that person despite the genuinely held belief?
 

Mahado

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I suspect it's more a case of the user having to positively KNOW what category his opponent's Nen. Guessing just makes it a crap shoot and it makes sense for nen restrictions pertaining to belief be about the user's belief rather than an external fact.

Which makes one wonder...would it be possible to trick Kurapica into thinking a person is a member of the Spiders and would Kurapica die if he used his chains on that person despite the genuinely held belief?
That is actually a good point. I thought of that before. Especially since he was about to use it with Hisoka.
That is kind of the same with Kuroro and Hisoka. If he talked to Hisoka before he knew that he "left" the spiders, would he have died too?
Kinda makes you wonder whether nen abilities related to what the user believe in or it is based on real facts.
 
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Mahado

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So I thought I would put my ability here, hope nothing similar was posted before me :)
According to all the nen type tests, I am from Manipulation type. Tell me what you guys think.

My Nen :3

Nen type: Manipulation

Ability name: Kyouki "Madness" (I am bad with names D: )

(I will be using "user" for the person who activates the ability, and "target" to indicate people

who are affected by this ability)

Summary:
The idea is to mess with the targets with illusions to make them doubt their minds.
They become unable to tell what is real and what is not, or just straight up confused and unaware of what is going on.

Conditions:
1- The target have to make an eye contact with the user.
This cannot work over an image or through tv, but it still works through glasses, windows and mirrors.

2- The target cannot know that he/she is under the effect of the illusion.
Knowing about the ability itself is not enough to negate it. The target has to know that what he/she is experiencing is indeed an illusion.
Being unsure whether what the experience is real or not is the purpose of this ability.

3- The target may not have a physical contact with someone who isn't affected by the illusion.
This condition is here for two purposes:
One, is to make it impossible for the user to attack the target without breaking the illusion. If the user attack the target, the target is no longer in the illusion.
Two, is to make it harder to fight more than one person. If any of the targets figure that they are under an illusion (thus breaking it) they can touch their comrades to break the effect from them as well.

4- While this ability can be used on multiple targets, the user cannot keep more then 1 illusion at a time. Meaning that all targets will see the same illusion if they are affected by it.

Ability in more details:
When the conditions are met, the target may be put into the illusion.
Once they are caught, the user can choose any kind of illusion they want to represent to the target. It could be as big as an illusion of an explosion that sends the target to the outer space, or as small as an illusion of a stain on the target's cloth.
Because of the restrictions, the more unrealistic the illusion is, the more likely the target is going to find out and break it. It becomes kind of a mind game where the user tries to use clever ways to use the illusions to create an advantage.

Extra condition: The ability is most effective in the dark. The user is able to control all the of the target's senses including feeling (e.g pain).
Depending on how much the target is affected by the illusion, the brain would actually feel whatever is happening as it is real.

Notes:
- I want to create a balanced ability. I am willing to work on the conditions in order to balance it out.

- The idea of controlling the target's mind seems related to Manipulation. It's nature however, is different from the usual Manipulation user. Usually, they take control of objects and people with their powers. Like Shalnark with people, Squala with the dogs, and that girl who kiss to control them.

- I am thinking of adding another ability where the user could surround the place in darkness in order to use the ability to its fullest powers. However, I am not sure which category would that fall into. Keep in mind that I don't want to use En for that. En takes a lot of energy and I don't think it would work in this situation.
 
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Uriel

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I would remove rule 3 and rethink the condition to enter the ability. Rule 2 is enough to leave the illusions and leaves you with nothing else to count on. But the condition seems a bit...well, it could quite much.
A more realistic condition is to step in your En.

And the one you suggest is probably Emission, but depends the "fullest" power you're talking about.
 

mousiehamster

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Seems pretty damn overpowered. Nen powers basically allow all sorts of magical effects so it's virtually impossible to differentiate an "illusion" versus something that's real. Kastro for example cloned himself. And since stuff like "pain" (and also presumably, perception of Nen) could be faked the target is pretty helpless against an ability that essentially requires nothing more than eye contact. It would be more reasonable, imo, if a.) a longer period of eye contact is necessary and b.) the illusion cannot be any conceivable thing but be something grounded somewhat in reality. So, the illusion would, at most, be an exaggeration or diminution of currently existing things. For example, the user could have a crappy yoyo weapon but with the illusion hatsu it could appear to the enemy as something as strong as Kurapica's chains. Furthermore, no illusion can modify or obfuscate the user to the target in anyway (otherwise the user could make himself invisible and it would be game over). And lastly, the user cannot use any other nen based technique (other than the normal ren, ten, ko, ken, etc.) in conjunction with the illusion hatsu (this way you can't confuse the target with stuff that's real and stuff that's fake).

Actually, I don't know. I sorta feel it's kind of broken. With so much of Nen combat being about trying to figure out what the other guy's hatsu is, it's incredibly advantageous to be able to fake something.
 

Uriel

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Considering that Illumi inserts you a needle and you become a freak, I don't believe it's broken. It needs adjustment but only that.
 

Mahado

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I would remove rule 3 and rethink the condition to enter the ability. Rule 2 is enough to leave the illusions and leaves you with nothing else to count on. But the condition seems a bit...well, it could quite much.
A more realistic condition is to step in your En.
The thing is, I feel like En is just the easy solution out of every ability. En should be hard to master and maintain, having it as a condition would make it hard to use it efficiently. Also, assuming the user was able to master En, the user would be able to cast the ability on targets without them knowing that the user is there at all. That is why I thought about making it an eye contact, I think that makes it easier for people who knows about the ability to face it.
And the one you suggest is probably Emission, but depends the "fullest" power you're talking about.
I meant using it with the extra condition. If the area is surrounded in darkness, that means the user get to control senses to some extend.

Furthermore, no illusion can modify or obfuscate the user to the target in anyway (otherwise the user could make himself invisible and it would be game over).
That is what I had in mind when I came up with rule 3. I made it so that it won't be "game over" if user went invisible since it would be touching the target would break the illusion.
This probably need revising too. What I want to happen is to make it impossible to physically hurt the target while he is under an illusion, but with the rules as they are, it would be too late once the target gets hit.
And lastly, the user cannot use any other nen based technique (other than the normal ren, ten, ko, ken, etc.) in conjunction with the illusion hatsu (this way you can't confuse the target with stuff that's real and stuff that's fake).
This could actually be a legitimate solution somehow. If the user cannot conceal real stuff with fakes, that might balance it out.

I am not sure what to change about the entering condition still. A longer time in contact with the user might be the solution. Do you think I should add a timer (like 5 mins or something) that the target needs to be in contact with the user before the illusion being cast?

Thanks for the feedback both of you :3
 

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Ohhh boy. Now watch me mess this up. xD


I'd think from Hisoka's description I'd be a Transmuter... xD I'M NOT A BIG LIAR OKAY!

Ability Name: Azure Force

Secondary Name: Dance Of The Azure Rose

Summary: Well I can throw around blue fire as I please, my if I come in contact with fire created naturally I get a 2x Aura boost. If I come in contact with flames created by another's aura I get a 4x Aura increase. Then if I receive a killing blow my aura can rise up from my body and attack at full force.

Conditions to use:
1) I have to train my ability at least once every day or I'll lose my nen. By increasing my aura I have to find a small source of fire, and practice transmuting it in silence for an hour.
2) I must not speak of my ability through my own mouth. If someone understands how it works that's fine, but I can't explain any of it.
Restrictions:
1.) I can't harm anyone who doesn't have ill intent towards me. Or my aura will come back and harm me.
2.) I can't absorb a flame larger than my own En. Which only stretches for a quarter of a mile.
 

Uriel

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First rule is not even worth to list it. Every technique must be trained. Second rule is not related to the technique. Rules are always related to how it works. Most of your technique doesn't depend on your mouth to work or words, so it doesn't make any sense since it can be figured out while fighting quite easily.

About restrictions:
1) What if you want to defend someone else?
2) Seems reasonable.

And all this granted that you can resist your own flames so you're used to be burn or tortured with burning like Killua.
 

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Necromancer's ritual (Emission, transformation):

-Affects target when he/she is within x radius of the casting point (the area of effect), x being the user's maximum En radius. Activation requires ritualistic chanting and ceremony (gestures). The ceremony may be interrupted, and resumed after interruption. Completion of the ceremony results in activation, whereby any target within the area of effect is enclosed in a shroud of darkness dimly lighted by candle fire. Within the area of effect, the user can freely manipulate space (shortening and lengthening distances) up to 50 meters at a time, however doing so must not result in the target becoming within less than 5 meters of the target. This is to prevent the user from reaching (and presumably therefore also hitting) the target instantaneously whenever they are within 50 meters of each other.

Hand of Putrescence (emission, manipulation, transformation)

This ability activates only when the user's hand is placed over the target's forehead. Upon activation, part of the target's Soul s absorbed by the user. The longer the user remains in contact with the target, the more soul is absorbed (proportionally).

Abomination (transformation, manipulation, reinforcement)

Soul absorbed by Putrescent Hand transforms into physical (not Nen) demons. The demons share the characteristics of the target (in terms of ability and exhibiting a minor, bastardized form of his hatsu) as they are formed by his soul. These demons harbor an inexplicable hatred for the target and will attack him relentlessly (generally by trying to eat him). However, the demons expend the target's Nen in attack, defense and simply to fuel their existence. Should the target run out of Nen he will find himself transformed irreversibly into a demon, a mindless monster that consumes any living creature exhibiting Nen. Should the demons successfully kill and consume the target, they too will die.
 

Mahado

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I don't think it is possible to have abilities with multiple types, especially ones that are far away from each other (like manipulation and transformation). Also I think the way you are controlling the space in the first one means that it is probably a manipulation skill. I am really not sure how it is emission or transformation. Maybe I am misunderstanding the ability itself.

For the second one, what do you exactly mean by "absorbing a soul". I would think that it would basically means to kill the target. If that so, what does partially absorbing it mean?
This would probably be specialization skill, since I don't know where it would belong.

The third one is kind of too overpowered. You are using a demon that uses the target's nen to attack him, and then turn him into a demon himself. I think that it is a bit too much, or might need some conditions.
Since this creates a real demon and not changing your nen, I would assume that it is a materialization skill. Although I am not sure if you could materialize creatures.

The second and third probably would work together as a specialist's ability, but it would need more conditions for sure. The first one by itself has a really cool concept, but I don't see it as part of the rest of them. It would be too much for one person to have both of them (referring to first one by itself and second with third as another).
 

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I don't think it is possible to have abilities with multiple types, especially ones that are far away from each other (like manipulation and transformation). Also I think the way you are controlling the space in the first one means that it is probably a manipulation skill. I am really not sure how it is emission or transformation. Maybe I am misunderstanding the ability itself.
Bomber's Countdown is an ability requiring the use of multiple categories of Nen so it is possible. You're right - some abilities are sort of far from each other so i might have to introduce some other weaknesses.

As for the first ability, i figured it was emission because the Nen space is emitted from a certain point and affects a certain area and it is transformation because it is the space within the Nen space that is affected. My understanding is that manipulation only affects physical things like people and objects, rather than Nen. Although in my opinion, the Nen space could also be conjuration (like Novu's ability). Well, more thinking required on my end on this point, that's for sure.

For the second one, what do you exactly mean by "absorbing a soul". I would think that it would basically means to kill the target. If that so, what does partially absorbing it mean?
This would probably be specialization skill, since I don't know where it would belong.
It's just flavor. I call it soul but it could be anything else - basically it's the stuff that's used as the "building blocks" for the demons. It could be anything to be honest, like blood, but i figured it would be too easy. Here, to obtain the target's soul, the user must put his hand over the target's head. Since the user is not a combat class this is supposedly a fairly difficult condition to clear and only made possible because the 1st ability allows him to manipulate space to safely close the distance (or extend it to avoid attacks/counter attacks).

The third one is kind of too overpowered. You are using a demon that uses the target's nen to attack him, and then turn him into a demon himself. I think that it is a bit too much, or might need some conditions.
Since this creates a real demon and not changing your nen, I would assume that it is a materialization skill. Although I am not sure if you could materialize creatures.
The condition is the successful execution of the 2nd ability. I might also add further conditions though. For one thing, the 1st ability should immediately deactivate. I also consciously decided that it was manipulation because the 3rd ability is the creation of a real creature, not a Nen based one (think of it as a chemical process augmented by Nen). The reason why i wanted the creatures to be real is because it fits with the whole Necromancer theme. Also it's more horrifying.

The second and third probably would work together as a specialist's ability, but it would need more conditions for sure. The first one by itself has a really cool concept, but I don't see it as part of the rest of them. It would be too much for one person to have both of them (referring to first one by itself and second with third as another).
Thanks for the feedback! You're right - the 1st ability shouldn't run concurrently with the 2nd and 3rd. I might also have to rework the conditions for the 3rd ability to make it less dependent on the 2nd. Well, more thinking to do, both in terms of the flavor and logic of the abilities.
 
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