Name: Pumpkinbrella
Type: Conjuration
Details: the user conjures an umbrella resembling a pumpkin; it's canopy is orange and has a grinning face on it. It can also talk, and has a rowdy, coarse personality. It has various abilities and applications;
Variable Size: Like Kurapika's chains, Pumpkinbrella's size can be altered at will by its user. It cannot shrink smaller than its normal size (that of a normal umbrella), and cannot grow larger than double its normal dimensions.
Melee Combat: When closed, it can be used for close-range, physical combat. Shū is used to strengthen it.
Mid-range Combat: When closed, bullets of nen can be shot from its tip. Involves Emission-type nen.
Shielding: When open, the canopy can be used as a shield. Shū and Gyō/Ryū/Kō are used to increase its durability. Its ability to grown in size can be used to shield a larger area.
Rain of Nightmares: The user channels an amount of nen into the umbrella's closed canopy. When the umbrella is subsequently opened, a shower of explosive balls of nen rains down. The number and strength of the balls of nen are proportional to the amount of nen previously stored within Pumpkinbrella.
The character I have in mind for this Hatsu would use Rain of Pumpkins as follows: after storing the nen in Pumpkinbrella, they throw it into the air (still closed), and then, at the optimum moment, use Manipulation nen to open it from a distance, raining down damage on whatever is underneath. They can also increase its size to increase the range of damage.
Commentary: Rain of Nightmares would rarely be used as a killing move, since a) a lot of nen is needed to make it sufficiently damaging and b) opponents can see it coming. It would mostly be used as either a distraction, a feint, or to otherwise draw the target's attention away from any other surprises the user has for them.
The other weakness of this Hatsu is that it employs a number of different nen types, none of which are close to Conjuration.
Name: Milit-pede
Type: Conjuration
Details: The user conjures a nen beast that looks like
this. It has a flexible and very durable body, and is 5m long, end-to-end. It has 25 segments, including its head, each of which is 20cm long.
Typically, the user has the beast wrap the back end of its body round his arm. Thus, by swinging it around, he can wield it as a kind of whip/flail, with the added benefit that he can Manipulate how the beast moves its body, allowing for a range of non-linear and varied strikes.
The beast can also separate the various segments of its body from one another (Emission). They cannot move by themselves, but the user can Manipulate their movements. Typically the user employs them as platforms to carry himself (like Shoot's hands).
Additionally, the user can separate
some of the segments and manipulate them independently whilst keeping the others back for the whip technique.
Finally, the user can also conjure a much, much larger beast
that looks like this. He can only do so on the grounds of his employer. If I ever get the RPG up-and-running, this technique will be explained in more depth.
Name: Blessings of Beelzebub
Type: Transmutation
Details: The user can perform a different technique according to the dominant taste of the thing he most recently ate ie. food that is mostly bitter will grant them one ability, whilst spicy food will grant another etc.
Spicy: The user can breathe streams of fire.
Sweet: The user can expel a sticky substance from their mouth. It can effectively restrict the movements of anyone covered in it, but it takes time to build up, and breaks down when more than 10m away from the user.
Sour: The user can expel a corrosive liquid from their mouth. It can cause severe burning on contact. The user can only use this technique once every three minutes.
Commentary: I haven't thought of effects for any other tastes yet. Any suggestions?
The character I have in mind for this technique is, no surprise, a Gourmet Hunter. They carry various herbs, vitamins and small foodstuffs with them to eat in battle and out in the field as and when they want to use a new technique.
Name: Bixie
Type: Specialisation, Conjuration
Details: An exorcism ability. The user must know the general nature of the target nen, the name of the target. The user then draws a particular large, ornate ritual symbol on the floor, and the person on whom the exorcism is being performed stands in the centre.
The user then recites a verse or two of poetry, making reference in them to the nature of the ability. At this point they then conjure a
Bixie. The target nen separates itself from its victim, and the Bixie devours it. The Bixie then turns to stone.
Over time, the Bixie will gradually turn back from stone to its normal form as it "digests" the nen. The stronger the devoured technique, the longer it takes to revert. The Bixie cannot be deconjured until it has completely reverted, nor can it be used for another exorcism. The user cannot conjure more than one Bixie at a time.
Finally, if the Bixie is destroyed at any time whilst it is reverting, the curse is amplified and then transfers to the Exorcist. In some cases this will result in the death of the Exorcist.
The time it takes to revert can be anything between a few hours to years. Typically it takes a number of months.
Name: Psychic Surgery
Type: Transmutation
Details: The user transmutes his nen to gain the properties of various surgical tools. He can transmute many different tools at once to basically become a one-man surgical team. He can extend the tools away from his body via threads of nen, and manipulates them to position them wherever he needs. This also leaves his hands free to perform the most vital and tricky parts of the surgery.
In battle this Hatsu provides him with a close-combat ability, or he can alternatively use the nen-threads, with nen-scalpels attached, for mid-range attacks.
Commentary: I have a doctor-type character in mind for this technique (not surprisingly). The one thing vital to surgery that his technique doesn't provide is anesthesia. That is provided by his assistant, who uses the following technique:
Name: Holy Water
Type: Transmutation
Details: The user transmutes their nen into a liquid resembling water in appearance. It has strong anesthetic properties; by applying it internally to a subject (ie. through the mouth), it will numb their senses in exactly the same way real anesthesia does. Typically they Transmute it from their hands (just as Killua and Hisoka do).
Applied externally (ie. onto the skin), it will temporarily numb the part of the body it is applied to.
Commentary: In battle, the user employs tactics of attrition; while trying to dodge the opponent's attacks they counter-attacking by throwing Holy Water at them or splashing them with it, gradually numbing more and more parts of the opponent's body, until the opponent is unable to function properly.
The drawbacks are that the water has to make skin contact to be effective (not easy against someone wearing clothes that cover most of their body); that only small parts of the opponent's body are likely to be hit in any one attack (unless the user successfully hits them with a large amount of Holy Water, which would require a similarly large amount of nen and would come with its own risks); and that since the user is in contact with the water when they Transmute it, the parts of the body they've Transmuted it from (99% of the time their hands) are numbed.
They can also use it to numb their own wounds, if they deem it appropriate or necessary.