Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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Hardy

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Wait so, he gets all the actions that were made on the guy (regardless fo the date)?

Oh geez, Hardy, again?
What, I said it was cool :bored
 

MidoBan

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The only way I see him being actually useful is finding out if there was a poisoner or a strongman (like mido says he'll protect Evil, evil dies, so he will confirm a doctor protection).

---------- Post added at 12:16 PM ---------- Previous post was at 12:15 PM ----------



Oh yeah, he could also save his results and screw a lying mafia. Sounds cool ^^
he can reveal that Recruiter died by going for a mafia, right?
 

Evil3ye

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In the "new meta" Spy can confirm what people are doing so its get really op for the way the townies are playing
How about a Naive or Paranoid Spy? Would that make a difference?
 

Hardy

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he can reveal that Recruiter died by going for a mafia, right?
No, he gets the actions made on the target, not the target's actions.

Dunno, I'm confused. I don't know what the role does anymore.
 

digitaldude

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No, he gets the actions made on the target, not the target's actions.

Dunno, I'm confused. I don't know what the role does anymore.
Me neither, evil plz clarify.

---------- Post added at 03:20 PM ---------- Previous post was at 03:20 PM ----------

How about a Naive or Paranoid Spy? Would that make a difference?
How would a naive one work??
 

Evil3ye

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No, he gets the actions made on the target, not the target's actions.

Dunno, I'm confused. I don't know what the role does anymore.
Hardy died on Night 3.

Morty gets to know he was killed on night 3.
On night 2 someone investigated him.
On night 1 someone protected him.

In case of Hardy being recruiter, who died by recruiting a Mafia,
he gets to know that no one made an action on him on night 3.

He can confirm that he died by recruiting someone, but so can the other Masons, if there are any.
 

Hardy

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So he gets the actions of every night, listed by night (but not the ones he performs), sounds good ^^
 

MidoBan

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Hardy died on Night 3.

Morty gets to know he was killed on night 3.
On night 2 someone investigated him.
On night 1 someone protected him.

In case of Hardy being recruiter, who died by recruiting a Mafia,
he gets to know that no one made an action on him on night 3.

He can confirm that he died by recruiting someone, but so can the other Masons, if there are any.
But for a Mason Recruiter die trying to recruit a mafia. You get to know he wasnt killed on night 3 (in the example) right?

And you can get some lies of other people (like a mafia who says he is a detective and investigate him in day 2)
Can be really good if you used it right
 

Evil3ye

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How would a naive one work??
Maybe getting the name of a Random player, who is still alive.

That can bring a lot of confusion and doubt. Also, a Mafia could just call out random names too, and claiming being a Paranoid Spy or calling the other person a liar.
 

Hardy

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But for a Mason Recruiter die trying to recruit a mafia. You get to know he wasnt killed on night 3 (in the example) right?

And you can get some lies of other people (like a mafia who says he is a detective and investigate him in day 2)
Can be really good if you used it right
You get to know that no one tried to kill the recruiter, yeah.

Yup, you canc atch lying bastards. It won't be so easy for mafias to just lie on a target that died.

---------- Post added at 12:28 PM ---------- Previous post was at 12:26 PM ----------

Maybe getting the name of a Random player, who is still alive.

That can bring a lot of confusion and doubt. Also, a Mafia could just call out random names too, and claiming being a Paranoid Spy or calling the other person a liar.
Can we have an innocent prostitute? She thinks she does the job but in reality the target wasn't blocked.
 

digitaldude

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You get to know that no one tried to kill the recruiter, yeah.

Yup, you canc atch lying bastards. It won't be so easy for mafias to just lie on a target that died.

---------- Post added at 12:28 PM ---------- Previous post was at 12:26 PM ----------



Can we have an innocent prostitute? She thinks she does the job but in reaity the target wasn't blocked.
LOL
 

Evil3ye

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Paranoid Spy (Townie): The Spy has the ability to spy on someone at Night and find out who they targeted, but does not find out their target's actual Night Action. His result however is a randomized player name. He does not know about his sanity. (GAME 37)
 

Kat

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WTF I loved spy :pout
 

MidoBan

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You get to know that no one tried to kill the recruiter, yeah.

Yup, you canc atch lying bastards. It won't be so easy for mafias to just lie on a target that died.

---------- Post added at 12:28 PM ---------- Previous post was at 12:26 PM ----------



Can we have an innocent prostitute? She thinks she does the job but in reality the target wasn't blocked.
more like a drunken prostitute
 

digitaldude

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Paranoid Spy (Townie): The Spy has the ability to spy on someone at Night and find out who they targeted, but does not find out their target's actual Night Action. His result however is a randomized player name. He does not know about his sanity. (GAME 37)
How many times have we used paranoid detective? like twice? Not sure I'll use this one in my games.
 

Hardy

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more like a drunken prostitute
Dunno, innocent made it a bit bizarre so I liked it more :lmao

How many times have we used paranoid detective? like twice? Not sure I'll use this one in my games.
Once IIRC.

It's to balance the spy, if someone thinks the role is too strong.
 

Kat

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wait it wastn taken out ? :zomg
 

Hardy

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Let the grown ups work Kat ^^
 
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