nonever mind that people can actually hit 230km/h quite easily in real life
nonever mind that people can actually hit 230km/h quite easily in real life
http://en.wikipedia.org/wiki/Fastest_recorded_tennis_serves
? Stop saying BS all the time bro, I wasn't talking about serves and neither were you, you said this:http://en.wikipedia.org/wiki/Fastest_recorded_tennis_serves
I know that serves in real life are a lot faster than rallies but this is apparently not true in POT (the fastest serve recorded in POT is 215 km/h, presumably faster serves like Mach Serve do not have a km/h value). Rallies are apparently where the vast majority of powerful moves are used so you'd have to compare them to the serve in their real life counterpart.
It isn't true, at all.never mind that people can actually hit 230km/h quite easily in real life
In the match with Atobe, he pass the requirement of "being in great peril" because the pair were losing when the syncho trigger off. It is unknown if he can pull it off always or not.I was thinking about this the other day. Niou's Ilussion really lets him synchro with anyone? I mean, yeah, he can become a Mutsu (to synchro with another Mutsu), Kikumaru (to synchro with Oishi), and probably any other player in a synchro pair... but what about non synchro pairs?
In his match with Atobe, that synchro probably only worked cause Atobe is an arrogant jerk... would that work with Kaidoh for example? Maybe we overestimated his doubles skills...
Hmmm...I was thinking about this the other day. Niou's Ilussion really lets him synchro with anyone? I mean, yeah, he can become a Mutsu (to synchro with another Mutsu), Kikumaru (to synchro with Oishi), and probably any other player in a synchro pair... but what about non synchro pairs?
In his match with Atobe, that synchro probably only worked cause Atobe is an arrogant jerk... would that work with Kaidoh for example? Maybe we overestimated his doubles skills...
I think Saiki can be countered when you have high enough mental actually. Like there's definitely some way to break it given that both Tachibana and Tezuka have done so even if we don't know what it is exactly. As for Hyakuren, I think it also depends a bit on your actual power stat (although I don't have much in terms of evidence for this); since Niou only has a base power of 2, I don't think he'd be able to use it effectively against Date for example.Dunno Kaoz, Saiki has only been countered with Closed Eyes, right? It should still be pretty awesome (for, at least, the 11/20 HSers). The regular Muga or Hyaku Ren would do wonders against Tohno or Date I guess.
Agreed.I think Saiki can be countered when you have high enough mental actually. Like there's definitely some way to break it given that both Tachibana and Tezuka have done so even if we don't know what it is exactly.
This is a good point. Sanada's power exceeds Tezuka's, with counter moves like Fuu/Ka/Rin/Rai/Zan which can all give boosts independent to stats.As for Hyakuren, I think it also depends a bit on your actual power stat (although I don't have much in terms of evidence for this); since Niou only has a base power of 2, I don't think he'd be able to use it effectively against Date for example.
Lol, Indeed I just added that for the sake of those reading the discussion.@Airgrimes, it's pretty clear that I brain farted when I said that Saiki had only 1 counter, lol.
It seems that Yukimura hit simply well placed shots that Ryoma couldn't get to.Ok, so, you HAVE to hit slow balls, not even with a spin, and the opponent can still hit the ball in the same way he did before getting into Hyakuren. Sure, you're avoiding the ¨powerful mirror¨ effect, but how can you win a point like that? You're not really countering it, you're just avoiding it.
Nono, I think that's exactly the definition the series gave, well placed weak shots counter Hyakuren, I just never saw the logic behind it. It should be almost impossible to win a point, but your opponent has the same chances he had before going into Hyakuren. That prolly forces longer points (unless the weak shots are so bad that your opponent has literally free shots) and yeah, it might become a stamina battle. But wasn't Tezuka able to move his aura in order to counter that?It seems that Yukimura hit simply well placed shots that Ryoma couldn't get to.
I think its not just soft shots but the fact that Hyakku Ren can drain stamina but if the opponent hits a shot far away from you, you can't use Hyakku Ren in the same way.
This is proved by Tezuka VS Yamato.
Tezuka had TPhantom & Hyakku Ren out at the same time but the score was 5-4.
So it means Hyakku Ren doesn't work if the opponent hits a well placed shot away from you, and even if you get a touch it may not be enough of a touch to hit a Doubled Return properly.
I'm not saying this is concrete, but this is what the series has depicted thus far imho
This is definitely true and can be seen in Ryoma vs Yukimura as well. Ryoma is still using Hyakuren after starting to lose his senses, but it seems like the doubled return has vanished completely at that point.So it means Hyakku Ren doesn't work if the opponent hits a well placed shot away from you, and even if you get a touch it may not be enough of a touch to hit a Doubled Return properly.
Omg that match is even crappier than what I remembered, it's 3 pages long and we don't see Duke hit the ball once.Chapter 83.
I'm of the opinion that he wasn't using the SSS against Gin.I'd like to discuss Duke Homerun a bit. First, do you think it uses the Super Sweet Spot? Second, if it does and if Sai's SSS theory is correct, how much of DH's power comes from DH itself and how much from reflecting the 108th Hadokyuu?