Re: FF XII Thread: Talk Away!!!
There's actually, I believe, 3 Zodiac Spears that you can find in one game. Somebody claimed that on youtube somewhere. But it's so hard I doubt it's worth trying... I think doing everything possible in FF XII just serves to burn you out a bit from it all. I think they just made it too annoying to find everything, maybe. Now if everything was a little more fun instead of just plain tedious, I'd be all cool with how long it took to, for example, find the Larva Eater.
But bleh, you know how you get too lazy to do something? I never felt that way in a RPG or any other game until I played FF XII. LoL. I'm usually a completist but not with that game, I guess. Well, I guess I came close to it anyway!
I have the game, but I'm not even an hour into it yet (darn school and work!). I have heard that it would take a long time to complete the game (100+ hours). Any recommendations on what I should have my characters learn?
All the characters learn the same thing basically. That's one of the flaws of the game, they're all carbon copies of each other as far as skills and stuff like that, except for Espers. They're only unique as far as their dialogue in the actual story. So don't worry about that.
You can actually complete the game in under 100 hours easily, its the sidequests and everything else around the storyline that takes you far longer than that. I think the average is 160 hours for somebody who wants to do everything in FF XII.
The thing to really hunt for are helpful items and weapons and armor and all that, really. Some accessories are really valuable - equipping Nihopalaoa, for example, and then using a Remedy on a monster, is the equivalent of doing a 'Bad Breath' attack on them - inflicts all kinds of negative status effects. Works on even bosses a lot of times. When I found out about that, it made a lot of battles much more easier for me to do early in the game. Stuff like that are useful to know.
Later in the game, you'll want to learn how to use Lure and use it on your tank so that you don't have so many of your guys hurt. Reverse is supposed to be very nice too because it reverts damage into healing but I never really could get the knack of it (it goes away when the Reversed character does something, I think.)
Oh, and try to get some of your Quickenings early on.