Sooo... according to SE CEO, a FFVII
remake will be made once they have created a FF that exceeds FFVII's quality.
My reaction to that is complicated.
On the one-hand I'm kinda glad SquareEnix is actually aware that the RPG's they've been churning out for the last few years have been....lets say "lackluster", because it's a lot easier to improve if they aren't rooted in the belief that the last few games have been vast improvements over the predecessors and that people have just clung to those past experiences for nostalgia's sake.
On the other hand it seems to me like the last few games have strayed further and further from the path which leads to excellent RPG experiences, which makes it feel like they are saying it will never happen.
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In order to really achieve something the equal of Final Fantasy VII I think SquareEnix would have to completely rethink how they approach game design because Final Fantasy games feel like the first priorities in development are Visuals and Gameplay. The Story and Immersion elements seem like they are considered a much lower priority. Lets face it in the Final Fantasy VI, VII, and VIII the gameplay was pretty much the same. The skill systems were different but the basic menu's a combat interface was nearly identical. Graphics got upgraded and art styles changed but the way the games played was pretty much the same.
I believe the special quality that those great RPG's had was that each created a world that you actually wanted to adventure through, characters you wanted to know more about, a good story to give the adventure purpose, and then gave you the opportunely to immerse yourself in the experience. I'm of the opinion that cutscenes and gameplay should be built around that, not vise versa; because in the RPG golden age of the PS1 all the RPG's looked identical, played almost the same, and yet most seemed substantially better than what what Square has been putting forward.