Hangout The Games Hangout Thread

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Re: The Games Hangout Thread -2013 E3 Edition-

Got to say Xbox One sounds like a disaster. I'm honestly extremely surprised given how mediocre the reception of PS4 was after its reveal. People were like "OK now Xbox gonna shit on them, brace yourself Sony", instead Microsoft delivered an even worse presentation.

You have to ask yourself what Microsoft has been thinking throughout the development and preparation process. From a reputation, brand value and marketing POV the reveal and since has been brand suicide. A disaster.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

Got to say Xbox One sounds like a disaster. I'm honestly extremely surprised given how mediocre the reception of PS4 was after its reveal. People were like "OK now Xbox gonna shit on them, brace yourself Sony", instead Microsoft delivered an even worse presentation.

You have to ask yourself what Microsoft has been thinking throughout the development and preparation process. From a reputation, brand value and marketing POV the reveal and since has been brand suicide. A disaster.
Indeed, but that's what the "hardcore" players think, or those who are following the event, but what about the random families who just buy it at shop, what will they do ? Well I have to say that $599 might not be appealing anyway, what was the starter price during the Xbox 360 first days ?
 

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Re: The Games Hangout Thread -2013 E3 Edition-

Indeed, but that's what the "hardcore" players think, or those who are following the event, but what about the random families who just buy it at shop, what will they do ? Well I have to say that $599 might not be appealing anyway, what was the starter price during the Xbox 360 first days ?
Xbox 360 started at $399.

I always thought the same thing until the Wii U launch. Going into that I just thought causal Wii customers would buy it at Christmas no matter what it's capabilities were or what the hardcore audience said but we all know how that turned out. When few gamers bought it, most 3rd party developers abandoned the console.

In the end it wasn't what customers wanted so customers didn't get it and publishers jumped ship.

I think that's the big problem for Microsoft here. They seem to have made what they thought publishers would want the next game console to be and forgot the it's "gamers" (casual or otherwise) not "publishers" who help decide success and failure for a console. Close to the Holidays there will be the usual PR war and whatever console "the cool kids are getting" everybody will want. When all the parents I know buy Christmas gifts their two guiding stars are what their kids want and how much something costs. That's why I think the situation Microsoft is in really is as bad as it seems to be.

--------------------------------------

The question for them, at the moment, needs to be "what can they do to fix it now".

The focus on cloud computing support probably makes the online requirements impossible to strip out of the console now. So that's out.

The used game thing can and should be stripped. It will be a pain to redo the Xbox Live accounts which I'm sure have been reconfigured to support whatever they have planned; but it can probably be done.

Lowering the price would probably be costly, Microsoft might have to sell at a loss for a while, but I don't see how there is any way around it now.
 
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Re: The Games Hangout Thread -2013 E3 Edition-

You know...I think it's still gonna sell pretty well despite it's price and crappy policies. Hopefully I'm wrong and they do change some of the crap, but it seems they wouldn't. I've never been an Xbox fan, but it's still sad to see a company blatantly not give a shit about the gamers they said they made the console for.

 

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Re: The Games Hangout Thread -2013 E3 Edition-

Xbox 360 started at $399.

I always thought the same thing until the Wii U launch. Going into that I just thought causal Wii customers would buy it at Christmas no matter what it's capabilities were or what the hardcore audience said but we all know how that turned out. When few gamers bought it, most 3rd party developers abandoned the console.

In the end it wasn't what customers wanted so customers didn't get it and publishers jumped ship.

I think that's the big problem for Microsoft here. They seem to have made what they thought publishers would want the next game console to be and forgot the it's "gamers" (casual or otherwise) not "publishers" who help decide success and failure for a console. Close to the Holidays there will be the usual PR war and whatever console "the cool kids are getting" everybody will want. When all the parents I know buy Christmas gifts their two guiding stars are what their kids want and how much something costs. That's why I think the situation Microsoft is in really is as bad as it seems to be.

--------------------------------------

The question for them, at the moment, needs to be "what can they do to fix it now".

The focus on cloud computing support probably makes the online requirements impossible to strip out of the console now. So that's out.

The used game thing can and should be stripped. It will be a pain to redo the Xbox Live accounts which I'm sure have been reconfigured to support whatever they have planned; but it can probably be done.

Lowering the price would probably be costly, Microsoft might have to sell at a loss for a while, but I don't see how there is any way around it now.
Well yes the casual gamers are not the most profitable in a long term, they're not the ones who will follow game licences and keep buying.

Sony made a great punch to Microsoft with his no DRM policy and technical restriction but if we put aside that, the PS4 itself doesn't have a lot of arguments in its favor gamewise in the E3 compared to the Xbox One. Remember that the welcome of this console has been...frigid, MS policy saved the PS4's image for now.

So Nintendo ? It seems that the company is the main looser of the event, right ? Even the Zelda game producer is worrying :
http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/
 

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Re: The Games Hangout Thread -2013 E3 Edition-

Xbox 360 started at $399.

I always thought the same thing until the Wii U launch. Going into that I just thought causal Wii customers would buy it at Christmas no matter what it's capabilities were or what the hardcore audience said but we all know how that turned out. When few gamers bought it, most 3rd party developers abandoned the console.

In the end it wasn't what customers wanted so customers didn't get it and publishers jumped ship.

I think that's the big problem for Microsoft here. They seem to have made what they thought publishers would want the next game console to be and forgot the it's "gamers" (casual or otherwise) not "publishers" who help decide success and failure for a console. Close to the Holidays there will be the usual PR war and whatever console "the cool kids are getting" everybody will want. When all the parents I know buy Christmas gifts their two guiding stars are what their kids want and how much something costs. That's why I think the situation Microsoft is in really is as bad as it seems to be.

--------------------------------------

The question for them, at the moment, needs to be "what can they do to fix it now".

The focus on cloud computing support probably makes the online requirements impossible to strip out of the console now. So that's out.

The used game thing can and should be stripped. It will be a pain to redo the Xbox Live accounts which I'm sure have been reconfigured to support whatever they have planned; but it can probably be done.

Lowering the price would probably be costly, Microsoft might have to sell at a loss for a while, but I don't see how there is any way around it now.
The used game thing will be pretty difficult to strip since they will have to remove the mandatory installs and allowing gamers to download the disc to their system. Also, I'm sure they already have some agreements in place with the "select retailers" they were planning on allowing to sell pre-owned games, if MS went back on their policies and removed this restriction then I'm sure these retailers will have something to say about it since their share of the market will be dramatically reduced. Also, whatever agreements they may have had with publishers for exclusive content may be jeopardized too. It's definitely possible for them to remove it, but it's already a bit late for that to be given much consideration and unless if the X1 sells much less than the PS4, I don't see them changing their policies.

As for cloud computing, they can implement a settings system as with PC games. I.e. if you're connected to the internet and you're signed up to whatever service the cloud computing will require, then you can play on high settings, whilst if you don't then you have to play on normal. Though the difference in the settings will have to be in features which can deal with the very high latency of cloud computing.

Price-wise, they can always release a SKU which doesn't include the kinect, It will mean reduced third-party support but they can make up for it with their own developers.

Well yes the casual gamers are not the most profitable in a long term, they're not the ones who will follow game licences and keep buying.

Sony made a great punch to Microsoft with his no DRM policy and technical restriction but if we put aside that, the PS4 itself doesn't have a lot of arguments in its favor gamewise in the E3 compared to the Xbox One. Remember that the welcome of this console has been...frigid, MS policy saved the PS4's image for now.

So Nintendo ? It seems that the company is the main looser of the event, right ? Even the Zelda game producer is worrying :
http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/
To be fair Sony already revealed a lot of their heavy-hitters back in February so E3 was expected to be comparatively lacking. It would have been nice to see The Last Guardian or a tease from ND but those games are mainly suited to being revealed at other events. Sony has many first-party developers who have yet to reveal what they're working on so I wouldn't be too worried about the PS4 lacking games.
 
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Gats

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Re: The Games Hangout Thread -2013 E3 Edition-

^the kinect is mandatory to make it work, MS can't remove it. Hell, I even read you can't switch-on/off the console without it (I'm not that sure though, I mean how mute people are supposed to use it then ?).

Do you still believe in "The Last Guardian" ? How long did I heard about this unfinished game ? >.>
 

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Re: The Games Hangout Thread -2013 E3 Edition-

^the kinect is mandatory to make it work, MS can't remove it. Hell, I even read you can't switch-on/off the console without it (I'm not that sure though, I mean how mute people are supposed to use it then ?).

Do you still believe in "The Last Guardian" ? How long did I heard about this unfinished game ? >.>
Well it's mandatory now but they can always make it so that this isn't the case, it'll just mean that people will have to resort to using the controller. You can put it into a setting so that it's either off but listens to a specific phrase to turn the system on (yeah, I don't really see how that's considered being turned off) or is just off completely and you have to turn the system on manually.

Various people in Sony have said that it's still being worked on, including Yoshida. If it was cancelled then I don't see them getting much out of not saying so.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

Well yes the casual gamers are not the most profitable in a long term, they're not the ones who will follow game licences and keep buying.

Sony made a great punch to Microsoft with his no DRM policy and technical restriction but if we put aside that, the PS4 itself doesn't have a lot of arguments in its favor gamewise in the E3 compared to the Xbox One. Remember that the welcome of this console has been...frigid, MS policy saved the PS4's image for now.
I don't know if I think that's true. I mean, I think if it came down to what games people wanted the most out of this E3 Destiny and The Witcher 3 have to be the winners there. None of the console exclusives really hit it out of the park, at least I didn't think they did.

So I don't think MS saved Sony's image so much as it did demolish their own. Sony benefited a bit from being the company that stood up and said what consumers have been thinking for several months but really what Xbox One did was hurt itself.

So Nintendo ? It seems that the company is the main looser of the event, right ? Even the Zelda game producer is worrying :
http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/
I think Nintendo did the right thing. If they had tried to do a stage show it would have come across as sad. As things are they can't compete with the next gen consoles and they have to know that. They aren't even in the console wars right now.

Which they can get away with since they are crushing the handheld gaming wars.

---------- Post added at 01:09 PM ---------- Previous post was at 12:43 PM ----------

The used game thing will be pretty difficult to strip since they will have to remove the mandatory installs and allowing gamers to download the disc to their system. Also, I'm sure they already have some agreements in place with the "select retailers" they were planning on allowing to sell pre-owned games, if MS went back on their policies and removed this restriction then I'm sure these retailers will have something to say about it since their share of the market will be dramatically reduced. Also, whatever agreements they may have had with publishers for exclusive content may be jeopardized too. It's definitely possible for them to remove it, but it's already a bit late for that to be given much consideration and unless if the X1 sells much less than the PS4, I don't see them changing their policies.
I think they could probably manage it. All games needing to install isn't necessarily fully related to DRM. A lot of games this gen need to install as well.

The big issue is the way offline games are linked to user accounts and while it would be a pain in the ass. I think that could be dealt with.

As for cloud computing, they can implement a settings system as with PC games. I.e. if you're connected to the internet and you're signed up to whatever service the cloud computing will require, then you can play on high settings, whilst if you don't then you have to play on normal. Though the difference in the settings will have to be in features which can deal with the very high latency of cloud computing.
Yeah you might be right about that. But I know when I heard a interview with the creator of TitanFall he was saying how integral it is with the game. As pretty much all of the npc's are running on it. Now I suppose that might not be true for all games but it might already be heavily tied in with single player games.

Price-wise, they can always release a SKU which doesn't include the kinect, It will mean reduced third-party support but they can make up for it with their own developers.
Like gats said Kinetic is a requirement so they can't but even beyond that I bet the console itself is has things about that make it more expensive.

This is just my guess work but when I look at the Xbone versus the PS4 I notice a few things that could make it pricier to produce.

#1 Is the custom GPU.

Custom often means more expensive. Sony just went with one by AMD. AMD is great at producing GPU's on the cheap. This was a mistake Sony made last gen with the PS3.

#2 Is the RAM

Now this will take a little explanation since the DDR5 RAM of the PS4 is almost certainly more expensive than the Xbone's DDR3 but it's rumored that the DDR5 has a lower power draw. That efficiency could help lower the cost of the power source and explain why the PS4 ended up smaller too.

#3 Is the proprietary hard drive.

This is probably the biggest one. Making a custom hard drive is bound to be vastly more expense than just allowing the console to use a common laptop sized hard drive like the PS4 does.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

I think they could probably manage it. All games needing to install isn't necessarily fully related to DRM. A lot of games this gen need to install as well.

The big issue is the way offline games are linked to user accounts and while it would be a pain in the ass. I think that could be dealt with.
The difference is that this gen, the games that needed to install only did so to decrease load times, with the X1 the entire game will be installed so it can be run without the disc. With such a feature, unless if MS wanted one person to be able to give the game away to 10 other people for free, they would have had to implement some sort of DRM. Removing the DRM will have to mean removing the feature.

Yeah you might be right about that. But I know when I heard a interview with the creator of TitanFall he was saying how integral it is with the game. As pretty much all of the npc's are running on it. Now I suppose that might not be true for all games but it might already be heavily tied in with single player games.
Yeah, I guess it depends on how it is used within the games, but isn't TitanFall a multiplayer-only game anyway? The simple thing to do would be to make it clear what games are multiplayer-only and which aren't so consumers can decide what games they can buy based on their internet connection. So really, cloud computing isn't necessarily a required feature for all games (especially for single-player games at this stage of the generation) and the 24 hour check-in can be done away with completely anyway.

Like gats said Kinetic is a requirement so they can't but even beyond that I bet the console itself is has things about that make it more expensive.

This is just my guess work but when I look at the Xbone versus the PS4 I notice a few things that could make it pricier to produce.

#1 Is the custom GPU.

Custom often means more expensive. Sony just went with one by AMD. AMD is great at producing GPU's on the cheap. This was a mistake Sony made last gen with the PS3.

#2 Is the RAM

Now this will take a little explanation since the DDR5 RAM of the PS4 is almost certainly more expensive than the Xbone's DDR3 but it's rumored that the DDR5 has a lower power draw. That efficiency could help lower the cost of the power source and explain why the PS4 ended up smaller too.

#3 Is the proprietary hard drive.

This is probably the biggest one. Making a custom hard drive is bound to be vastly more expense than just allowing the console to use a common laptop sized hard drive like the PS4 does.
#1 - I thought the PS4 had a custom APU as well, pretty sure I remember reading about that somewhere. Also, the GPU component in the PS4 is a fair bit more powerful than the X1's so if anything the PS4's would have cost more.

#2 - GDDR5 is much more expensive than DDR3 though, I would be very surprised if the increased power draw could get anywhere near making up the price difference. I'm surprised the PS4 is packing 8GB GDDR5 whilst still maintaining a relatively small size and cheap price tbh.

#3 - yeah could be

I would think the R&D costs that MS ploughed into the new Kinect and OS had a significant part to play. It could also be MS' arrogance thinking that they could make a significant profit on each console whilst shifting a lot of units.
 
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Re: The Games Hangout Thread -2013 E3 Edition-

Hmm looking around I'm seeing some mixed information on the CPU's.

Some places say what I thought, which is that the Xbox One had a Microsoft designed chip.

But now I'm seeing articles most articles saying it's a similar AMD "Jaguar" based processor. So I think your probably right on that one.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

According to IGN, it's a 8 Core Microsoft custom CPU

Ubisoft is working on three Assassin's Creed games.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

According to IGN, it's a 8 Core Microsoft custom CPU

Ubisoft is working on three Assassin's Creed games.
Weird. I wonder what's going on with that?
 

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Re: The Games Hangout Thread -2013 E3 Edition-

According to IGN, it's a 8 Core Microsoft custom CPU

Ubisoft is working on three Assassin's Creed games.
Talk about milking a franchise
 

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Re: The Games Hangout Thread -2013 E3 Edition-

A very boring franchise :no
Tbh, I'd say AC2 was one of the best games I've played, Brotherhood wasn't too bad either but the other games were either meh or pretty boring. Just set it in Victorian Britain, abandon the whole nature aspect of the more recent games and focus on lively cities with tall buildings, give us a character who can rival Ezio, make it look awesome, done.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

Weird. I wonder what's going on with that?
Well, there is AC IV and probably V. There could be a handheld game as well.
 

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Re: The Games Hangout Thread -2013 E3 Edition-

Indeed, AC2 was amazing, and Brotherhood tried to be as good but when you're the successor to a game like that...well it's hard. AC3 doesn't even come close.

I'm hoping ACIV is on par with AC2
 
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