If you want to take part, then you would have had to sign-up before on the Mafia Game "Discussion" Thread.
Keep in mind the basic behavior rules of the game:
- Post at least 3 times and Vote at least once every Day Phase.
- Don't post more than 100 times per day phase.
- No talking during the Night Phases, no talking about the game outside the game thread and no talking if you are dead.
- You are not allowed to post any screenshots of PMs or anything similar that can reveal your role or the role of others, whether real or fake, nor to quote the exact words of host PMs.
- You are not allowed to majorly edit the content of your posts, nor delete any of your own or someone else's post without the Host's approval.
- You are not allowed to ignore directions sent in to you by the host, for example a mandatory vote change by the Politician.
- Keep disrespectful behavior in-check.
Characters:





Players:
1.Demonspeed - Leo Whitefang (Mafia Apprentice) was lynched D3. WON
2.GrySun - Chipp Zanuff (Spy) died N3.
3. Lady Pompom - Ky Kiske (Prosecutor) --N3-> (Mason).
4.MarmaladeSky - Anji Mito (Restless Spirit) --N4-> (Townie) died N6.
5.Asako - May (Pirate) --N4> (Restless Spirit) was lynched D6.
6.Digitaldude - Nagoriyuki (Innocent Child) was lynched D2.
7.Shad - Axl Low (Mafia Boss) prosecuted D2. WON
8.SirSamuel016 - Millia Rage (Detective) was lynched D1.
9. Juviii - I-No (Mafia Detective). WON
10.Erinyes - Giovanna & Rei (Mason Recruiter) died N4.
11.Desin24 - Sol Badguy (Mafia Noble) was lynched D4. WON
12.Copy Panda - Potemkin (Mortician) --N2-> (Mason) died N4.
13. Holt - Faust (Noble) (Super Mason) died N1.
14.Farfalla - Ramlethal (Doctor) died N2.
15.Vandred - Zato=1 & Eddie (Bodyguard) (Super Mason). --N4-> (Super Mason Bodyguard) was lynched D5.
Day Logs
Pre-Game End / Day 1 Start
Day 1 End / Night 1 / Day 2 Start
Day 2 End / Prosecutor Results / Night 2 / Day 3 Start
Day 3 End / Night 3 / Day 4 Start
Day 4 End / Night 4 / Day 5 Start
Day 5 End / Night 5 / Day 6 Start
Day 6 End / Night 6 / End Game
Vote Logs
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
New Roles
New roles are going to be tested in this game. Details on what can show up are posted in the Rules Thread.Players:
1.
2.
3. Lady Pompom - Ky Kiske (Prosecutor) --N3-> (Mason).
4.
5.
6.
7.
8.
9. Juviii - I-No (Mafia Detective). WON
10.
11.
12.
13.
14.
15.
Day Logs
Pre-Game End / Day 1 Start
Day 1 End / Night 1 / Day 2 Start
Day 2 End / Prosecutor Results / Night 2 / Day 3 Start
Day 3 End / Night 3 / Day 4 Start
Day 4 End / Night 4 / Day 5 Start
Day 5 End / Night 5 / Day 6 Start
Day 6 End / Night 6 / End Game
Vote Logs
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
New Roles
Special Mechanics: Tension
All players have a tension gauge and start Day 1 at 0% tension.
Unless otherwise stated, each player gains 25% tension at the start of each night phase.
By burning tension, the player is able to use the following abilities:
Psych
By burning 50% tension on a phase of their choosing, a player can use their action to perform a psych (priority 0).
Effect: If in that same phase another player targets the user with their action without using a cancel, the action has no effect and the player gets back the result “psyched.” Additionally, the psych user and any player psyched cannot use a role action the following day phase and night phase.
Effect: If in that same phase another player targets the user with their action without using a cancel, the action has no effect and the player gets back the result “psyched.” Additionally, the psych user and any player psyched cannot use a role action the following day phase and night phase.
Cancel
By burning 30% tension on a phase of their choosing, a player can perform a cancel (bonus action)
Effect: That phase, the user is unaffected by psychs.
Effect: That phase, the user is unaffected by psychs.
Insta
By burning 50% tension on a phase of their choosing, a player can enter insta-mode at the end of the phase (bonus action).
Effect: In insta-mode, the player’s next role action occurs one priority-level sooner and insta-wins all coin tosses against non-insta role actions by default, however, they only gain 15% at the start of each night phase and they can’t expend tension.
The player exits insta-mode upon using their role action or upon their request (bonus action).
Effect: In insta-mode, the player’s next role action occurs one priority-level sooner and insta-wins all coin tosses against non-insta role actions by default, however, they only gain 15% at the start of each night phase and they can’t expend tension.
The player exits insta-mode upon using their role action or upon their request (bonus action).
Before the game starts and before roles that are already decided are revealed to players, if you'd like to provide some feedback on the special mechanics regarding small tweaks or wording, then feel free to PM me and I will hear you out. I appreciate any feedback whether it results in any changes or not.
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))))


hello to you too