DeadlyBeast

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Repeating animation and non-canon stuff like the sky splitting I don't mind nearly as much since it can be edited out easily in fan projects like One Pace. What I cannot stand is bad choreography. The boro blast reflect is one of my favorite parts of the whole fight in the manga and it just doesn't really exist in the anime.
I'm pretty much same boat. I'm used to repeating/stretching things out with small filler scenes due to the weekly nature of the show. However, I equally dislike the poor choreo with things like the bolo breath bouncing back. It felt like they forgot fundamentals when animating that.
--- Double Post Merged, , Original Post Date: ---

I honestly wonder if this is a left brain vs right brain thing because this seems to be the biggest crux of the episode. 50% of views didn't know what was going on while the other 50% went absolutely wild over it.

I was able to follow it with easy and I for the life of me cannot understand where the confusion is. My buddy told me he had no idea what was going on, like it looked like alot of nonsense. He had to watch it a 3 times to see it lol

Outside of the sky splitting, Luffy moon walking down to lift the earth wall up to deflect the Boro breath was my favorite part of the episode
I was able to understand what was happening in that scene (and could even without knowing the manga) but there were a few things that I think caused it to be confusing:
  • When the bolo breath hit the rubber floor, they didn't provide a side angle to make it clear the wall stretched back (this would have been clearest way to do it)
  • In the scene they show the bolo breath push the wall from behind. However, the color stayed the same as if the bolo breath went through the wall. They should have kept the wall color to show it was being stretched back
  • The camera angle zoomed in and out very quickly during that scene making it very easy to miss the one front angle where the wall gets stretched back
Overall, I think they jam packed so much into that scene they ended up making it murky. I think had they stuck to fundamentals of animation a bit more this could have been a much better scene.
--- Double Post Merged, ---

I am kinda surprised at the theme they went with the drum's of liberation in the anime. Luffy's heart is a full one one man... heart party. I suppose thematically it makes sense but it still feels like too much. In my head it was more of a simpler jazzy beat. If this is going to play in the background every time luffy fights with his awakening... TBH it sounds way too annoying.
The theme definitely is more elaborate than I was expecting. I originally assumed it would be a very basic beat using literal heart sounds and nothing else. However, I do like the direction they went with it. The theme right now makes me think of monkeys, jungles, adventure (something like playing a Donkey Kong game). And considering Nika is based on monkey king and Luffy is also monkey themed I felt it makes a lot of sense and works for the transformation. They have done it differently but I'm still happy with what they did do.
 

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The theme definitely is more elaborate than I was expecting. I originally assumed it would be a very basic beat using literal heart sounds and nothing else. However, I do like the direction they went with it. The theme right now makes me think of monkeys, jungles, adventure (something like playing a Donkey Kong game). And considering Nika is based on monkey king and Luffy is also monkey themed I felt it makes a lot of sense and works for the transformation. They have done it differently but I'm still happy with what they did do.
Ah, well, I didn't comment on this specifically but I absolutely hate the direction the anime went with. I was not even a fan of G5 in the manga and it still feels like they butchered this. On top of the usual nonsense (like the absolute impossibility of telling where characters are during fights) they add that blurry effect... The whole thing is pretty much this:

 

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Ah, well, I didn't comment on this specifically but I absolutely hate the direction the anime went with. I was not even a fan of G5 in the manga and it still feels like they butchered this. On top of the usual nonsense (like the absolute impossibility of telling where characters are during fights) they add that blurry effect... The whole thing is pretty much this:
It reminds me of high school art class. We had some students who were really awesome at drawing and painting, and some who were not. The teacher's way of telling you your shit sucked was to say "We should turn it into abstract art!" I feel like that's the direction OP is with the anime now - abstract art. I don't get what purpose the blurred lines serve.
--- Double Post Merged, , Original Post Date: ---

I honestly wonder if this is a left brain vs right brain thing because this seems to be the biggest crux of the episode. 50% of views didn't know what was going on while the other 50% went absolutely wild over it.

I was able to follow it with easy and I for the life of me cannot understand where the confusion is. My buddy told me he had no idea what was going on, like it looked like alot of nonsense. He had to watch it a 3 times to see it lol
It's not that people literally can't tell what's going on. It's a context thing where if you read the scene in the manga you have enough context to know what you're looking for and realize what's going on. It's like the animation equivalent of "shaky cam." The constant back and forth, and zooming in on things that don't need to be zoomed in on, Kaido's silhouette going black and white in a "flash" - all of those things combine for a really hard to follow scene. It's like if you watch the movie Taken (notorious for shaky cam) you can tell that Liam Neesan is chasing some thug, but the experience of getting to that point is nauseating.
 

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It reminds me of high school art class. We had some students who were really awesome at drawing and painting, and some who were not. The teacher's way of telling you your shit sucked was to say "We should turn it into abstract art!" I feel like that's the direction OP is with the anime now - abstract art. I don't get what purpose the blurred lines serve.
--- Double Post Merged, , Original Post Date: ---



It's not that people literally can't tell what's going on. It's a context thing where if you read the scene in the manga you have enough context to know what you're looking for and realize what's going on. It's like the animation equivalent of "shaky cam." The constant back and forth, and zooming in on things that don't need to be zoomed in on, Kaido's silhouette going black and white in a "flash" - all of those things combine for a really hard to follow scene. It's like if you watch the movie Taken (notorious for shaky cam) you can tell that Liam Neesan is chasing some thug, but the experience of getting to that point is nauseating.
Yeah I didn't have that experience . Like I said, it's really a 50/50 thing
 

Ero-Sanji

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Ah, well, I didn't comment on this specifically but I absolutely hate the direction the anime went with. I was not even a fan of G5 in the manga and it still feels like they butchered this. On top of the usual nonsense (like the absolute impossibility of telling where characters are during fights) they add that blurry effect... The whole thing is pretty much this:

Right on the money. Pain vs Naruto killed off my love for anime completely, now I just watch clips. Saw a reaction video with clips from the episode and had the exact same experience. Incomprehensible nonsense, maybe I'm just getting old.
 

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Ah, well, I didn't comment on this specifically but I absolutely hate the direction the anime went with. I was not even a fan of G5 in the manga and it still feels like they butchered this. On top of the usual nonsense (like the absolute impossibility of telling where characters are during fights) they add that blurry effect... The whole thing is pretty much this:

Haha some of the visuals definitely were like that Pain fight. I actually had similar reaction when they animated the Pain v Naruto fight and at the time really hated the warping effects and made up attacks by Deva path especially once Naruto went nine tails mode.
--- Double Post Merged, , Original Post Date: ---

Incomprehensible nonsense, maybe I'm just getting old.
There is a lot to be said about us just aging in ways. Animation as a form necessarily takes short cuts to make things have motion, depth, etc. The techniques that are used are typically impacted by the era in which they were made. So as an audience we are trained to interpret specific visual cues as something specific.

For example think of all the different anime specific facial expressions that we use to interpret a characters emotions. Had I never watched anime a lot of these would not make sense to me as a viewer. For action scenes anime commonly uses blurring, trailing lines, dash fx etc to show speed.

The things that I consistently see complained about for anime tend to be popular new visual styles/techniques being used by large studios across many projects. Younger audiences seem to love these changes (not everyone but majority seem to) so I think it's fair to say we have just aged out of the target demographic and are feeling that.
 

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Oh, you're all just old people and that's why you can't appreciate the godly level of animation we were just delivered.

I might have known it was something as simple as that

 

HereNThere

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I still stand by the fact that Naruto vs Pain was great animation, it's just that some of the "sillier" looking moments didn't quite fit the tone of the fight, which was supposed to be rather serious.

On the flip side, Gear 5 is supposed to be silly and the animators leaned into it. I think they nailed the first part, with the tossing Kaido around. It's just the Boro Blast scene that got a bit too crazy. If the next episode is more like the former, I think it'll be much better.
 

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If the next episode is more like the former, I think it'll be much better.
My prediction: Kaido swallows Luffy, and instead of the single panel of roughly 3 bounces inside Kaido, Luffy will bounce inside him (yeah, I went there) for a few minutes. He's going to go full Bellamy inside that belly. Yamato and Momo will react for much longer than the 1/3 panel they had, and there will be a flash back of some kind when Kaido says "I'm not rubber!" After that Luffy will go "Gomu gomu no... GIANT!" and it will have a flash back of every giant Luffy has ever interacted with, and a flash back of the Gorosei talking about how Gear 5 gives Luffy more freedom than anything. The "Jump Rope" attack will last for a long time while Luffy takes several (instead of one) blast breath. Kaido will knock Luffy's head through the roof of the dome, and everyone's reaction will be drawn out including people who don't actually react in the manga. Etc, etc....
 

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I was able to understand what was happening in that scene (and could even without knowing the manga) but there were a few things that I think caused it to be confusing:
  • When the bolo breath hit the rubber floor, they didn't provide a side angle to make it clear the wall stretched back (this would have been clearest way to do it)
  • In the scene they show the bolo breath push the wall from behind. However, the color stayed the same as if the bolo breath went through the wall. They should have kept the wall color to show it was being stretched back
  • The camera angle zoomed in and out very quickly during that scene making it very easy to miss the one front angle where the wall gets stretched back
Overall, I think they jam packed so much into that scene they ended up making it murky. I think had they stuck to fundamentals of animation a bit more this could have been a much better scene.
Honestly the stylizing of that scene wouldn't have been so baffling if they had a relatively "quick" cut to a side view of what was happening. And if they took all the coke away from the animators for like an hour so we didn't get like fifteen 3-frame cuts back-to-back.
--- Double Post Merged, , Original Post Date: ---

My prediction: Kaido swallows Luffy, and instead of the single panel of roughly 3 bounces inside Kaido, Luffy will bounce inside him (yeah, I went there) for a few minutes. He's going to go full Bellamy inside that belly. Yamato and Momo will react for much longer than the 1/3 panel they had, and there will be a flash back of some kind when Kaido says "I'm not rubber!" After that Luffy will go "Gomu gomu no... GIANT!" and it will have a flash back of every giant Luffy has ever interacted with, and a flash back of the Gorosei talking about how Gear 5 gives Luffy more freedom than anything. The "Jump Rope" attack will last for a long time while Luffy takes several (instead of one) blast breath. Kaido will knock Luffy's head through the roof of the dome, and everyone's reaction will be drawn out including people who don't actually react in the manga. Etc, etc....
Nah, next episode is directed by the great Megumi Ishitani

We gonna be eating good next week.

edit: wait I think it's directed by her. I could be wrong.
 
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catagon87

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Nah, next episode is directed by the great Megumi Ishitani

We gonna be eating good next week.

edit: wait I think it's directed by her. I could be wrong.
While I'm sure the animation itself will be better there will have to be a lot of filler scenes since the anime insists that they can never include more than a single chapter per episode.
 

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Is this timeline correct?!
 

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Is this timeline correct?!
Yes, for dressrosa, its 3 days after fight Doffu, SH's take a rest, n Fuji only let them because dice,,
For WCI, i think 1 night from cicia island to WCI, 1 night luffy vs cracker, 1 night before tea party, 1 night to fight Katakuri,,
 

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Oh, you're all just old people and that's why you can't appreciate the godly level of animation we were just delivered.

I might have known it was something as simple as that

damn you, you ageist.

Ii wasn't impressed with the animation, so that probably explains it. But honestly, i'm going to resever my judgement for the next episode
 

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Is this timeline correct?!

ahh that take me wayback. I don't know if Ohara Library did their timeline already then. But I felt I was one of the first one to recognize how short the strawhats journey was despite how long it felt reading it through out the year. I can't find an even older thread (not sure which forum i posted on since a bunch of the forums are now nolonger exist) where I said Jimbei spend a ton of time with Luffy prior to the timeskipped, especially compare to the rest of the strawhats, especially when you chart out the time preskipped.

But yeah, the One Piece wiki had a complete timeline and Ohara Library also had a complete timeline.
 

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Honestly the stylizing of that scene wouldn't have been so baffling if they had a relatively "quick" cut to a side view of what was happening. And if they took all the coke away from the animators for like an hour so we didn't get like fifteen 3-frame cuts back-to-back.
It really would have done a lot if they had shown it from a side perspective as you say. The other thing was the stretched out rock still had the same color as bolo breath making it look like the attack blasted through vs had they kept it same color as the rock it would have been clearer that it was stretching back.

I will say though, despite whatever gripes we may have with their decisions, the overall quality of some of those scenes was rock solid. If you watch it in slow motion like this


it's clear that they put some decent thought and effort into it.
 

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The dudes out here who can't follow looney toons animation



(don't come for me, Issa joke)
 

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Haha some of the visuals definitely were like that Pain fight. I actually had similar reaction when they animated the Pain v Naruto fight and at the time really hated the warping effects and made up attacks by Deva path especially once Naruto went nine tails mode.
--- Double Post Merged, , Original Post Date: ---


There is a lot to be said about us just aging in ways. Animation as a form necessarily takes short cuts to make things have motion, depth, etc. The techniques that are used are typically impacted by the era in which they were made. So as an audience we are trained to interpret specific visual cues as something specific.

For example think of all the different anime specific facial expressions that we use to interpret a characters emotions. Had I never watched anime a lot of these would not make sense to me as a viewer. For action scenes anime commonly uses blurring, trailing lines, dash fx etc to show speed.

The things that I consistently see complained about for anime tend to be popular new visual styles/techniques being used by large studios across many projects. Younger audiences seem to love these changes (not everyone but majority seem to) so I think it's fair to say we have just aged out of the target demographic and are feeling that.
But Toei could quite nailed it too, just look at DBS Broly. It was magnificent and clear in every way.

G5 episode however... It has good moments but ruining bouncing back Bolo Breath is something that cannot be forgotten. It was probably the most important manifestation of G5 power in the manga and they did it in a way which even manga readers could barely understand. Was it so hard? Just make it bounce back but no, they've gotta do all the unnecessary visuals, for what purpose?

I hope the next episodes will be better because as of yet Advanced Conqureror's Haki episode was much better (even though extensive aura was used) and the episode with Luffy punching Kaido on the roof the first time was much, much better.

At least Luffy bouncing Kaido like Jerry bouncing Tom was done great animation wise.
 
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