Here are all the infos from the latest Game Informer article about FinalFantasyXV, part of their month-long coverage of the game.
They got to play many hours of the game's first chapter.
Gameplay details:
-Weapon types includes: swords, daggers, lances, firearms, shields, royal arms, spells, and something called "machines" which weren't revealed yet;
-One of the screenshots has Ignis with a spear;
-You can improve and forge weapons from materials you collect;
-The game have magic synthesis to create new spells;
-When you call a summon they won't always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. Examples given Titan sometimes will run up and melee hit an enemy, sometimes he will throw boulders at the enemy and its possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld. Its a huge focus for the staff for Summons to feel exciting and a major event when they show up, not just some random monster that swoops in. They want a sense of awe with them;
-There will be a growth system where you can spend ability points on weapon skills, Noctis, the party, bonuses etc. ;
-Each party member has their own "special talent" that improves with use. One example given is Prompto will ask the crew to take pit stops with the car where everyone gets out, goes to a spot and he takes photographs. You can then share these photo's on social media. The more you do it the better his pictures will be. These are in the game for both character development and will have real consequences for the game. Prompto is photography, Noctis is fishing, Ignis is cooking, and Gladiolus is survival instincts;
-The trunk of the Regalia acts as party storage;
-You can make branching decisions. Similar to older FFs dialogue choices(apparently will effect stats of party for a bit, like you say this Ignis will do more damage or the party gains more experience for this choice, choices will be based on character personality at times);
-Four quest types: for fun (minigames:fishing/chocobo race/JusMon5 etc.), main story, monster hunts and regional quests. Currently over 200 quests and they're working on more;
-GI has this to say, "FFXV isn't Witcher 3 or Dragon Age Inquisition in terms of your to-do list. That isn't necessarily bad because your quest log isn't bloated by insignificant or uninteresting tasks.....inspires a feeling similar to pre-PS2 Final Fantasies where there were huge overworld maps that made the setting seem authentic and enormous - even if you didn't find a quest every step.";
-GI says there's a instrumental version of this in the game:
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-Tabata: "We have no intention to create sequels out of this";
-Kingsglaive has existed from 2013;
Is FFXV going to be a continuation of FFXIII? I read that it is going to be a part of fabula nova crystallis or something...
No they moved away from the FNC
Some Trailers from Uncovered:
Recent ATR Q/A Info:
- You can’t climb.(Think Assassin Creed)
- There is a system similar to a skill tree. You can also learn new abilities.
- The game isn’t set in an open world where you can freely go wherever you like. Since there is a main quest, the more you progress, the more places you’ll be able to go.
- The action isn’t very difficult. It’s an RPG through and through that everyone can enjoy. The game will have difficulty settings, which will be discussed more at E3.
- The second episode of Brotherhood: Final Fantasy XV will come out around E3.
- There are seven types of standard weapon categories, and each category has a variety of weapons. Combined with the Phantom Sword, there are even more categories within itself.
- There won’t be a gallery mode in the final version, but there are plans to make it after the game is finished. There are no plans for a camera mode.
- Cars are faster than chocobos.
- The white-hooded man from the E3 2013 trailer is still in the game.
- In response to a user concerned about the “downgraded” graphics of the Platinum Demo, who asked when we’ll see the graphics of the actual product, the response was “Please look forward to E3.”
- On putting out an Ignis’ Cookbook: “If you’re in publishing, by all means make us an offer.”
- There are no plans for an Ultimate Edition without the Noctis figure.
- You can’t control the boat. You can control the camera, however.
- There aren’t just 10 songs from previous Final Fantasy games to listen to in the car—there’s an abundance of songs to enjoy. Since there are law restrictions and such per country, being able to play your own music in the game is a difficult thing to implement.
- You can save at any time (not just at camp).
- You can return to areas you’ve previously visited so long as it’s before the last boss.
- You can fast travel by choosing camp sites and such from the map.
- In response to “Why did you develop this game for 10 years?” Tabata said it’s not like they decided from the beginning that they were going to develop the game for that long.
- Facial and hair designs for Prompto were altered after receiving negative feedback so that users around the world would better receive the game.
- Hajime Tabata’s favorite character is Noctis, and Akio Ofuji’s is Prompto.
- There are no plans to release a Soldier-style Cloud costume from the Final Fantasy VII movie as downloadable content.
- You’ll get a “Game Over” if you fail to land the car from flight. It’s not that difficult, though.
- There are many parts based on the real experiences of the staff. Some of it is also influenced by a trip to Europe that Tabata went on in his 20s.
- You can give chocobos buffs through meals.
- The Lucis government is a friendly one. Compared to the Shinzo Abe administration… “let’s stop there.”
- Tabata wants to release a bundle, but that’s up to Sony Interactive Entertainment. He’d like if it could happen.
- After development on the game wraps up, Tabata promised SaGa creator Akitoshi Kawazu that he would clear Final Fantasy II.
- Tabata is planning a countdown to midnight release live stream on September 29.
- Tabata attributes Noctis drinking Ebony in Brotherhood to the behavior of a young person drinking coffee to be cool, since Noctis says he hates it in Episode Duscae.
- The name Ebony, which is both the name of the development engine and Ignis’ favorite coffee, comes from the color black, which is the key color of Final Fantasy XV (and the color the coffee). Since there’s already an Ebony Coffee in New Zealand, they might not be able to use the name overseas.
- Justice Monsters‘ release timing will be announced immediately following E3.
- A “Day 0 Edition” Active Time Report is planned for June 13, the day before E3
- Noctis Lucis Caelum
- Age: 20
Birthday: August 30
Height: 176cm
Favorite Thing: Updating a game’s high score
Heir apparent to the Lucian throne, Noctis’s trials begin when he sets forth from the crown city in order to wed the Lady Lunafreya Nox Fleuret. In combat, he wields spectral weapons which he forges from thin air, a power possessed by those of his royal line.
Ignis Scientia
Age: 22
Birthday: February 7
Height: 183cm
Favorite Thing: Inventing new food recipes
Ignis was raised alongside Prince Noctis to be adviser to the heir apparent. An intensive education instilled in him the resourcefulness and composure required for the role, his tactical acumen proving invaluable over the course of the prince’s journey.
Gladiolus Amicitia
Age: 23
Birthday: April 2
Height: 198cm
Favorite Thing: Camping by Coleman
The Amicitia family has long served as the shield protecting the kings of Lucis and their household, and Gladiolus is its eldest son. The bond he shares with Noctis transcends that of a bodyguard and his liege. With his prodigious strength, he stands ever ready to keep his companions from harm.
Prompto Argentum
Age: 20
Birthday: October 25
Height: 173cm
Favorite Thing: Taking pictures
Fast friends with Noctis since they met as teenagers, Prompto is a young man of common birth who finds himself out of his depth when tragedy befalls Lucis. Nevertheless, he strives to carry more than his own weight, lightening his companions’ burdens as well as their spirits.