Only for use by HWMN
[3-Gatsu no Lion 122 Translation by Kewl0210]
Title: Chapter.122 The Path Lit by the Paper Lanterns ②
Narr: The end of July,
SFX: MIIIN MIIIN MIIIN MIIIN... (Cicadas chirping)
Class B Group 2 Rank-Deciding Matches Game 2.
SFX: MIIIN MIIIN MIIIN PAPPAAAH JIIIWA JIWWWA BURORO...
SFX: MIIIN MIIIN MIIIN MIIIN JITTORI... (SWEATY) JIIIWA JIIIWA JIIIIWA MIIIN MIIIN
Smith: Goddamn is it hot.
Handwritten: And it's not even 10 AM yet, right?
SFX: MIIIN MIIIN MIIIN JIRI JIRI JIRI... MUSHI MUSHI...
do you think we could just take the subway to the Shogi Association Building's basement?
I think I'm gonna melt if I stay in the sun...
Ah, that sounds goo~~d...
SFX: GIRA GIRA SUI~~~H GOOOH
Yoko: Ah, but, ya know,
this is as summery as summer gets. This heat came at us like a ton of bricks.
Smith: Well, I kinda prefer them to cold summers... In cold summers, rice doesn't grow.
My grandpa's a farmer, so that always makes him sad...
SFX: MIIIN MIIIN MIIIN JIRI JIRI JIRI... TEKU TEKU...
Smith: If by any chance we finish around the same time,
you wanna go to the Ueno beer hall?
SFX: JITTORI (SWEATY) KURUURI (TURRN)
Smith: ----It'll go like this...
As we gaze up at the summer night sky
and a warm breeze blows on us,
along with some edamame and some fried food,
we knock back some niiiiiice cold beer...
Yoko: Yes, yes, I like it. I like it a lot!
Ah, suddenly the will to live is welling up inside me.
Asterisk: *It's 9:30 AM
Handwritten: I might be able to push myself all day...
SFX: TOKUN... HAUH
GUys: Oh, I know!!
How 'bout we invite Kiriyama-kyun, too?
Yoko: Huh? Why?
He can't even drink beer yet.
Won't you feel bad with him having to drink cola the whole time?
Smith: Well, I mean, don't you wanna ask him about stuff like...
how Akari-san is doing or... [Everything but "or" bold]
what Akari-san's summer plans are?
why don't we say something like "Ah, I know. Kiriyama, why don't you invite Akari-san to come here?"
Yoko: Oh man, Smith!
I knew you were a genius!!
Yoko: Yeah, that's right, Smith!! It is summer after all!
Smith: That's right, Yokomizo!
I mean, even we can go out onto the ocean of love as kings of adventure in this Odaiba summer, right?!
It suddenly just got...
in his match today,
isn't Kiriyama's opponent...
Want some beaaans?
There you go~~~~
Name: All of you, get a long now.
Everybody, come eaaat!
SFX: GORO GORO GORO... (THUNDER) GORO GORO... GYAA KAA GYAA AA AAA KAAH KAH KAH GYAA BASASA KAH GYAA GYAA
The pigeons go popooo
Smith: How about we go stop by Hatomori Shrine...?
Yoko: Yeah, sounds good...
It's important to visit shrines once in a while...
really likes Kiriyama-kyun...
Smith: I think there's a pretty good possibility
he's his favorite...
SFX: POH... POH...
Smith: He might drag it out.......
he probably will...
SFX: POH POH POH
Smith: Let's go just the two of us tonight
to the beer hall...
SFX: KICHIN... (NEAT)
Rei: Good morning.Huh?
Is it raining?
Smith: Yeah, all of a sudden.
Nameri: ----This is our first time meeting him in an official match, isn't it?
I've quite been looking forward to this.
I do hope we have a good game, Kiriyama 6-dan...
Rei: I did a lot of studying for this.
Let's have a good game.
80% of his games were ranging hisha.
Rei: [Black]2-2 Kaku Promote
2-2 Kaku Promote...?
-----He's trading kakus this early?
Rei: ------This is...
Guy: ......Now that's something I haven't seen in a while.
Guy: Wring diagonal kaku, eh?!
T/N: Wrong diagonal kaku is when you place a captured kaku on a diagonal different from the one it's originally set on, and therefore it can't access the same squares.
Smith: This is my first time ever seeing it in an actual match...
Rei: ---'Wrong diagonal kaku'.
I've seen a game notation of this.
when I was in 6th year of elementary or 1st year of middle school...
Rei: -------In spectacular fashion
he's gone off from everything I researched...
SFX: GORO GORO... GORO... (THUNDER)
Yoko: That guy, whenever I would look up during the game,
he'd be staring at my face.
Again and again, just staring.
I just thought back to our last match.
Honestly, I haven't been feeling myself ever since then...
Yoko: ---To be honest, I'm relieved
that I won't end up against him this year.
I feel like just talking about him is hypnotically suggesting myself.
I don't think I'm gonna talk about any more negative stuff...
I understand... It's okay, Yokomizu.
Smith: It's because humans have hearts
that they have troubles.
The 'memory of a loss' has the power to bind a person.
Once you get stuck in a certain mold,
it's not easy to get out.
What are you gonna do, Kiriyama?
---If you end up losing in a way that you can't forget,
will you feel hurt even in your memory?
SFX: KURUURI (TURRRN)
Rei: [White]5-2 Kin Right
SFX: SUH... PASHIIH
GUy: 'Opposing wrong diagonal kaku!!'
This 19 year old just took the plunge!!
There it is, the next-generation-type god's child has arriiiived!
Smith: What's with that genius-like prim face?
It's pissing me off! [Angry symbol thing]
---Lose! Lose and get the idea that you're not any good stuck in your head!!
Then after a harsh period of trial and error
at the dawn of your incredible comeback
kindly instruct Yokomizu and I about your newly found knowhow. But until then, it's gonna be a long journey!!!
Narr: ----Shouted the human's child Smith in his head as he looked at the fact of his prim-faced kouhai.
Bottom: Chapter.122 E N D
Top Right Small: An article by Senzaki Manabu
Top Right Big: Senzaki Manabu's Lion Shogi Column
Big Right: Surprise Attack Strategies ①
Article: When I talk with amateurs, they ask me things like how to do moves that are pretty good for super-quick battles like Demon Killer and Hayashida. The Demon Killer is where you make your kei hop around as soon as the game starts. Hayashida is where you do a third-file hisha and then gradually attack through the vertical files. These go well when your opponent doesn't know how to defend against it, in that case they've got incredible destructive power, but if they're properly guarded against, they fail. So I tell them it's not something worth pursuing. If there is such a simple reliable way to win, then I hope somebody tells me.
In pro shogi play, these two strategies never appear at all. Well, of course they don't. Because any pro would defend against them the right way. And in shogi, the initial placement of your pieces is setup well for defense, so suddenly going into attack mode generally won't go well. To make a good defensive formation you just need to move your kin and gin up a bit, but getting into a good attack formation takes time.
So that means that pros have no surprise attacks... Yep, boring. It's a world with an immense lack of any sense of adventure. People talk about how they wanna have fun when they win and make money having fun. But even if I tell them things like it's just a sad truth about humanity, they still want to find some way of doing it. And that aspect really is no different with pros. And that's why with pros, there are surprise attacks they spend a whole lot of time thinking about.
The phrase 'surprise attack' is originally a military term. Something achieved by inviting your opponent to let their guard down and attack them in their sleep. So you need to get your opponent to let their guard down. Now, in shogi, players are taught from childhood never to let their guard down. So how do you get the best players to do it?
The way I look at it, the greatest pro surprise attack is the Fujii System developed by Fujii 9-dan. In it, you use ranging hisha and if your opponent is making an anaguma castle, seeking a war of attrition, you attack them like crazy. You make your own anaguma so you can't be attacked until the endgame and then launch an attack at a nonchalant opponent. All surprise attack strategies end in mates. So of course they can be a compelling option.
However, there's a sad fate to surprise attacks. If your opponent has a good stance against it, then at that moment it's no longer a surprise attack, but just a regular strategy. Even something as famous as the Fujii System faces this dilemma. And nowadays it's almost always seen coming.
So then, the real question starts here. It's because people forget about surprise attacks that sometimes they go full cycle and have a revival.
For example, maybe something like this. Say I'm in a match with classical-style player A-san. I'm a static hisha type of player, so naturally he expects me to play a shape like yagura or side fu. So he begins working on a counter strategy to that----. That's an all-too-common formation, so he doesn't take any particularly special measuresl. But but then I make a different sort of move. (Continued in part 2).